Galea doesn’t seem too enthusiastic, but willing to take you under her wing. She tells you to meet her tomorrow morning, for breakfast at the tavern.\n\n[[Guildhall Meetup with Galea]]\n<<set $galeaMood = 0; $galeaLeft to false; $galeaMoney = 0; $galeaFood to "none"; $galeaDeliverSuccess to false>>
You suddenly notice a shadow coming up behind you. You seem to have woken up the farmer, who now stand behind you, armed with a hoe.\n\n"What are you doing here on my land?!" he shouts, while you try to stand up. He gives you no time for an explanation and already has his hoe raised high to thrust down on you.\n\n[["Accept your fate"|Galea Intervents]]\n[["Try to dodge the attack"|Galea Intervents]]
You kick the plank in the direction of the charging coats. You turn around and run away as fast as you can. Behind you, you hear a coat stumble over your improvised trap while the other stops and hisses at the fallen one and helps it up.\nIt seems like you escaped them.\n\n[["You look around you and decide to proceed your delivery"|Sidewalk]]
She continues “And after all, you were caught near the mines if I remember correctly. What exactly were you looking for there?” Angus looks like a child getting caught stealing a cookie. His voice trembles a little, “So you say you know my father Alexander? He’s been bedridden ever since he left your realm and returned home. Do you also know anything about that?” She crosses her arms and scoffs. “Oh please, your kind are so puny a mere breeze could kill you. Answer my question, Mr. Axton” Angus starts pleading, “Your holiness please forgive us, we were at the mines to excavate a little crystal to take home to my father.” Her demeanor changes into pure disgust. “You come back after 20 years to get even more of our resource? And as always, instead of asking you just take.”\n\n<<if $angusEmpathy >= $_highEmpathy>>\n[[Try to avoid eye contact with the priestess|MediumEmpathyPriestess1]]\n<<else>>\n[[Try to avoid eye contact with the priestess|HighEmpathyPriestess1]]\n<<endif>>\n
The guards lead you further through the market. You arrive at the massive wooden front door of the tower and one cyclops knocks. You wait in front of the door for few minutes until an old looking cyclops opens it. He is about the same size as you, although he is a lot smaller than the guards.\n\n"Yes? What do you require at this late hour?"\n\n[[Introduce yourself.|Guards are mad or nothing]]\n[[Let the guards do the talking.]]
The Priestess sits back down in her chair, her hands brushing down her dress to smooth out wrinkles. “So, what can the cyclopes do for the Kingdom?” She asks with the utmost politeness. Angus clears his throat, then says “The King has tasked me to meet with you to report on the cyclopes that were adopted by the Kingdom.” Her interest seems to be awoken. “How are they? Especially the one in the Kingsguards, he makes waves around town.” Angus continues without missing a beat “Ah yes! I’ve heard people speaking of him, he’s quite something.” Before he could continue she interrupts him “Wrong! A female cyclops works in the kingsguard. Did you really think I’d trust an Axton? After all what they’ve done to us? After all the exploitation? Does your tiny little brain and peripheral vision make you this dense?”\n<<if $angusEmpathy < $_mediumEmpathy>>\n[[Think about all the other great places you could be in right now|LowEmpathyPriestess1]]\n<<elseif $angusEmpathy >= $_mediumEmpathy>>\n[[Think about all the other great places you could be in right now|HighMediumEmpathyPriestess1]]\n<<endif>>\n
The audience room’s walls are plastered with bookcases and paintings of a diverse group of cyclopes. There is a fireplace and a large window where you can see the mountain in its full glory. In the center of the room are two sofas and a wooden chair facing you. On it sits a tall cyclops, wearing a dark blue fabric that has small crystals spelling out words in cyclopian letters. “Your holiness! It is such a honor to finally make your acquaintance. I’ve heard so much of you, only good things of course.” Angus takes her hand and kisses the back of it. “Oh Mr. Axton….” She seems flustered. “Please take a seat. And you too, squire.” she says, without looking, but her arm slightly raised at you.\n\n[[Take a seat|MeetingPriestess2]]\n
"Well, here goes nothing."\nGalea steps into the river and starts to swim against the stream. As she is halfway through, she seems to get exhausted. Her head gets pulled under a couple of times before she completely vanishes out of your sight. You yell her name but there is no response. \nYou walk the river up and down trying to spot her somewhere in the water or the other side.\nYou start to wonder what happened to Galea. Did she give up? Did she make it to the other side? You may never know.\n\nThe End.\n<<include [[Restart]]>>
<<if $galeaIsPrisoner is true>>\n<<display "The guards arent pleased">>\n<<else>>\n<<display "You introduce Galea and you">>\n<<endif>>
You walk for a few minutes, not saying a word. Both of you taking in the past events and praying for a save travel.\n"So...You're the squire and I can't focus right now. You wanna lead?"\n\n[[Take known path towards farmer.|Way to the farmer]]\n[[Take a new path.|New Path]]
You step in and before you sits the priestess in a large birch chair, surrounded by two large sofas. The crackling of the fireplace draws your gaze to the walls, where you see a number of paintings and bookshelves. Further in the back you can see the mountain through a large window. \n"A human and a cyclops, what an weird couple you make. Step closer so I can see you."\n\n[[Step closer.|This is my sister?]]\n[[Stay in the shadows.|If you wish]]
"I am not quite sure why I should waste my time on silly magic tricks. Would you care to look at the document now and let me pass? I have important business to do." Angus taps his foot impatiently.\n\nThim's eye glints in an unnatural way. You are worried.\n\n[[Suggest the stepping stones|stepping stones]]\n[[Try to appease]]
You look through the forest trying to make out any movement. Some small rodents climb in the trees and a few insects buzz around in the midday sun. You're amazed by how nature can make the best out of this seemingly dire situation. Then a sudden pain in your foot. Looking to the ground you see what looks like a green-brown rope biting through your shoe. You try to shake it off.\n"Oh no. What is that?"\nGalea asks as she watches you struggle to get it off.\n"Does not look friendly."\nYou're not used to forests and have no idea what kind of animals could be venomous. That one definitely is. You know that now. You sink to the ground. The last thought you have is that at least Galea knows to watch out for these now. \n\n<<include [[Restart]]>>
You cannot reconcile the Angus from last evening with the one you’re seeing now. You ask Angus if he doesn’t think the boy last night would’ve deserved some food as well.\n\nAngus looks at you incredulously. “How dare yo-” The dog has started to lick Angus’ hand and whimpers. Angus looks down at it, surprise now written across his face. “I- I don’t…” he stops and starts talking a couple of times. After a few minutes he’s able to get a hold of himself.\n\n“I don’t know what you mean, squire. It is not for you to question my actions. Now give this dog a sausage and then let us finally move on. Enough dilly-dallying!”\n<<set $angusEmpathy += 1>>\n[[Do as Angus says]]
The priestess rolls her eyes and looks at you:\n"My dear, I gave you the chance to leave this city without harm. Not many humans get the privilege of not ending as a prisoner of this town. Also, me and my sister have a lot to catch up on and we would like some time for ourselves. Please, would you be so kind?"\n\nYou can hear the impatience in her voice. \n\n[[Insist.|Alright I guess]]\n[[Leave with the guards.|She thanks you]]
"What - yes. Yes, of course they are. What do you think they were doing?! We need to get away from this city as fast as possible. Maybe it's best to stay hidden in some way but we'll be slowed down if we don't travel on the roads..."\n\n[[Get up and look around.|Nobody in sight]]\n<<if $galeaNewPath is false>>[[Suggest to find a disguise.|Camouflage travel]]<<endif>>
You keep watch, as always. You're really not getting enough sleep on this journey. Angus has fallen asleep reading his father's manuscript. You don't actually know what it says in there. It has fallen out of Angus' hands and is lying next to him, open.\n\nYou walk over to it, quietly.\n\n[[You look it over|read diary]]
You ask why the dry fields start so abruptly. Angus looks at you like you just asked why the sky is blue.\n\n"Do they not teach you anything at squire-school? I will have to have a talk with my mother about financing these idiotic fancies of the king... Well, let me educate you, you ignorant child." You keep yourself from saying that Angus actually isn't much older than you. "Seeing as you probably know only the barest minimum to stay alive, I shall start at the beginning, with the discovery of the crystals by a good friend of my father's when she was traveling through the land of the cyclopes. She was a brilliant scientist, you see. As you of course know," he gives you a reproachful look, "at the time the Kingdom was beset by a horrible plague, everyone got sick, the land turned dry and sterile, the remnants of which you can still see, et cetera, et cetera. Whereas the land of the cyclopes was prosperous as ever. In her search for help she found the crystals, which cure any illness. And thus the war started because the stupid cyclopes did not want to offer us any help." He kicks a pebble in front of him, like a petulant child.\n\nYou still feel like there are more things to know, but feel like it's best not to let Angus think even lower of you.\n\n[[The journey moves on...]]\n[[Inquire about the cyclopes' health]]\n[[Inquire about Angus' father]]
The treetops here are so thriving that almost no sunlight touches the forest floor. Still, many plants sprout out of the earth and somehow the forest almost seem to glow slightly as the sunlight barely finds it way through the dense treetops.\n"We're almost there. I can feel it." \nGalea leads the way almost as if she knew where she was going.\n\n[[Walk after her.|Foresthouse]]\n[[Stop her.|Galea knows this forest]]
"Your next task involves a farmer close to the city border. He was supposed to deliver some goods yesterday, but didn't bring enough. Apparently he's going to be the reason for the Kingdom's starvation. Very overdramatic, I know, but we both have enough experience to know how the higher-ups tick." Vista explains as she rolls her eyes.\n\n"What I need the two of you to do, though, is to get me the goods that were promised! Else we're going to have a bureaucratic nightmare and possibly the starvation of the entire Kingdom!" she pouts in a sarcastic manner. \n\n"It's still our duty to do what they ask of us. They make it possible for us to protect and serve the people." Galea replies dutifully, but you can feel the disappointment in her voice. \n\nThe two of you say your goodbyes to Vista and walk towards your destination.<<if $galeaAskedVista is true>> You still feel a little bad for being so interested in the other Kingsguard. <<endif>> You start wondering why she didn't have a squire assigned to her in the first place.\n\n[["Ask Galea why she didn't have a squire before"|Why no Squire]]\n<<if $galeaAskedVista is true>>[["Apologize for asking about the other Kingsguard"|Im Sorry]]\n<<endif>>
Galea breaks down into tears.\n"At least you are here. We're back together, as a family. We can start anew."\nThey hug each other again. After Galea let's the priestess go, she looks over to you. The priestess says:\n"We have to deal with you now. We don't allow humans into our city so<<if $galeaMood <=3>>... as priestress of this city I have the option to spare you. You will not be able to stay in the city but you will also not rot in prison for the rest of your life. Which is it? Jail or Freedom?"\n\n[[Jail.|Why would you choose this?]]\n[[Freedom.|You leave the city]]\n<<else>>- " Galea interrupts her mid sentence.\n"Sister, I know you have a strong opinion about humankind... but this one is different. Trust me. I've travelled with them for some time now and they has never left my side. They always stayed with me and protected me. Let them stay here, with us."\nThe priestess looks at her sister in disbelieve.\n"It will not stay with us! Its kin is not welcome here in this city and never will be."\nYou watch as they argue about whether or not to keep you here as if you are a house pet.\n"If you don't want me to stay, fine! I'll go wherever my squire goes!"\nGalea holds your hand protectively and stares into her sister's eye.\n\n[[Tell here you want to leave.|Oh okey well]]\n[[Tell her you want to stay.|Best Ending]]\n<<endif>>\n
You tell the lady that you would be glad of the experience - seeing as you are fresh out of squire-school. The advertisement did not make it sound like a dangerous task and who could resist to have Angus as a first employer.\n\nThe lady laughs, disbelieving. "Do not get me wrong, dear squire, it would please me greatly to have Angus shape you into something respectable. But this 'job' is not within your grasp. I forbid it."\n\nAngus seems to visibly deflate for a second. Then he straightens his back and starts walking towards you.\n\n"You are quite right, mother. Disregarding our little disagreement-" his mother gives a incredulous huff "- this squire is certainly not up to snuff." He puts an arm around your shoulders. "I shall escort you out myself and give you some advice for your future endeavours, as you clearly need it." He shakes his head and starts leading you back to the mansion, casting one last glance back at his mother.\n<<set $vivianConvinced to false>>\n[[You have no choice but to follow him|Office]]
<<if $galeaPicture2Viewed == false>> You take a closer look at the painting. The brushstrokes on the painting seem less determined than the other ones. The painter probably wasn't as experienced as the others. Despite the poor craftsmanship, the<<else>>The <<endif>> portrayed person looks right at you with confidence, probably because of their beautifully bushy moustache. In one hand, they're holding a leather covered book, in the other a quill. The book cover is sadly unreadable, but you spot an accessoire with a different style of painting. You ask yourself why this part of the painting was different than the rest. \n<<if $galeaPictureHint >= 2>>The look of the accessoire reminds you of those the cyclopes wore in the other painting. What could this person have to do with the war, you wonder.<<endif>>\n\n[["Take a step back"|Painting 2]]\n<<if $galeaPictureHint == 2 >> <<set $galeaPictureHint = 3 >> <<endif>>\n<<set $galeaPicture2Viewed = true>>
You accuse his father of fraud and demand to know the truth.\n\n"Has being my squire gone to your head? Do you seriously think we're close enough for you to question me? How dare you accuse my family. They have helped countless people! I will not hear another word of this and you better be on your best behaviour or I //will// send you home! I'm perfectly capable of doing this on my own!"\n<<set $talkedAboutDiary to true>><<set $goodDiaryArgument to false>><<set $angusEmpathy -= 1>>\n<<if $angusHasHorse is true>>[[Like that time he fell of a horse?|insult angus]]<<endif>>\n[[Keep your mouth shut and go back to sleep|morning after]]
<<set $galeaMood -=1>>"Good decision, human. Galea, we have a lot to discuss - forget about your pet for a second please."\nThe priestess looks at Galea now and takes her hands in her lap. She sighs heavily.\n"I honestly don't know where to start... when the war came to an end, our people tried to regain the former strength of our land. But without the help of the crystals it would've been helpless."\n<<if $galeaKnowsAboutCrystals is false>>\n[[Ask about the crystals.|The real truth about the crytals]]\n<<endif>>\n[[Let her finish.|The priestress continues]]
You turn around and get a closer look at your attacker. Before you on the ground lies a young woman maybe in her early twenties. She has dirty blonde dreadlocks that are tied up behind her back. She looks at you angrily.\n"ARA KILL HER!"\nAs she yells that you turn around just to see the other attacker leaping onto Galeas back who hasn't had time to react yet. She puts her dagger right into Galeas neck before being thrown off by her. You're pretty sure she hasn't hit anything important like an artery but still Galea starts to sway strangely. You want to run towards her but the assassin behind you grabs you by the leg bringing you to the ground with her.\n\n[[Stab her arm.|Run to Galea]]
“Well if it wasn’t you then it can only mean that…” He looks around and his facial expression changes from angry, to concerned, to surprised.\n\n<<include CyclopesTownDescription>>\n
You walk a little behind Galea and try to be as quiet as possible. You don't trust this silence.\n"It's a wise thing to not trust anyone", you hear Galea from up front. You keep creeping behind her for several minutes but nothing suspicious catches you eyes nor you ears.\n\n[[Catch up with Galea. |Kidnapping 1]]\n[[Keep stealthing. |Death]]\n
“Ah yes, $angusTopic. See, my father never believed that the cyclopes have the ability to curse him, but I do. I think they did it with the powers of crystals, in some sort of ritual. The crystals might be even be able to reverse the effects. The mine’s curse does fit into my theory, but sadly this makes it so that my whole plan won’t work!” He starts to walk in circles and grows silent.\n\n[[Try to calm him down|CalmDownAngus]]\n
You get no response from the woman as she is just cowering next to the body of the girl crying. She holds her lifeless body to her chest and doesn't seem to react to her surroundings.\n\n[[Leave.|You leave the girls]]
You decide to take another path to not cross the farmer’s house again. You walk past crops and fields that seem to stretch far over the horizon. Some small houses pave the dirt road and in front of some of them, the farmers play cards, smoke their pipes or relax in the evening sun. You keep moving for the next few hours, casually talking about everything but what happened.\nSuddenly Galea stops. She takes you by the arm and pulls you with her into one of the cornfields next to you.\n\n[[Remain silent.|Guards walking by]]\n[[Ask what's going on|Galea stops you from talking]]\n\n<<set $galeaNewPath to true>>
"The Kingdom, you say. Your king didn't tell you that the Kingdom doesn't have any influence here anymore, did he? I'll make you a deal. You can go but the human stays with us."\nGalea glances over to you. Her look makes you feel uneasy. Is she actually considering this offer?\n"Where will I go if I can't stay here?"\n"I don't know, my dear. Wherever your feet carry you? If you stay here, you will rot in this tower's dungeon just like your squire."\nGalea's eye is fixated on the priestess now, she doesn't even seem to blink at this point.\n"Alright. Let me leave then. Take the human, I don't care."\nThe priestess smiles. She says something in a language you don't understand at first, but as soon as you feel the guards hands grab your shoulders you get a sense of what she might've said. \n"Very well then. You are free to leave the city - one of the city guards will escort you out. If you'd be so kind."\nShe motions to the two guards and they take a small bow before leading both of you outside. <<if $galeaMood <= -4>>Galea avoids any eye contact with you.<<else>> Galea looks over to you, reassuring. <<endif>> Right before you reach the door to the outside, you and Galea get seperated.\n<<if $galeaMood <= -4>>\n[[Yell Galea's name.|She ignores you]]\n[[Follow the guards.|Ending you are in jail alone]]\n<<else>>\n[[Yell Galea's name.|Galea attacks the guard]]\n[[Follow the guards.|Ending you are in jail together]]\n<<endif>>
The butler leads you to a quiet part of the mansion and opens a plain looking door. The room behind it is only illuminated by the roaring flames of the fireplace. Sitting in front of it, in an wing chair, is an old, decrepit looking man.\n\n“A curious mind to see you, sir.” the butler announces you. Sir Axton coughs a couple of times and waves you closer. You take two steps forward, but don’t want to advance further. Who knows what sickness possesses him.\n\n“Aaah, lovely to get a visitor. You want to know about the war, surely?” His sentences are interspersed with coughs. “The good old times. Shame they made peace before we could finish what we started. If only these-” his coughs are getting more frequent and his words more delirious, “horrible- if only we… not my fault… why didn’t they help me…” You can’t make out what he’s saying anymore. The butler grabs you by the arm and leads you towards the entrance hall again.\n\n“Do not breathe a word of what you saw and heard. But keep it in mind.”\n\nYou nod quietly and decide to head out to the garden.\n\n[["Head outside"|Garden Outside]]\n<<set $galeaMetAlexander to true>>
"YOUR APOLOGY WON'T BRING HER BACK FROM THE DEAD WILL IT?!"\nGalea still has her sword drawn out and looks ready to strike. A few steps ahead of you she stops. \n\n"Ugh, this is awful. You're lucky I'm on a mission, otherwise you'd be dead by now." Galea goes over to the woman and tries to apologize for what happened but she doesn't even look at her.\n"Come on... we have to go."\n\n[[Leave.|You leave the girls]]
<<if $galeaFoodTask is false>> -Get SUPPLIES to survive\n<<endif>> <<if $galeaDeliverTask is false>>-Deliver SCROLL in miller district\n<<endif>><<if $galeaLeft is false>>Galea glances over your task list and smiles. "So that's how you work? Hope you deliver as well as you take notes."\n\n[["Put the list away" |Galea Leave][$galeaMood += 1]]<<else>> [["Put the list away"|Menial Tasks]] <<endif>>
The door slams open and a big guard stands before you, pushing the farmer out of the way. Before you can say anything he grabs you by the arm and drags you inside. Everything goes very fast but also time seems to stop completely as you see Galea take out her sword and stick it through the chest of the guard. But the sensation of victory is a short one as two more guards step out of the shadow and take Galea by surprise. She clasps the gashing wound in her stomach but the blood keeps spilling out. She falls to the floor and looks towards you.\nThe guards take you with them to the kingdom. There is no trial for you. They tell you that at least you are not sentenced to death. You spend the rest of your life in prison though. Mercy, they call this.\n\n<<include [[Restart]]>>
You reach for the ornamental dagger that you put in the front of your belt. The attacker doesn't seem to notice and you get a free shot to stab him.\n\n[[Try to stab the face.|Stab in the Face]]\n[[Try to stab the knee.|Stab in the Knee]]
Just as the farmer was about to attack you, you hear Galea's voice loud and clear, coming from the fence gate.\n\n"In the name of the King, stop at once! Kingsguard here to demand the due goods you owe." The Farmer freezes for a second, which you use to jump to safety.\n\nGalea repeats: "We are here to demand the due goods. Where are they?" You quickly stumble back and stand next to her. You thankfully incline your head towards her for saving your skin. She returns an annoyed look. \n\n"I wasn't aware that the Kingsguard break into innocent people's homes!" the farmer complains. "You coming to steal from us now?!"\n\n[["Speak up"|Unwilling Farmer][$galeaNextBox to true]]\n[["Stay quiet"|Unwilling Farmer][$galeaNextBox to false]]\n<<set $galeaMood -2>>
As the sun starts to rise, you approach the tavern. To your surprise the customers inside don't seem to be the usual rowdy drunks, but rather just people trying to enjoy a proper breakfast. \n\nYou see Galea scrutinise and keeping an eye on you from across the room.\n\n[[Approach Galea|Talk with Galea]]
You inquire about the other Kingsguard Vista mentioned. "Well, it's true that there's a rookie in need of a squire, I didn't think you'd actually be interested, you're serving the one and only Galea, after all! But I also realize that our beautiful Kingsguard here technically doesn't need your help, as she's definitely capable of doing things by herself." Vista says, as she looks Galea up and down.\n\nGalea lets out a snort, seemingly offended by your interest in the other Kingsguard. \n\n[["Show more interest in the other Kingsguard"|Show Interest][$galeaMood -= 1]]\n[["Ask about the other task"|New FarmerTask]]\n<<set $galeaAskedVista = true>>
The two guards seem to have passed for now. You tell Galea that they are gone and tat you can't see anyone else. She gets up and looks around as well, searching for another patrol.\n"I think we are safe for now. They were definitely looking for us. You got a plan?"\n<<if $galeaNewPath is false>>\n[[Suggest to find a disguise.|Camouflage travel]]\n[[Travel through fields.|Hidden travel]]\n<<else>>[[Keep going and hide in fields.|End of the new Path]]<<endif>>
Kila laughs for a second.\n"I can show you some bushes for sure, that's the least I can do after that attack. Come."\nYou walk for a few minutes as Kila shows you some bushes that grow a few single berries. \n"We don't live from these berries you know. I go to the city and sell whatever we are able to get out of this forest. These blue berries here, they are highly poisonous. We use them to defend ourselves – put some on your blade or feed them to someone and they die. Instantly."\n\n[[Pick some.|You have poisonus berries]]\n[[Keep following Kila.|Edible plants]]
You tell her to just get whatever she can and that you'll get everything else at a different shop. She pulls a face at that.\n\n"I think the situation is pretty much the same everywhere in the city. The Axtons really are throwing a doozy of a party. But I wish you good luck!" With that, she disappears to the back of the store and gets you your things.\n\n[[Visit the shop on Crystalis Street|Another Shop]]\n[[Visit the shop on Oculus Street|Another Shop]]
<<if $galeaRobbed is true>> You approach Galea, head hurting and all you do is give her an apologetic look. "Hey, squire, what in the name of the King happened to you? Are you alright?!" \n[[Describe how you got robbed]]<<else>><<if $galeaFood is "none">>You explain that you didn't get any supplies. You shroud the actual reason in some vague description of how you supposedly got lost. She doesn't seem to care much for your excuses. \n"So... you didn't get any supplies. I honestly can't even say that I didn't expect this, because all I expected was failure." She keeps muttering something to herself about this being the reason she works alone. <<set $galeaMood -= 1>> <<endif>> <<if $galeaFood is "bread" or $galeaFood is "nutBread">>You show her your pouch with the bread you got. "This is unexpected, you're actually useful! Good job, squire!" she says with a smile. <<set $galeaMood += 2>> <<endif>> <<if $galeaFood is "halfBread">>You open the bag and show it to her. You avoid her eyes as she's sure to see what you've done. "I didn't expect you to actually get the sup- ah, there it is, the catch. You couldn't resist nibbling on the freshly baked bread, huh? As long as there's still some for me, I can't blame you. That baker works the dough with magic, I'm sure." You expected a harsher scolding but it seems that Galea has been through the same struggle as you've been with the appetizing smell of freshly baked goods.<<set $galeaMood += 1>> <<endif>> \n<<if $galeaDeliverTask is true>>"So that scroll I told you to deliver, how'd that go?" Galea asks.<<if $galeaDeliverSuccess is true>>You tell her that you sniffed all the dark wooden doors like a crazy person, until you remembered to simply compare the crests on the doors and the scroll. You also wonder why she didn't just tell you that it was the mill you were supposed to find. She lets out a soft chuckle and just says: "I wanted to see how you could handle yourself if I only give you vague hints, but it seems like you did quite well on your first day, squire!" She looks at you satisfied.<<set $galeaMood += 2>> <<else>>You explain to her that you’ve lost your scroll and regret the decisions you’ve made that lead up to this moment. Galea just looks at you and sighs. “Great, I guess it was my fault. I shouldn’t have tasked you with something as hard as this.” She shrugs and looks towards an alley.<<set $galeaMood -= 2>> <<endif>><<else>>"Now that I think of it, there was a scroll I should have given you to deliver. It's too late now. I will have postpone the task for now." she says seeming distracted. It seems she's more upset with the fact that she forgot to give you the task, instead of actually delivering the scroll in time.<<set $galeaMood -= 1>> <<endif>> "Either way, it’s time to go. We’re supposed to meet up with our task manager, Vista. She’s got the day off, but wanted us to drop by her house anyways.”\n\n[["Follow Galea"|Task Manager]] <<endif>>\n
You reach for your backpack and take out another sausage. The dog happily snags it out of your hand and - seeming satisfied - trotts back into the bushes.\n\nWhen you glance at Angus, it almost seems like he's looking after the dog with a wistful expression. Then he shakes his head and continues down the path.\n\n[[You're on your way again|arrival at bridge]]
You start tumbling down the $tunnelChoice tunnel and are already confronted with another fork, one way going left, the other right. It really doesn’t matter, you tell yourself, and decide that the only thing that does matters is to get out of the mines as quickly as possible. You feel the air getting thinner as you rush past a row of mine shafts leading even deeper into the mine. Or maybe they lead out?\n\n[[Continue walking on the path you were on|BadLuckEnding4]]\n[[Choose one of the mine shafts|BadLuckEnding4]]\n
Your head hurts from your unfeathered fall and as you look around the room, you see the crystals and Angus have disappeared. You try to figure out from which tunnel you came.\n\n[[Tunnel to your left|BadLuckEnding3][$tunnelChoice to "left"]]\n[[Tunnel in the center|BadLuckEnding3][$tunnelChoice to "center"]]\n[[Tunnel to your right|BadLuckEnding3][$tunnelChoice to "right"]]\n
Just as you were about to start walking, a small cyclops appears in front of you.\n\n“Excuse me strangers, do you have a moment to spare? Me name is Fenech and me dad he -” before the child could finish, Angus interrupts them and says, in a comically deep voice, “I’m sorry we cannot. We have to go now, farewell”.\nFenech doesn’t let Angus tell him to stop, and continues. “Well see, me dad is terribly sick and me mum… She… let’s say she isn’t who she used to be. I want to travel to the Kingdom and buy medicine for me dad, but we don’t have any money. Would you care for a small donation?”\n<<if $anugEmpathy > $_highEmpathy>>\nAngus starts to search under his robe until he pulls out a small purple velvetine bag and hands it to the boy. \n\nHe opens it and his eyes light up. “Thank you! Thank you much!” he does a little dance and runs off.\n\n[[Cross the plaza|PlazaMountain]]\n\n<<elseif $angusEmpathy > $_mediumEmpathy>>\nAngus starts to search under his robe until he pulls out a small purple velvetine bag. He pulls out a silver coin and hands it to the boy. “Thank you stranger!” he bows slightly and walks in the direction of a group of cyclopes.\n\n[[Cross the plaza|PlazaMountain]]\n<<set $angusEmpathy to +1>>\n<<else>>\n“Traveling to the kingdom? They will laugh at you when you ask them for the way and you’ll end up dead on the street. Out of the way boy, I don’t have time for this” Angus starts walking away from him and you follow. That was harsh.\n\n[[Cross the plaza|PlazaGuards]]\n<<endif>>\n
You curse at the weather and stare at the scroll. It has to eventually come down, right?<<if $galeaCurseMeter >= 1 >>\n\nYour cursing seems to not help at all. You think to yourself that it's completely useless to stay frustrated, yet you do. <<endif>><<if $galeaCurseMeter >= 2 >>\n\nThe wind keeps blowing gently over the scroll, teasing it's imminent detachment. Eventually the scroll will get loose and land back on the ground, right? <<endif>> <<if $galeaCurseMeter >= 4 >>\n\nTerrified at the thought of a failed task, you begin to quietly weep. All you think of is Galea and her disappointment in you. How could you have failed her this badly on your first day? Another strong gale blows over you and the roof, setting the scroll free, but also blowing it far away up to the sky. <<endif>> <<if $galeaCurseMeter >= 5 >>\n\nYou pull yourself together, wiping your teary eyes dry. It's time to keep going. Crying all day won't do you, Galea nor the recipient of the scroll any good. You curse one last time.<<endif>>\n<<if $galeaCurseMeter <= 5>>[[Keep cursing]] <<endif>>\n[["Head back"|Menial Tasks]]\n\n<<set $galeaCurseMeter += 1>>
A big river crosses your way and divides the Kingdom and the land of the cyclopes. On the other side you see a lush forest very contrary to the one on your side. You see bushes and trees full of beautiful fruits. You hear a few birds sing over the rushing of the water.\nYou heard about this river in squire-school and you know that there is only one bridge that grants safe passage over it. Apparently it is guarded by a very powerful wizard. You don't know if the second part is just a myth to keep the people from leaving the city or if it holds any truth.\n"Well, we have to get over this somehow."\n\n[[Try to find the bridge.|You find the bridge]]\n[[Try to swim across.|Death in the river]]
You don't move a muscle. Angus starts yelling at you.\n\n"Squire, do as I say! I cannot allow this trespassing! Grab him!" The gestures of his sword become wilder.\n\nYou don't say anything. The poor boy looks at you. You nod and he runs away.\n\nAngus looks at you perplexedly for a few seconds, then puts his sword away. "Another disappointment. Can I count on you to do //any// of my biding?"\n\nYou try to explain that no harm will come from having one small loaf of bread less, but he interrupts you quickly.\n\n"I shan't hear any more of this. If I fail my quest, it shall be your fault two times over." He dramatically flops onto his blanket and turns his back towards you and the fire.\n<<set $angusEmpathy -= 1>><<set $angusBreadBoyGood to false>>\n[[You might as well sleep|next morning]]
You're too curious to not ask more questions. You ask if you may hear more of Angus' father and his great deeds during the war.\n<<set $angusEmpathy -= 1>>\n"Oh squire, my father was a visionary! Sure, the scientist might have discovered the crystals, but it was my father who saw the importance of procuring them for our people. You shall be able to read all about it in his great book, once he finally finishes his manuscript. You see, great tales need attention to detail and time to order your thoughts." Angus boasts – then, under his breath mutters, "Lord knows that's difficult for him in general. Those bloody monsters will get what they're due..." Before you can ask for clarification, Angus quickens his pace and shouts over his shoulder, "Come on squire, let us get moving!"\n\n[[The journey moves on...]]
<<set $galeaMood += 2>>The priestess pushes you away, going right for Galea. \n<<display "Is it you?">>
You're not sure what else you could do. If you tell him the horse is for Angus he will surely check in with Lady Axton and she'll set end to this quest.\n\nYou accept your fate and hope Angus understands.\n\n<<if $stableFirst is true>>All that's left to do for you is to gather the provisions.\n\n[[Go to the shop|Get the provisions]]\n<<else>>You did everything you could. Now you should rest up and make sure you're ready tomorrow.\n\n[[Go home and sleep]]\n<<endif>>
Moreno\nSik\nLu\nKev\nAl
"About time, squire. Don't really see you being useful, but alright, I'll make do." \n\nGalea shoots a disapproving glance in your direction.\n\n[["I'm at your service!" |Talk with Galea 2]]\n[["Shrug at her"|Galea Leave][$galeaMood -= 1]]
Galea shrugs.\n\n"I just don't like the taste, nor the smell of those filthy nuts. I had a taste once, my throat swelled up almost instantly. Good thing I spit it out. Never again, I tell you."\n\n[["Check your task list"|Todo List]]\n[["Look at her confusedly"|Galea Leave]]
"It's ok. Really. We can't change what happened..."\nGalea seems very distraught about the events.\n\n[[Follow Galea.|You leave the girls]]
You store the bread in your leather pouch<<if $galeaDeliverTask is false>> next to your scroll, which you gently put to the side, so it won't get squished<<endif>>.\n\nYou wish the baker a good day before you leave. Already back at work behind the counter she simply waves you goodbye with her big hands.\n\n[["Head back outside"|Menial Tasks]]\n<<set $galeaFoodTask to true>>
You turn the dagger in your hand so its blade is facing upwards. You aim next to your head but only cut the air next to you. The attacker is now well aware of your ability to fight back and quickly loosens his grip on you.\n"FUCK, RUN THEY GOT WEAPONS!"\nYou turn around and see a woman vanishing between the trees. The other attacker seems to have fled as well, as you and Galea stand in the forest alone once again.\n"What? What was that?"\nYou tell her about the two attackers.\n"These stealthy little fucks. We need to be more careful."\n\n[[Keep going.|You never met the girls]]\n
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You tell Galea about your worries. \n"Don't worry. I will protect you if anything happens. Just tell me when you see anything, ok?", she says with a grin and keeps pushing forward.\nYou keep looking out for anything suspicious but you're not trained in finding assassins or whatever else might be hiding in the trees.\n\n[[Follow her stealthily. |Creep behind]]\n[[Trust her |Keep going]]
You're not so sure he can do this by himself. You ask coily if he remembers the time he fell off a horse?\n\n"I cannot comprehend what I'm hearing. That was because of //your// incompetence! Everything that has gone wrong so far was because of you! I am done with this. Leave my sight and do not come back. Leave the provisions. See where you end up."\n\nYou stumble through the woods for a felt eternity and eventually starve.\n\nTHE END
The light of Angus’ torch starts to flicker until it eventually burns out. You pull out a new one from the backpack, but just as you are about to light it, the one in your hand dies as well and both of you are surrounded in darkness. “Are you really going to tell me you can’t even manage to keep two torches burning?” You hear Angus’ footsteps getting closer to you, before he snatches the unlit torch from your hands. Angus lights a match stick, and with this dim light you can see him standing right in front of you, starring disappointedly in your eyes. The flickering light paints menacing shadows on his face, before he lights the torch and you can see to the tunnel walls again. “We’re almost there” he says, turns around and continues to walk. A cold shiver moves down your spine, even though there is no air circulating the tunnel. You get out another torch and light it up on your own. \n\n[[Continue following Angus|CrystalRoomArrival]]\n
You try to blend in with your surroundings and walk further away from the city. You wander far away trying to find shelter. You find a isolated hidden place where you can start to continue on with your life. You spend your life wondering what has happened to Galea, your friends, your family...you know that you'll never find out.\nYou live a very lonely depressing life and die at a young age. Nobody ever found you, nor your body.\n\n<<include [[Restart]]>>
<<if $galeaMood <= -3>>\nYou run, leaving Galea behind who is frozen from the past events. Just as you realize this and turn around, the farmer’s door slams open and the sword of a guard strikes right through Galea’s form. Her body slams to the ground, the guards eyes now locked on you. You try to run but they run faster.\n\nThe End.\n<<include [[Restart]]>>\n<<else>>\nEven before you realize what's happening Galea grabs you by the arm and starts running. She shoves you behind a big tree and hides behind another one a little closer to the farm. She looks at you and presses a finger to her lips. Suddenly, the door slams open and a guards steps angrily outside. He turns around and says through his teeth: "We better find them or today will be the last sunrise you've seen. Get over here!" \nA small figure gets pushed out the door and the guard immediately puts his blade on the farmer’s throat.\n"It's you or him, traitors!"\n\n[[Step out.|Death by heorism]]\n[[Keep hidden.|Farmers Death]]\n<<endif>>
You figure it's best to keep your distance for now. A lot has happened in the last few hours and she probably just needs some time to think.\nAfter a while she falls back again and you silently walk side by side.\n"So...You're the squire and I can't focus right now. You wanna lead?"\n\n[[Take known path towards farmer.|Way to the farmer]]\n[[Take a new path.|New Path]]
You slowly step away from the scene.\n"It wasn't your fault, you just wanted to save me."\nAlthough Galea says that in your direction, you feel like she’s mostly trying to calm herself down with this.\n\n[[Apologize.|It's ok...]]\n[[Walk in silence.|You leave the girls]]
<<link 'Restart'>><<script>>Engine.restart();<</script>><</link>>
<<if $galeaIsPrisoner is true>><<display "You shouldn't have asked">><<else>>"These were painted after the war has been lost. It is meant to honour the brave cyclopes that fell; but also as a reminder."\nThe servants voice trembles while finishing his sentence. He clears his throat and glances at you shortly. He then elaborates more about who painted which painting, avoiding to talk about the war as much as he possibly can.\n\n[[Follow them.|Down the stairs]]\n<<endif>>\n
Angus already has his eyes closed while enjoying a moment of comfort after your travels. “I faked the kings signature to grant me access to the cyclopes realm. I might have gone a little overboard with the description of the king’s assignment but I think we should be fine.” <<include KnockOnDoor>>
You slowly move towards Angus, while pulling a sausage out of your bag.\n\n"What are you doing?" Angus exclaims in shrill voice. The dog starts growling.\n\nYou throw the sausage a few meters away from you. The dog runs after it quickly and you - politely - push Angus forward.\n\n"You just gave a wolf my food. What if I need it?" He's clearly in a small form of shock. "What if I starve? Good lord, I might die in this forest with all the other scavengers, reduced to nothing but eating //dirt//, because my squire decided to feed wolves rather than me."\n\nTo your relief, Angus does start to move again after a few minutes.\n\n[[You're on your way again|arrival at bridge]]
\n<div id="interface">\n\t<div id="ui_bar">\n\t\t<div> \n\t\t\t<a href="#" id="settings"><img src="set_crystal.png" alt="back"> </a>\n\t\t</div>\n\t\t<div>\n\t\t\t<button href="#" id="navigation"><img src="nav_crystal.png" alt="back"></button> \n\t\t</div>\n\t</div>\n\t\n\n\t<div id="passages"></div>\n\n\n</div>\n\n\n\n
"Well...I'm sure there are ways to regain the city's favor. I wouldn't rely on their mercy though."\nYou realize that Galea not once looked back at the city since you left and you decide to do the same for now.\n\n[[Keep walking|Walk to the farmer]]
You ask her in a hushed tone if it would help at all if you'd be willing to pay more. Angus gave you quite a lot of money after all, you don't see the harm. Having enough food is more important.\n\nShe glances around and leans towards you. "I guess, if you'd be willing to pay double I could make some farmers willing to hand off more than they need to..."\n\nYou nod and the deal is done.\n<<set $angusMoney to false>><<if $stableFirst is false>>\n[[All you have left to do is visit the stables|Go to the stables]]\n<<else>>\nYou did everything you could. Now you should rest up and make sure you're ready tomorrow.\n\n[[Go home and sleep]]\n<<endif>>
You decide to speak up and tell them about your extensive training as a squire and how surely a great man like Angus will succeed in any quest he undertakes, but before you even get to your second point, Angus interrupts you.\n\n"You've said quite enough already! I cannot believe your impertinence." He turns towards the lady. "You are right of course, mother. I am terribly sorry. I am not sure what I was thinking." He starts walking towards you.\n\n"Good of you to see sense." Lady Axton sighs. "Your father couldn't bear to see anything bad happen to you."\n\nAngus visibly flinches, but continues on his path. "Right, right. Now," he addresses you, "I shall escort you out myself and give you some advice for your future endeavours, as you clearly need it." He shakes his head and starts leading you back to the mansion, casting one last glance back at his mother.\n<<set $vivianConvinced to false>>\n[[You have no choice but to follow him|Office]]
You arrive at the river around midday. After walking through dry fields and a dry forest the view of the water is astounding. And even more so the sight of green trees on the other side. An impressive bridge leads over the river. A bit further down the stream you can see some stepping stones. In the middle of the bridge you make out a lone figure sitting on a chair.\n\nAngus confidently strides towards him.\n\n[[You hurriedly walk after him|cross bridge]]
You knock on the door and call out for someone. After a few minutes you give up and decide to leave the scroll at the entrance. Whoever lives here will eventually come home and see the delivery sitting there snuggly.\nYou make your way back onto the path as a strong gale suddenly blows into your face, past you. You look back and see the scroll getting blown onto the roof, getting stuck between two roof tiles. Frustrated, you think of your next action.\n\n[["You let out your frustration"|Keep cursing]]\n[["You head back"|Menial Tasks]]\n<<set $galeaDeliverTask to true>>\n<<set $galeaCurseMeter to 0>>
You call out for anyone that might be home and open the gate to step into the garden. The windmill squeaks while you approach the door, recognizing the crest from the scroll. As you knock, you smell the door's scent. Walnuts! A bald man with a grumpy demeanor opens the door.\n"Ain't you the wheat delivery? Stop wasting my time, then! Still got a lot of work to do for that rich bunch. Begone!" he proclaims, about to close door.\n\nYou apologize for the intrusion and tell him you're on official duty, handing him the scroll. He quickly goes over the letter and dismisses it. "You can tell them to go screw themselves. How do these idiots think flour is made? I've been waiting for my wheat delivery for awhile now, and the baker is already breathing down my neck. I don't need the crown to ruin my mood any further. Now leave me be."\n\n[["You head back"|Menial Tasks]]\n<<set $galeaDeliverSuccess to true>>\n<<set $galeaDeliverTask to true>>
Kila shows you another bush.\n"The green berries here have a lot of nutrition. And they taste wonderful. They should still your hunger if you pick some on the way. The land might look dead around here but if you know where to look you should find some. They always grow under these trees in the sun, keep an eye out for them."\nShe picks some and hands them to you and Galea. You put some in your pouch and eat some.\n"Alright I think this should make up for our little attack from before... Watch out. Walk together, our kind doesn't attack groups out here, it's too dangerous."\nAnd with that Kila and Ara run into the woods again.\n\n[[Let's keep going.|The girls are gone]]\n<<set $galeaHasGoodBerries to true>>
Before you are able to move a muscle, Angus continues by pulling out a roll of paper, sealed with wax. The sudden movement makes the cyclopes get their weapons ready, but Angus doesn’t seem to be bothered. “This is an official invitation from the King to allow me, Angus Archibald Axton, to enter your lands as an ambassador for the Kingdom.” \n<<if $partyDisguised>>\nHe hands the invitation over to them and removes the disguise with just as a dramatic motion as he put it on, and bows slightly before the guards.\n\n“Oh and this is my squire, I apologize in advance for any mischief they may cause.”\n<<set $partyDisguised to false>>\n[[Remove your disguise and bow before them too|EscortToPalace]]\n<<else>>\nHe hands the invitation over to them and bows slightly before the guards. \n\n“Oh and this is my squire, I apologize in advance for any mischief they may cause.”\n\n[[Bow before them too|EscortToPalace]]\n<<endif>>\n
You decide to keep your distance, lest you make matters worse, but it seems already too late.<<display "lose horse">>
You move up to Angus and whisper in his ear that maybe the stepping stones would be a good alternative. You can't see them from the bridge. Angus glares at you.\n\n"Why would I risk my neck just because this silly old fa-" You point out the glint in Thim's eye. Angus shuts up and swallows audibly.\n\n"My apologies, Thim, we will not bother you any further. Squire, follow me." He turns around with a flourish and starts walking back the way you came from.\n\nYou quickly arrive at the stepping stones.\n\n[[The current is quite strong here|moving past the river]]
“My apologies, I realize how careless my plan was. I also want to apologize for forging the kings signature and hope this little thing will stay between us two… I mean three.” he looks at you. She takes a chalice of the side table and takes a sip. The priestess takes her time before saying her thoughts out loud. “If I rightfully punish you for the crimes you committed, I have to face the fact that the Kingdom might see it as an act of aggression. But when will I ever be graced by the gods again to take revenge on our fallen brothers and sisters?” She’s tapping her fingers on the goblet and resting her head on the other hand. Angus answers in a collected tone “I understand the loss you people must feel because of the crimes my kin has committed. I can’t undo the actions of the past - but with a look to the future, I promise you that I will try everything to at least redeem the name of my family and make up for the suffering the Axtons caused.” After taking another sip of her drink she rings a bell and calls the guards to escort you to the forest to leave the cyclop’s realm forever. \n\n[[Get kicked out|EpilogueHighEmpathy]]\n
Next to the two seemingly abandoned houses you see farmland full of blooming white flowers. The meadow continues to stretch behind a more concentrated neighbourhood that is a few yards further away. Towering over the settlement is a large building resembling a castle. The intricate architecture, made only from thick tree trunks, is visible to you even from a distance. The road you’re standing on seems as if it would take you right to the center of the town.\n\nTo your left is a lake that continues to the foot of a mountain. A waterfall thunders down into the lake, implying that the source is somewhere inside the sierra. A few small rivers branch off the lake, flowing into the forest, where you thought you would meet your demise. When you pinch your eyes very hard, you can make out a little boat house on the shore closest to you. \n\n“There! This is where the savages keep the crystals.” Angus says while pointing to the mountain. “But how do we get there quickest… You know, you’ve proved yourself quite useful throughout our travels. What do you think?”\n\n[[Check out the buildings closest to you|AbandonedBuildings]]\n[[Go to the boat house|BoatHouse]]\n
You look over to Galea, seemingly torn by this decision. This isn't worth an innocents man life, you think to yourself. You step outside, revealing yourself to the guards.\n\n<<include [[Restart]]>>
Before you is a portrait of a person you don't recognize. \n<<if $galeaPictureCount == 2>> Two people pass you, whispering about the Axtons. "I've heard that Angus still couldn't find a squire." "Poor lad, he has such a heavy burden to carry."\n<<endif>><<if $galeaPictureCount == 4>> A little girl jumps around your legs and points at the painting. "Excuuuuse meeee. What's so interesting about that?" she asks. You shoo her away, telling her that you're busy.\n<<endif>><<if $galeaPictureCount == 6>> You hear laughter from the garden. It seems like there's an entertainer making crude jokes about cyclopes. You dismiss the jokes and find them inappropriate.\n<<endif>><<if $galeaPictureCount == 8>> A woman seems to be holding a speech in the garden. After some indistinct talking, you hear loud cheering.\n<<endif>><<if $galeaPictureCount <= 11>><<if $galeaPictureHint == 3>>A butler suddenly appears next to you and notices your interest in the paintings. "War sure is a interesting phenomenon, isn't it?" he asks you. You're not sure if you want to call it a phenomenon, but agree.\n\n[["Ask him about the war"|Butler Interest]]<<endif>>\n[["Take a closer look"|Picture 2 Investigate][$galeaPictureCount += 1]]\n[["Head to the battlefield painting"|Painting 1][$galeaPictureCount += 1]]\n[["Go to the crystal painting"|Painting 3][$galeaPictureCount += 1]]\n[["Check out the garden"|Garden Outside]]<<else>>Suddenly Galea passes you without a word.\n [[Ending Act 1]]<<endif>>
Before you is a painting of two floating crystals. The color of the crystal is blue.\n<<if $galeaPictureCount == 2>> Two people pass you, whispering about the Axtons. "I've heard that Angus still couldn't find a squire." "Poor lad, he has such a heavy burden to carry."\n<<endif>><<if $galeaPictureCount == 4>> A little girl jumps around your legs and points at the painting. "Excuuuuse meeee. What's so interesting about that?" she asks. You shoo her away, telling her that you're busy.\n<<endif>><<if $galeaPictureCount == 6>> You hear laughter from the garden. It seems like there's an entertainer making crude jokes about cyclopes. You dismiss the jokes and find them inappropriate.\n<<endif>><<if $galeaPictureCount == 8>> A woman seems to be holding a speech in the garden. After some indistinct talking, you hear loud cheering.\n<<endif>><<if $galeaPictureCount <= 11>><<if $galeaPictureHint == 3>>The butler still stands next to you and eagerly awaits your decision.\n\n[["Ask him about the war"|Butler Interest]]<<endif>>\n[["Take a closer look"|Picture 3 Investigate][$galeaPictureCount += 1]]\n[["Go to the battlefield painting"|Painting 1][$galeaPictureCount += 1]]\n[["Head to the portrait"|Painting 2][$galeaPictureCount += 1]]\n[["Check out the garden"|Garden Outside]]<<else>>Suddenly Galea passes you without a word.\n [[Ending Act 1]]<<endif>>
Galea doesn't seem to be responsive to your calming voice. Actually she seems to get more furious with every word you say.\n"Don't try to tell me what to do! I'd recognize my family! I would! If you're my sister then where is my father!? Where is my mother!? Prove it to me, lead me to them!"\nThe priestess looks to the ground and is quiet for a moment.\n"They died a long time ago Galea... They loved and missed you very much. But they were too weak and all of this made them even weaker..."\nGalea looks into the eye of the priestess and steps up to her now, grabbing her by the throat.\n"You think you can fool me? I know that they aren't dead! They can't -"\nGalea gets dragged off of her by the two guards that escorted you here. The priestess tries to catch her breath again and coughs. \n"Take them to the dungeons. I will try to talk to her once she has calmed down."\n\n[[The guards escort you to the dungeons.|Bad Ending]]
You dump all of the berries you just gathered into your mouth anyway. You cannot resist. For a hot second your stomach seems to be satisfied by your decision. After that you feel a sudden pain and then nothing.\n\nThe End.\n<<include [[Restart]]>>
You dash back towards the sidewalk and cut a corner into an alley. Before you are the two figures from before, both armed with daggers, threatening a helpless victim. Luckily, they haven't noticed you yet.\n\nNext to you lies a massive wooden plank and some rocks. You think that the plank might be useful to hit them with, the element of surprise on your side. Then again, the rocks might be better suited to attack them from a safe distance, allowing you to retreat if need be. \n\n[["Take the plank"|Attack]]\n[["Throw the rock"|Throw Rock]]
<<if $galeaMood < -2>>\n"I recognize you. You're from back then! Please, listen to me!" the farmer exclaims. Galea doesn't seem to know what he's talking about and ignores it. "The goods, I want them now. May we enter and take them, now?" she coldly replies.\n\n[["Observe Galea's actions"|Unwilling Farmer]]\n<<endif>><<if $galeaMood >= 4>>\n"I recognize you. You're from back then! Please, listen to me!" the farmer exclaims. Galea doesn't seem to know what he's talking about but is willing to listen. "What do you mean, you know me? This is the first time we've met." she says. "Please, let me explain everything to you, young one." he begs.\n\n[["Observe Galea's actions"|Farmer Recognises Galea]]\n<<endif>><<if $galeaMood >= -2 and $galeaMood < 4>>\n"I recognize you. You're from back then! Please, listen to me!" the farmer exclaims. Galea doesn't seem to know what he's talking about but is willing to listen. "What do you mean, you know me? This is the first time we've met." she says. "Please, let me explain everything to you, young one." he begs. Galea accepts his proposal and enters. You want to follow her in, but get stopped. \n\n"I didn't invite you." the farmer says, but you insist on entering as you're Galeas squire. Therefore you should be allowed in. Although Galea seems impressed by your loyalty, she signals for you to stay outside and wait.\n\n[["Wait outside for Galea"|Goods Decision]]<<endif>>
You pull out the hammock and start to loosen up the earth around a crystal. As it starts to gain more wiggle room you can see its light slowly start to die out. You ask Angus if this is normal and he just brushes it off with something about nature and the cyclopes connection to it. After you’re done loosening up the last of the gems Angus starts to put them into leather bags and secures them with a tight knot. He puts them into your backpack and to your surprise they seem to be very light. Angus gives you a pat on the shoulder and tells you to get a move on. He leads you out of the mine and you walk behind a field of crops that shield you from the eyes of the city. The journey through the forest is a bit more frustrating, you need an extra day to escape the grasp of natures’ labyrinth. You cross the river that divides the two realms and follow the road back to the kingdom. Angus is boasting about his success and you compliment him on his plan and masterful execution of it. You start to see the highest tips of the castle to appear on the horizon. The rest of your journey goes by smoothly - you pass through the doors of the city and come to a halt in front of the gates of Axton Manor.\n\nAngus takes off your backpack and starts walking towards the entryway. You want to follow but he urges you to stay back. You adhere to his orders like you know you’re supposed to and wait until he returns with a velveteen bag in his hands. “Here, a little extra because I’m feeling kind. Take it before I change my mind” He drops the money into your palms, before going towards the door again, turning around one last time to wave at you and close the giant door.\n\nYou guess it’s time to move on to your next assignment.\n\nThe End.
The stream of the river looks very strong but you decide that there is no time to find the bridge and try to deal with that wizard. You and Galea make your way down to the riverbank. \n<<if $galeaMood <= -3>>\n"You first?"\n\n[[Go after Galea.|Galea dies]]\n[[Go first.|Galea saves you]]\n\n<<else>>\n"Look this really doesn't seem like a good idea we should just try to find the bridge. I don't want to die because of a stupid river."\n\n[[Get into the water.|Galea saves you]]\n[[Galea is right.|You find the bridge]]\n<<endif>>\n
You're too curious to not ask more questions. You wonder aloud if taking the last crystal from the cyclopes might not sentence them to death in the long run. Surprisingly, Angus pauses thoughtfully for a second.\n<<set $angusEmpathy += 1>>\n"I'm sure they've long since become immune to whatever plague ran through them..." he says, more to himself than you. After a few steps Angus shakes his head forcefully. "What should I care about them? They refused to help us, I have no sympathy for those beasts!" And with a last haughty look in your direction he quickens his pace.\n\n[[The journey moves on...]]
It only feels like a day goes by until the guards come by and take you to a room full of various... instruments. One of the guards takes one of the instruments and starts to use it in the most harmful way on you.\n\n"Will you talk now?"\n\n[[Talk.|Ending Alright they will get her]]\n[[Remain silent.|Back to the cell]]
You ask if he could give you any pointers as to how you should get a horse.\n\n<<if $vivianConvinced is true>>"Tell the stables that you have permission to issue a horse from my mother. They will inquire, but she shall say yes. Now, hush-hush! No time to lose!"<<else>>"Ask at the stables. It is my utmost hope that you will not disappoint me and procure a horse for me. And make sure my mother hears nothing about this." He says the last part with a lot of disdain in his voice. "Now, hush-hush! No time to lose!"<<endif>>\n\n[[He pushes you out of his office...]]
You are running errands for some knight when you hear a commotion coming from the square in front of the castle. You can see a huge number of people gathering, waiting for an announcement from the king. Fanfares start to play and one of the butlers introduces the king’s presence to you. You are barely able to see the ruler through the crowd, but you can hear him exclaiming “My people, I have a tragic announcement to make. Our war hero and my personal friend Alexander Alfred Axton has died at the age of 53 from a tragic illness.” The audience gasps and the guards start to salute. “A private ceremony will be held, and to forever remember all the goods he did for the Kingdom this day shall be from now on be known as Alexander Memberance Day.” the crowd cheers and fanfares play again before people return to their lives, and so do you.\n\nThe end.
You reach for the plank and try to lift it, but struggle as it looked much lighter than it actually is. With a lot of effort you take your fighting stance, plank all wobbly in your hands. The hooded figures approach you slowly with their daggers. With a racing heart you prepare to parry their immediate attack. One of them swings their dagger down, cutting apart your plank with ease.\nBaffled, you stand there with half a plank, unable to defend yourself. While you don't know what to do, the other hooded figure prepares for their next attack, stabbing you in the chest. The last thing you see are the two terrifyingly glowing eyes and one last thought runs through your mind. At least you still got your pride, right?\n\nYour journey as a squire ends in a dark alley, stabbed to death, because you wanted to play the hero.\n\n<<include [[Restart]]>>
Before you could open your mouth Angus continues “Lies? Aren’t you the one lying about wanting us dead the in the first place?” She scuffs, “We were always open to help your kind survive, sadly the crystals were not the right way to do so.” Angus laughs in disapproval “My father was right, the cyclopes are the ugliest creatures, but not only because of their visage.” She stares at him in disbelief. “You dare to insult me and my kin in our own sacred palace? Guards!” She yells and a horde of weaponized cyclopes suddenly surround you. Angus starts to plea but both of you get transported to the basement of the tower. He tries one last time to bribe the guard into letting him - but only him - go before you get placed in separate closed cells. Only a tiny window lets the outside in.\n\n[[Yell for Angus|JailEnding]]\n
Angus fires back “Actually, for a second there I really thought cyclopes were dumb enough to fall for the oldest trick in the book, but color me surprised.” She seems to enjoy this “Surprised? That we are actually a step ahead of your stupid mind games? Oh please, my family had to deal with your father for a long time, we know everything about you. And you? You only know lies.” Her eye finally moves over to you and you stare directly into her blue pupil. She speaks in a demanding voice “And who are you?”\n\n[[Tell her your name|LowEmpathyPriestess2]]\n
I might be able to decipher what it says.” Angus grabs the book out of the backpack and starts to flip through the pages. He looks at the wall, down to the page, and then up again. This cycle repeats itself for a few iterations before he starts to translate:\n\n“Those who enter without pure thought shall be cursed forever.”\n\nA sudden eerie silence falls over Angus. He closes the book and you can see his hands shaking. He wants to put it back, but it falls down and opens up to a picture. He laughs manically. “Oh what a great coincidence!” he pauses for a moment, then continues, “That’s my father. The one on the right, with the moustache. Obviously he aged since this has been taken. He was the one responsible for getting the crystals from the cyclopes’ mountains to the Kingdom. The king chose his private company to handle the mining and transport, thus making a fortune. Sadly, after the war ended, he started to get sick. At first we thought it was just a cold, but he’s been bedridden ever since. This curse they speak of… My father told me about it when I was a child to get me to behave when I was acting up. Which obviously didn’t happen a lot, you know me.” His cheeks start to get red and he clears his throat. \n\n[[Ask about the curse|AskBackstory][$angusTopic to "the curse"]]\n[[Ask about his father|AskBackstory][$angusTopic to "Alexander"]]\n
As the two of you talk about the other Kingsguard, you notice that Galea's expression turns more and more annoyed. She evidently doesn't enjoy you talking highly of some rookie Kingsguard you haven't even met.\n<<if $galeaMood < 0 >>[["Ask about the other task"|Galea Rages]]<<else>>[["Ask about the other task"|New FarmerTask]] <<endif>>
"Let's go, I'm sick of searching these fucking fields. I'm sure it was only an animal or something.", one of the guards says. The other guard replies: "Alright. Let's keep looking around the fields though, I'm sure they're stupid enough to stick to the roads." They turn around and leave you two alone in the fields.\n\nAfter some time passes Galea inhales sharply. She seems to have held her breath this entire time. "Fuck that was so fucking close.", she looks at you still whispering. She gets up and looks around. "It's safe, let's go."\n\n<<if $galeaNewPath is false>>\n[[Stay in the fields.|Hidden travel]]\n[[Suggest to find a disguise.|Camouflage travel]]\n<<else>>\n[[Keep going through the fields|End of the new Path]]\n<<endif>>\n<<set $galeaMood -= 1>>
<<if $galeaNextBox is false>>After a short distance, Galea throws the sack to your feet and demands that you carry it. She turns around without a word. You are a little perplexed but you manage to carry the goods after her. The two of you don't exchange a word.<<else>> You offer to carry the sack, while walking next to her. She hands it to you. After a while she apologizes for her sudden reaction. "Not everything went as planned today. It hinders me and my work, thus I have to take full responsibility. I have decided that I'm not ready to have a squire. I'm sorry." You can't help but feel like this outcome was your fault.<<endif>>\n\nBack at Vista's house, you hand her the sack of grain.\nGalea explains to her what had occurred, and suggests that the two of you part. As quickly as you've met Galea, she leaves. You try to apologize, but it is of no use. \n\nAfter a few days you end up getting assigned to the laziest Kingsguard that has ever existed throughout the history of the Kingdom, doing their bidding and fulfilling all their wishes. They abuse you to the point where you quit your job as a squire. Instead, you wander the lands alone, hoping to find something you might have forever lost when you left Galea's side. \n\nTHE END\n\n<<include [[Restart]]>>
"At least we'd get out of here quickly. Maybe that's the best idea.", she looks around for a second again,"But...where do you think we could get something like that?"\n\n[[Sneak to the farmers place.|Arriving at farmers place]]\n[[Instead of disguise just sneak through the fields.|Hidden travel]]\n\n<<set $galeaSlowTravel to false>>
Before you is a giant painting, depicting an huge battlefield.\n<<if $galeaPictureCount == 2>> Two people pass you, whispering about the Axtons. "I've heard that Angus still couldn't find a squire." "Poor lad, he has such a heavy burden to carry."\n<<endif>><<if $galeaPictureCount == 4>> A little girl jumps around your legs and points at the painting. "Excuuuuse meeee. What's so interesting about that?" she asks. You shoo her away, telling her that you're busy.\n<<endif>><<if $galeaPictureCount == 6>> You hear laughter from the garden. It seems like there's an entertainer making crude jokes about cyclopes. You dismiss the jokes and find them inappropriate.\n<<endif>><<if $galeaPictureCount == 8>> A woman seems to be holding a speech in the garden. After some indistinct talking, you hear loud cheering.\n<<endif>><<if $galeaPictureCount <= 11>><<if $galeaPictureHint == 3>>The butler still stands next to you and eagerly awaits your decision.\n\n[["Ask him about the picture"|Butler Interest]]<<endif>>\n[["Take a closer look"|Picture 1 Investigate][$galeaPictureCount += 1]]\n[["Head to the portrait"|Painting 2][$galeaPictureCount += 1]]\n[["Go to the crystal painting"|Painting 3][$galeaPictureCount += 1]]\n[["Check out the garden"|Garden Outside]]<<else>>Suddenly Galea passes you without a word. \n [["Rush after her"|Ending Act 1]]<<endif>>\n<<set $galeaFollowLibrary to false>>
The priestess lets go of Galea quickly. \n"I apologize. It's been a long time. I understand that you might need some time to readjust."\nGalea takes a moment and looks down at the priestess' and her hands. A tear runs down her face as she takes the priestess back into her arms.\n"This whole journey's purpose was to take me to you, sister. I'm so glad to have you back."\nYou feel a little bit left out but the moment is wholesome and you decide it's better to stay quiet right now.\n"Where is father? Mother? How are they?"\nGalea pushes the priestess away, still holding onto her shoulders. The priestess looks down and stutterly answers:\n"Well... after they took you, mother fell into a deep depression. She died soon after. Father kept looking after me but as soon as he knew I could look after myself he gave up as well..."\n\n[[Stay silent.|The girls reconnect]]
<<include PlazaWalk>>\nRight after you passed the center of the plaza, two huge cyclopes approach you.\n“Identify yourself.” one of them speaks while looking down on you. “Oh I knew this stinky disguise wouldn’t be of use...” Angus whispers to you before turning back to the guards. “My dear friends! I can fully understand your need to ask us for our identification but see, we don’t want any unnecessary attention so if you just could -” the second cyclops growls and the other repeats themself “Identify yourself. Now!” Even though they aren’t visible, you can sense Angus’ eyes rolling at the tall, weaponized cyclopes in front of you.\n\n[[Nudge Angus|FakeInvite]]\n[[Speak up|FakeInvite]]
<<set $galeaFood to "bread">>\n<<set $galeaMood to 9>>\n[[Trough woods.]]
The dry fields turn into a dry and desolate forest. There seems to be nothing but broken tree trunks and some scavengers. At one point you see a dog hiding in some bushes by the road. You try to call it over to you, so you can secretly give it some sausage, but Angus spots it once it comes closer.\n\n"A wolf! Squire! Defend me!" He pulls out his sword and waves it at the dog. You try to tell him that this is only a poor dog, but he seems frenzied. "Don't be idiotic, squire, I've been hunting, I know what a wolf looks like! This is a crazed beast!" There certainly is one crazed beast about.\n\nThe dog is clearly starting to feel threatened and is showing its teeth.\n\n[[Try to calm the dog down|calm dog down]]\n[[Try to move Angus along|dry forest]]
Two Truths
You jam your blade straight through her forehead and bring her to the ground. Galea looks at you shocked. After the adrenalin subsides you realize that your dagger struck a young girl, maybe around 15 years. You stumble back leaving the dagger where you placed it. <<set $galeaMood -= 2>>\n"ARA! NO!"\nA woman stumbles up to her lifeless body and holds her in her arms, tears flowing down her cheeks. Her pants are crimson red from the injury you gave her.\n"No Ara.... wake up... please..."\nShe doesn't even pay attention to Galea or you anymore just clasping the little girl.\nGalea takes you by the arm.\n"We have to go.... it's not safe to stay."\n\n\n[[Try to talk to woman.|No response]]\n[[Leave.|Silent walking through the woods.]]
You decide it's best to not resist the attack and wait for what happens. You see the other bandit sneaking up to Galea and without her noticing she unties her pouch and darts back into the woods. Galea turns around as she hears him run away. \nAt this moment the hand leaves your mouth and sets you free. All you can see turning around is the two figures vanishing behind the trees. You look down and see that your dagger is gone as well as your pouch.\n\n[[Run to Galea.|They took everything]]\n<<set $galeaHasDagger to false>>\n<<set $galeaMoney to 0>>
After some time has passed you wake up with a buzzing headache. You're still in the same alley where you confronted the two muggers, but neither they nor the victim seem to be anywhere. You softly feel your head and notice a bump where the plank hit your head. Glad that you're still alive you slowly stand up and dust off your clothes. While doing so, you notice that the scroll Galea handed you is missing. Not only that, but also the money she entrusted you with has been stolen.\n\nDisappointed in yourself, you make your way out of the alley and then towards the town plaza where you're supposed to meet Galea after you've finished your tasks. \n\nYou have failed Galea on your first day as a squire, you think to yourself.\n\n[["Go to the town plaza"|Menial Tasks]]\n<<set $galeaDeliverTask to true; $galeaRobbed to true;$galeaMoney to 0>>
The guards shove both of you through the city. As they do, you take a closer look at the structures of the city. Most of them are simple but look very well crafted. The roofs are mostly made out of hay and some are overgrown with moos. They look very beautiful and natural to you, as you only ever seen the stone houses back in the Kingdom.\nYou can feel all the cyclopes looking at you as if you were a wild animal. Some stop and look at you in disbelief and start talking to each other. You imagine this is what Galea felt like in the Kingdom.\nYou make your way down to the plaza, which you've seen before from a distance.\n\n[[Ask about the plaza.|The guards tell you to be quiet]]\n[[Keep following the guards.|Walk towards the tower]]
You arrive at the address denoted on the advertisement. The mansion was easy enough to find, it being right next to the castle – which is also the only reason why you would call this a mansion. On its own, this could very well pass as a castle itself.\n\nThe mansion is a few paces away from the street at which it lies, but you can see the ornamented front door from where you’re standing, including the big, golden knocker. From the side of the mansion, where you assume the garden is, you hear some raised voices.\n<<set $angusEmpathy = 0>>\n[[Knock on the front door|Front Door]]\n[[Move towards the voices|Garden]]\n
"These stealthy little fucks. We need to be more careful. Not much we can do really, they're long gone by now and we're on a mission... let’s keep going."<<set $galeaMood -=1>>\n\n[[Ok.|You never met the girls]]
"Greetings, Bridge Keeper!" Angus cries out. "I am here as ambassador for the king of the Kingdom. Here is my official documentation." With a dramatic motion he opens his bag and offers the document to the Bridge Keeper. He slowly glances at Angus from underneath his wide-brimmed hat. You notice that he only has one eye.\n\n"Please, call me Thim." Angus looks slightly confused.\n\n"Apologies... Sim?"\n\n"Thim."\n\n"Right, right. S- //Thim//, as I've said, I am the amba-"\n\n"Yes yes, I heard ya. Would you like to see a magic trick?" He produces a deck of cards from underneath his coat.\n\nAngus looks even more confused. "Sorry, a what?"\n\n[[Interject that you would love to see a magic trick|politely watch his trick]]\n[[Don't say anything|refuse to watch his trick]]\n
You stand at the gate and hope for the best. \n\n"Leave now." The guards put their weapons out towards Galea. She draws her sword and shoves the pointy end to the side. \n"I will get to see my family now. I'm part of the kingsguard I demand you to step away."\n\nThe guards seem to have outworn their patience and go after Galea. She parries most of their attacks but not for too long as one of the spears stabs her into her stomach. She gasps for air and you decide that now is the best time to run away from this situation.\nYou live a very desolate live in the woods, feeding on the various goods the forest gives you.\n\nTHE END
After months of training at the squire school, you are finally a fully fledged novice squire. You feel more than ready to go on your first adventure. For that to happen though, you need to find employment.\n\nFor that purpose you have come to the guildhall. It’s not very busy at the moment, you have noticed with disappointment. There’s a clerk behind a counter, talking to a cyclops. From the looks of it, she’s with the Kingsguard.\n\nYou can also see a notice-board next to the counter, where people can put up advertisements for job opportunities.\n\n[[Go up to the counter][$startCounterFirst to true]]\n[[Check out the notice-board][$startNoticeFirst to true]]\n
<<set $angusRabies to false>>\n<<set $vivianeConvinced to false>>\n<<set $angusHasHorse to false>>\n<<set $angusMoney to false>>\n<<set $stableFirst to false>>\n<<set $tooLongAtShop to false>>\n<<set $_mediumEmpathy to 0>>\n<<set $_lowEmpathy to -4>>\n<<set $_highEmpathy to 5>>\n<<set $startCounterFirst to false>>\n<<set $startNoticeFirst to false>>
Angus and you get lost in time. As night falls, you are still next to the river. Angus has shown you his vulnerabilities at depths you would have never guessed existed within him. He talks about the futility of his quest. The pressure from his family. That he has never felt like this about anyone. The fact that right now, all he wants is to run away with you.\n\nHe has the money to live comfortably for a while. He offers you the heavens and the stars. You are enthralled. You cannot resist.\n\nThe End
The butler is waiting for you outside the office. He doesn't say anything, just motions you to follow him and brings you to the front door.\n\n"Goodbye, have a nice evening." he says and opens the door with a flourish. You exit the mansion and walk away to the main street.\n\nThe stables are open longer than the shops, but closer to where you are now.\n\n[[Go to the stables][$stableFirst = true;]]\n[[Get the provisions][$stableFirst = false;]]
You explain to her what happened, but conveniently leave out the part where you didn't actually have to confront the hooded individuals. You repeatedly apologize for your failure, hoping she'll forgive you. Galea was clearly disgusted and angry, but you're not quite sure if it's because of you, or the muggers.\n\n"At least you're still alive." Galea sighs. "Let's try not to wander into these kind of situations from now on and be more careful, alright?" she says, making her way down the road.\nYou nod apologetically and are somewhat relieved. She's right, after all. This whole situation could've been way worse.\n\n[["Follow Galea"|Task Manager]]
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The stables are close to the Axton mansion. They also seem to be a very busy place right now. Dozens of Kingsguards are running around, being out on horses, taken down again, put on another horse. It looks oddly like a fitting process for a dress. You get hold of a stable hand and ask what's happening.\n\n"Tomorrow is the big parade, don't you know? We're celebrating the 20th anniversary of our victory against the cyclopes." he explains, looking at you slightly confused. "Is that all? I have a lot to do."\n\n<<if $vivianConvinced is true>>Tell him Lady Axton has permitted you to take out a horse for Angus. He squints at you and says he'll have to confirm that first.\n\nHe returns after a few minutes. "<<if $tooLongAtShop is false>>Well, apparently you're good to go. You're lucky too, any later and we probably wouldn't have any free horses anymore. She's a bit young, but I assume Angus is a good rider?" You assume he is. "Right, right. Well, she'll be ready tomorrow morning."<<set $angusHasHorse to true>><<else>>The Lady did approve your request, but I went to check and there just aren't any horses left for you. I apologised greatly to the Lady but she herself said whatever Mr. Axton is doing can't be too pressing. Please check back in two days?"\n\nYou sense defeat in this matter. You cannot make it seems like Angus is in a hurry, or his mother will get suspicious.<<endif>>\n\n<<if $stableFirst is true>>All that's left to do for you is to gather the provisions.\n\n[[Go to the shop|Get the provisions]]<<else>>\nYou did everything you could. Now you should rest up and make sure you're ready tomorrow.\n\n[[Go home and sleep]]<<endif>>\n<<else>>You tell him you need a horse for tomorrow morning, ready at dawn. He laughs at you. "Why would I give a horse to a novice squire, especially when we're swamped like this?"\n\n<<if $angusMoney is true>>[[Offer him some money]]<<endif>>\n[[Tell him it's for Angus]]\n[[Accept your fate and hope Angus will understand...]]\n<<endif>>
The list is written in swirly handwriting. The items are:\n\n- Provisions for 4-5 days\n- Horse (1)\n- Torches\n- Blankets\n- Hammock\n\nUnderneath is a crudely drawn map of the path between the Kingdom and the land of the cyclopes.
You quickly move towards the horse to take the reigns, but this only makes the situation worse.<<display "lose horse">>
You get thrown back into your freezing cold cell. \n\n<<if $galeaHasBadBerries is true>>\n[[Eat poisonous berries.|Ending you kill yourself]]\n<<endif>>\n[[Sit in a corner.|The guards come and torture you]]
You don't need long to find the bridge that crosses the stream. You approach it and much to your surprise you see guarding the river a man sitting on the ground shuffling a deck of cards. It seems the rumors about the wizards hold some truth at least.\n\n[[Approach him.|Thim the wizard]]\n
You sit down on the couch next to Galea and sink down into the cushion. \n"Well, now that this is settled, let's get to the important part."\nThe priestess sits next to Galea on the couch and takes her hands. Galea looks at her expectantly. The priestess lets out a big sigh.\n"I honestly don't know where to start... when the war came to an end, our people tried to regain the former strength of our land. But without the help of the crystals it would've been helpless."\n<<if $galeaKnowsAboutCrystals is false>>\n[[Ask about the crystals.|The real truth about the crytals]]\n<<endif>>\n[[Let her finish.|The priestress continues]]
You decide to wait at the shore. You're glad you did, because just after the fourth stone, Angus slips and lands in the water. With a yell you throw away your backpack and start running along the shore, in the direction of the current. You can see Angus' head bob up and down, gasping for air. A bit further ahead you can see a stretch of calmer water. You wade into it, with a bit of a head start, and manage to catch your almost unconscious employer.\n\nYou fall into the water a few times while carrying to the shore, because while he is not completely gone, he also refuses to help you along and is just moaning and coughing. You prop him up against a big stone. Angus looks up at you with wide eyes.\n\n"Y-you... you saved my life, at the cost of your own." You don't tell him that you were never in great danger. \n<<set $angusEmpathy += 1>><<set $angusAlmostDrowned to true>>\nAngus seems slightly flustered at his genuine display of gratitude. "As is your job, of course. Finally you've done something right."\n\n<<if $angusEmpathy > 3>>\nHe flashes you his brilliant smile.\n\n[[ Your stomach is in knots. Are these... butterflies?|romance]]\n<<endif>>[[You get your provisions and pass the river - carefully!|pass bridge]]
You take out the bread you purchased before and hold it out to Galea.\n"Great! Because I'm starving."\nShe takes the bread out of your hand and breaks it in two equal pieces. She hands one to you and you thankfully take it. You take a big bite out of the bread and Galea follows your example. The taste of walnut fills your mouth as you just now realize how hungry you've been. With two bites she has almost finished eating and you contemplate whether to give her the rest of yours or not. \n"Mhh, that's delicious! What kind is it?"\nYou tell Galea that you chose to buy the walnut bread back in the shop. Her eyes widen all of a sudden as she tries to spit. \n"WALNUT?! I hate walnut, it makes my throat all itchy! Oh no... this is bad. This is reaally bad!"\nGalea starts digging her fingers in her stomach and looks like she is in immense pain. Her throat and face start to redden.\n\n[[Offer some water.|Galea fucking dies]]
You walk through a big hall that leads further into the castle. On the walls you see a few big paintings depicting the great war between the Kingdom and the cyclopes.\n\n[[Ask about the paintings.|The paintings]]\n[[Don't say anything.|Down the stairs]]
What will you do now?\n\n[["Go to the town plaza to meet Galea"|Meetup Task Manager]]\n[["Check your task list"|Todo List]]\n<<if $galeaFoodTask is false>> [["Get the Supplies"|Bakery]]\n<<endif>><<if $galeaDeliverTask is false>> [["Deliver the Scroll"|Delivery]]<<endif>>
You tell Galea that you don't have any proviant with you at the moment.\n"Oh yeah your right... I forgot. Yeah well, that sucks. A lot. I haven't eaten in forever now. Good god are you useless sometimes. Yeah well, I don't think we have another choice but to keep going. Come on."\nYou make your way to the woods and instead of following the roads you step into the forest.\n"Look out for animals too. It doesn't look like anything lives here but we better keep an eye out."\n<<set $galeaMood -= 2>>\n\n[[Look out for any animals on the ground.|BANDITS!]]\n[[Look out for any bandits in the trees.|SNAKE!]]
"Yes, of course US", she looks at you confused, "you helped me right? That makes you just as much of a traitor to this city as I am." She stops and puts her hand on your shoulder. "You brought this upon yourself. There's really no way you get out of this now." She keeps walking.\nYou look back for a second looking at the city where you were born. Your friends and family that reside behind these city walls.\n\n[[Ask her if there's ever a way to return.|Wish to go back]]\n[[Avert your gaze and keep walking|Walk to the farmer]]
As your grip on the girl loosens slightly she escapes your hands and stands between Galea and her friend. She pulls out a small dagger and points it towards you.\n"No Ara, leave it. We don't want to fight them."\nAra hesitates for a second but eventually puts the blade back. She looks nervous but doesn't say a word.\n"Please we mean no harm really... Let me go."\nGalea pulls out her sword and pushes her towards Ara. \n"You don't want trouble with us.", Galea says with her weapon drawn.\n\n[[Ask them what they are doing out here.|The girls story]]\n[[Tell them to leave.|The girls are gone]]\n\n
Angus jumps awake. "Who goes there?!“ He seems a little disoriented and quickly looks around in search of danger. “Oh... It's just you. I'm sorry, I was barely able to catch any sleep.” He yawns and you hand him his cup. \n\n[[Mention last night|Morning_AA2]]\n
You decide to keep walking at a slightly faster pace, ignoring the cry for help. Your mind wanders to Galea and the tasks you're supposed to do. You can't let her down now, it's your first day after all. Soon you forget about the commotion earlier and arrive at your destination.\n\n[["You look around"|Sidewalk]]
<<if $galeaNextBox is true>> You pick up one of the books Galea threw on the ground and look through it.<<else>> You walk to the bookshelf next to hers and take out a random book and flip through it.<<endif>> The book is titled "How to strut like a stud." You wonder what kind of person would even want to "strut like a stud", moreover own such a book and keep it in the family library. You notice a message implying it being a gift for Angus Axton, but the donor didn't seem to have signed.\n\nYou realize that Galea has stopped looking through the books. You look at her and see a document in her hands. She starts to cry quietly, drops the document and rushes out the door.\n\n[["Go after Galea"|Ending Act 1][$galeaNextBox to false]]\n[["Look at the document"|Ending Act 1][$galeaNextBox to true]]
Galea stands up. As she's about to leave, she throws a big leather pouch onto the table. She gives you a bland look. \n\n"Also, don't forget to get us some supplies. You don't want us to starve on your first day as a squire – if I can even call you that, right? Now, hurry up with your tasks, we'll meet at noon at town plaza. I've got my own tasks to take care of."\n\nShe approaches the door swiftly and kicks it open, leaving you behind in a cloud of dust.\n\n[[Hurry after Galea to ask about the needed supplies|Instant Follow]]\n[[Proceed with your tasks|Menial Tasks]]\n <<set $galeaFoodTask to false; $galeaLeft to true; $galeaMoney = 10>>
<<if $galeaNextBox is true>>You quickly look at the document, which seems to be a list of names. You go over a few and stop at Galea's. Before you can form a thought, you bust through the door.<<endif>> You hurry behind Galea out the mansion. You pick up your pace and tell her to wait. She stops and turns around with a teary eye. \n\n"I never knew." she sniffles.<<if $galeaNextBox is true>> You ask her what the list was about and why her name was on it.<<else>> You ask her if she found what she was looking for.<<endif>> \n\n"It's a list of all the cyclopes who were kidnapped transferred to the Kingdom after the war as a sign of peace." she says quietly, wiping her tears. "My parents, my family. It's all a lie. They never told me of my origins. They said that they found me abandoned after the war, assured me that they were my heroes." She turns around and starts walking again.\n\n[["Try to calm her down"|Try to calm her down][$galeaMood += 1]]\n<<if $galeaMetAlexander is true>>[["Tell her of Alexander"|Talk about Alexanders Views][$galeaMood -= 1]] <<endif>>
Angus's rant doesn't stop for another hour. You're quite impressed how long this man can keep going. If anything, he has stamina at least. After a while the rant turns into another boasting session. You decide to try and tune him out by gazing firmly towards the horizon. Fairly close to you you can see the greenery disappear and turn into an ochre colour. Those must be the dry fields. You don't actually know why the vegetation dies off so suddenly nor do you really have an idea about the importance of the crystal Angus wants to bring home. You turn your head to ask and hopefully get his mind on a different track.\n\n[[Ask about the crystal]]\n[[Ask about the dry fields]]
For a moment Angus looks - there is no better way to describe it - like a scolded little school-boy. You start to wonder wether or not this was a legitimate job offering or just a flight of fancy of a bored nobleman. But then you catch a little sparkle in his eyes.\n\n"Of course, mother. I am terribly sorry, you are right as always. I am not sure what I was thinking." He starts walking towards you.\n\n"Good of you to see sense." Lady Axton sighs. "Your father couldn't bear to see anything bad happen to you."\n\nAngus visibly flinches, but continues on his path. "Right, right. Now," he addresses you, "I shall escort you out myself and hand you a recommendation for your future endeavours, as a compensation for your time." He puts an arm around your shoulders and starts pushing you towards the mansion, casting one last glance back at his mother.\n<<set $vivianConvinced to false>>\n[[You have no choice but to follow him|Office]]
There's a shop down the road that should have all the provisions you need.\n\nOnce you arrive there you notice that everyone seems to be exceptionally busy. An employee rushed past you with a load of hams in her arms. You walk up to a counter and ask the clerk what's going on.\n\n"The Axtons have a huge party tomorrow night. Everyone is working twice as hard to produce all the food they require." she tells you. "What do you need?"\n\nYou start to list all the things you'll need for a 5 day journey. The clerk's expression gets more and more worried with each item that you list. After you reach the end, she heaves a sigh.\n\n"I'm not sure I can get you all of that, we have a lot of things reserved for tomorrow night."\n\n[[Say you'll get whatever they don't have at a different shop]]\n<<if $angusMoney is true>>[[Offer more money]]<<endif>>
You're up before everyone else in town. You don't really have time to eat a proper breakfast, so you just stuff a bread roll into your mouth on your way out. A heavy backpack with all the provisions rests on your shoulders. You hope you didn't forget anything.
You walk through the forest at a leisurely pace. Neither of you have ever been in a forest as lush as this one. Big, old trees are standing far apart and still barely any sunlight manages to pass through the crowns. You hear some birds and some bushes rustling from time to time. Not even Angus is telling you one of his possibly-made-up stories.\n\nAfter a few hours, no sunlight at all is coming through the trees anymore. Angus decides it's time for camp.\n\n[[You make the camp|nightfall 2]]
The priestess looks at you angrily before looking over to Galea, who looks just as puzzled as you do. \n"You don't know? The crystals were a gift of our gods long before our existence. They planted them here to protect our land and to protect everything living in it. These crystals are part of our culture, they are our heritage. And the humans took them, one by one. They couldn't get enough of them."\n\n[[Let her continue.|The priestress continues]]
"I ran away from the Kingdom as a member from the Kingsguard. Honestly after this unfriendly encounter with you, I wish I never left there. What is your problem with us anyway, we only wanted to enter into your city to-"\nThe priestess interrupts Galea before she can finish her sentence.\n\n[[Listen to the priestress.|Into the jail with them]]\n
You approach the pile of trash and with the tip of your shoe you move some of the moldy wooden planks that lay on top. “Do you remember why exactly we’re here? I don’t think even the cyclopes are stupid enough to hide their crystals in a pile of trash.” Just as Angus wants to walk out of the smelly cabin, you see two brown robes with hoods. “Wait what do we have here? Hmm.. Disgusting as they are, these might work perfectly to camouflage ourselves while traversing the town. Onwards!” He picks one of the moth-eaten robes up and swirls around. In one smooth motion the cloth falls over his head and body, just so that his mouth is barely visible. Your attempt hides your face well enough, but the fabric is wrinkly compared to Angus’. He swings the door open and leaves confidently. <<set $partyDisguised to true>>\n\n[[Follow Angus outside|OutskirtsOfTown]]\n
You approach the next farmer that crosses your way and ask him about the history of the land. The man's head lifts up and you can see a pair of big glasses sitting on his crooked nose. You can't make out how old he really is because it’s either age or the hard work that hasn't been kind to him. \n"Aah, hello! It's been a while since I had visitors, not many people come by here often hahaha." He pitifully coughs a few times. "Ah pardon my manners I'm Noah and you are? <<if $GaleaNoDisguise is false>>I can barely make out your face beneath this fancy wardrobe your wearing."\n\n[[Take of hood and ask.|The truth about the fields 2]]\n[[Leave.|Camping in an abonded house]]\n<<else>>\n\n[[Tell him your name and ask.|The truth about the fields 2]]\n[[Leave.|Camping in an abonded house]]\n<<endif>>\n\n
Angus gives out a forced laughter. “Oh, is someone unhappy with their payment before even finishing the job? If I were you I’d show some use - you could start by getting out the mattock to loosen up the earth around the crystals.”\n\n[[Loosen up the earth with your hammock|LooseUpEarth]]\n[[Ask why the crystals had to be counted |WhyCount]]\n
You come along a tall building with a windmill on top. Walls made out of white stone and dark wooden beams make for a contrasting architecture. It smells like freshly grained flour. You stand in front of the gate leading to the house, not quite sure if it's the correct house to deliver the scroll to. The house seems to have a dark wooden door, but you can't recognize the crest from here.\n\n[["Open the gate and go to the windmill"|House1]]\n[["Try to look for another house"|Proceed]]
Walking past the houses you notice that the buildings are in a much better state than the ones you saw when you first arrived in the town. Some of them even have drawings on their facade, like flowers, animals, or calligraphy in cyclopian letters. Angus is walking beside you, which is unusual for him, since he loves leading the way so much. The street got a little busier with cyclopes walking past you, going about their daily business. Talking, laughing, living their lives. They are all a head taller than you, some of them even two. Your height is a solid indicator of your alienness, but they don’t seem to be suspicious. The road curves a little bit and the town’s central plaza reveals itself in front of you.\n\n[[Arrive in the town center|TownCenter]]\n
<<if $galeaFood is "halfBread">>\nAs you take the berries from the bush you look at them a war between you mind and your stomach begins to unfold. Although you know they are very deadly your stomach tells you to just taste some of them.\n\n[[Eat them|You eat them]]\n[[Don't eat them|You eat them anyway]]\n<<else>>\nYou pick some of the berries. Just in case you think. You put them in your little pouch and keep following the little group.\n<<set $galeaHasBadBerries to true>>\n\n[[Keep going.|Edible plants]]\n<<endif>>
Galea follows you, not resisting. You take her back into the forest. \n"We will try another time right? We will get in there."\nYou reassure her that she will get back with her family - now just wasn't the time. \nYou live a very desolate life in the woods, feeding on the various goods the forest gives you. Galea never fully recovers from the rejection at the gate and every attempt to get past the guards fails.\n\nTHE END
Angus was just about to get back to assessing the crystals, but he turns around to face you again. He rolls his eyes before explaining “The King has an index of every crystal that was mined during the war. If you want to trade your shares in crystals for actual money, you have to go through him. Trading physical crystals is kind of out of fashion, though there are a number of buyers for cyclopian crystals out there who are interested in them regardless of their time of acquisition. There is so much going on that is way over your head, so I would recommend you to stay quiet for the remainder of our time together. Also, if you expect to see some extra payout from me you should start being useful.“\n\n[[Loosen up the earth with your hammock|LooseUpEarth]]\n[[Ask why a medicine gets traded by the rich anyway|AngusLieFallsApart]] \n
You point out the shack near the lake and you lead the way. As you approach the entry, you realize the door is locked and the boats that are hung up on the outer wall are full of holes.\n<<if $angusAlmostDrowned>>\n“Well I’m glad this is a dead end, remember when you almost got us drowned? I naturally have repulsions to bodies of water, and you really thought this is a good way to get to the mountain? I’d say this borders on abuse!.” Angus brushes his fingers through his hair and walks back to the abandoned buildings.\n\n[[Follow him|OutskirtsOfTown]]\n<<else>>\n“Trusting you lead us once again to nowhere. Your decision making skills are in desperate need for an education. Did they teach you nothing in squire school? I should’ve just kept being the leader I was born to be.” Angus brushes his fingers through his hair and walks back to the abandoned buildings.\n\n[[Follow him|OutskirtsOfTown]]\n<<endif>>\n
“Oh excuse me! I didn’t know your squiredom requires you to master taking aim at your employer. A fledgling like you really doesn’t know how to act around adventurers.” Before Angus could continue he starts to look around and freezes up. “Quiet! Stop talking! I could’ve sworn this was the way to the mine… why is here a town?”\n\n<<include CyclopesTownDescription>>\n
<<if $farmerDead is true>> You sneak around the house avoiding the guards. Behind the house you can see two cloaks hanging from a rack.\n"It's too dangerous, they'll get us. Let's keep moving, I won't let you die too." \nGalea grabs you by the arm and pushes you forward.<<endif>>\nYou make your way through some more fields<<if $galeaNoDisguise is true>> keeping off the roads. Galea seems to get progressively more nervous with every road you have to cross. After a few more hours Galea turns to you:\n"I think we've travelled far enough to go on the road again. The guards won't search that far from the city walls"\nShe sticks her head outside the crops and steps out on the road and you follow her suit. <<set $galeaMood -= 1>><<else>> staying on the roads. Nobody seems to be suspicious and you both relax a little bit enjoying the scenery. <<set $galeaMood += 2>> <<endif>> \nYou walk for another couple of hours until you notice the empty houses you're passing. They look abandoned and empty. Everything here seems dead or in the process of becoming so. \nThe land itself looks almost grey. As if a perfectly healthy land got robbed of its fertility at some point.\nYou see some old farmers sitting out on their porch mostly smoking pipe and rocking in their chair. Their fields are picked clean, either by birds and rodents or humans themselves.\n\n\n[[Ask Galea about the crops|Galeas theory]]\n[[Keep walking|Camping in an abonded house]]
“Well? What are you waiting for? Get them removed!”\n\nYou pull out the axe you’ve been using to chop firewood and you get to work. After only a couple of strikes the wood boards start to fall off, giving you access to the deep tunnel in front of you. Angus grabs a torch from the backpack and lights it up. \n\n“We’re so close, I can already see it. Headline: Angus Archibald Axton; The Great Adventurer; retrieving the rarest of resources in all the lands, the mighty cyclopian crystals!” he snickers from excitement and enters the tunnel.\n\n[[Follow Angus|TunnelWalk]]
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
One guard whistles and holds up his hand. The wooden gate slowly starts to open as you hear rattling chains from inside. \nOnce the gap is big enough for you to peek through you see the full glory of the cyclops town in the evening sun.\nLarge, beautiful wooden structures lie along the paved street. Although it's late in the evening, you see a lot of citizens going about their day. Some of them returning to their homes, some just about to leave, probably to run some late errands or to meet with others. \nYou breathe in the air as you expect the same foul smell from the Kingdom but much to your surprise the air is as fresh as in the forest.\n\n[[Take in your surroundings and follow the guards inside]]\n<<set $galeaIsPrisoner to false>>
You lead the boy, who's now sobbing uncontrollably, away from the camp. You try to console him, but he doesn't seem like he's listening to you. He still has the small loaf of bread hugged to his chest.\n<<set $angusBreadBoyGood to false>>\n[[Let him keep the bread]]\n[[Take the bread away from him]]
You pick up a rock that sits comfortably in your hands, aim at the culprits and throw - and hit the head of the already vulnerable victim. \nThe figures turn their heads towards you, both of them with glowing eyes, angry at your interference. \nYou look around you hectically. All that's left for you to do is either confront the evildoers or run away. But retreating? How could you live with yourself after such a failure? \n\n[["You try to escape"|Run away]]\n[["You pick up the plank and fight"|Attack 2]]
Before you can even blink, Angus puts away his sword and crouches next to the dog, scratching its ears. His demeanor has completely changed.\n\n“Oh you poor little creature! Silly squire of mine, thought you were a big old beast. No no, you are a good boy, right? Yes you are!” The dog seems to love the attention, wagging its tail so hard the dry leaves around it fly into the air. “Squire!” Angus commands you. “Give him another sausage! He is only skin and bones!”\n\n[[Do as Angus says]]\n<<if $angusBreadBoyGood is false>>[[Point out that the boy last night was also just skin and bones]]<<endif>>\n
The guards escort you out the hall and lead you down the large wooden stairs. You walk towards the front door but before you reach it the guards grab you by the shoulders and say:\n"You didn't actually believe that you could, leave did you?"\n<<display "Ending you are in jail alone">>
You grab Galeas arm and keep her from moving out of the secure shadows. She breaks free from your grip but stands in her place. \n"Well, then it won't matter who I am anyway, isn't that right? Take your judgment if you are //so// wise."\n"Well, maybe you are right. Let's start of with this: Who sent you here?"\n\n[[The Kingdom.|Into the jail with them]]\n[[Nobody sent us.|What do you want to do here]]
You decide it's better not to show your identity to every passing stranger and leave the farmer’s house.\n"I think it's time to find a good shelter for the night, I bet we can find a little empty cottage where no one finds us.", says Galea. In the rush you didn't even realize that the sun indeed has already set behind the horizon. You find a nice cottage just a couple minutes further down the road and decide to rest there. Galea and you quickly fall into a deep slumber.\nThe morning sun wakes you up and you see Galea already awake, peeking outside the windows. She looks at you as you begin to stand up and gather your things.\n"Hey, good morning. I got some good news for you. Some guards passed the street outside during the night. One of them said if they can't find us by night they'd have to give up the search and keep looking inside the city walls. They think we might still be in there to "infiltrate the system". That's one problem we don't have to worry about anymore. So... let's keep going ok?"\n\n[[You follow her.|Walking to the bridge]]
As you get next to her you can see a small tear running down Galeas face. She wipes it away quickly as she realizes you walk next to her. "What?!", you get the idea that she's angry, sad and probably very confused.\n\n[[Ask her what's up|Confronting Galea]]\n[[Silently walk next to her|Walking next to her]]
As you approach the fireplace the rotten scent gets stronger. You open the lid and a cloud of vomit inducing smell brings tears to your eyes. Through your blurred vision you make out fish bones that house cockroaches. You quickly close the lid before any of them are able to escape. Even though the source is contained again, you feel nauseous and struggle to stay on your feet. <<set $playerNauseous to true>>\n\n[[Go outside and get some fresh air|OutskirtsOfTown]]\n
You ask Vista about the other task she mentioned, but quickly get interrupted by Galea. "No! If you want to serve this other Kingsguard, who am I to stop you, right?!" she suddenly shouts, eye filled with anger. Galea bumps into you hard, pushing you to the ground and leaves the way the two of you came from.\n\n"Oh dear, what have we done?" Vista asks, looking after Galea with a concerned look. "I'm at fault too, I shouldn't have pushed the matter. But if you actually are interested, I suppose this had to happen sooner or later." she mumbles. \n\nVista fills you in and assigns you to the new Kingsguard. You wonder if that's the way things should've gone on your first day as a squire, but shrug the thought off. Your help didn't seem to be needed after all and Galea can definitely handle herself.\n\nYou end up getting assigned to the laziest Kingsguard that has ever existed throughout the history of the Kingdom, doing their bidding and fulfilling all their wishes. They abuse you to the point where you quit your job as a squire. Instead, you wander the lands alone, hoping to find something you might have forever lost when you left Galea's side. \n\nTHE END\n\n<<include [[Restart]]>>\n
You continue walking past the large old trees that make up the forest. Their thick crowns don’t let much sunlight pass through them. You have a harder and harder time to keep track of the time since you decamped. Angus is in the middle of telling you about the time he won a huge amount of money at a wood chopping tournament when you notice bright sunbeams shining through the thinning bushes. You try to tell Angus that you’re getting closer to a clearing but he continues talking over you. Before you know it, you find yourself standing on a man-made path and in front of you are a bunch of wooden houses. Luckily for you, no cyclops seems to be around. Again, you try to get Angus’ attention but he just won’t stop talking.\n\n[[Tap him on the shoulder|Shoulder]]\n[[Throw a pebble at him|Pebble]]\n
The guards have a firm grip on your wrists while they escort you to the border of the forest. They push you on your knees, kick you in the back to make your chest hit the ground. Both of them laugh and return to the town. Angus swears quietly and starts to lead you back through the forest.\nAn extra day is needed to make it through the labyrinth and as you make camp you start to miss the usual conversation Angus provides on his own. You try to make some small talk but he keeps his answers short and you get the feeling he wants to be left alone. The next day you make it to the river that divides the two realms and follow the road back to the Kingdom. You occasionally point out something of interest to Angus, but you only get a grumbling for a response. The tips of the castle’s towers start to appear on the horizon but another day of traveling passes until you arrive at the city gates and come to a halt in front Axton Manor. “Well here we are again. I want to thank you for everything you’ve done. Sadly I won’t be in need of your services anymore, but it was a pleasure working with you.” He pulls out a purse filled with coins and hands it to you. “Here, and a little extra. I don’t know what to do with it anyway.” He stops and takes one last look at you before turning around and entering the estate. The heavy door falls shut and you have completed your first assignment as a squire. \n\n[[A few years pass|AlexanderDies]]
"Is it you? Is it really you?"\nThe priestess' voice trembles as she cups Galea's face in her hands. Tears are running down her face but she is smiling from ear to ear.\n"I was waiting for you so long, my dear. Finally I have you back."\n<<if $galeaMood <= -2>>\n<<display "the fuck you doing?">>\n<<else>>\nGalea looks at her puzzled. She takes the hands from her face but holds onto them. \n"I'm so sorry, do I know you?" \nThe priestess takes a step back and looks at Galea. The smile subsides from her face. \n"Please, we have a lot to discuss, dear. Sit down with me so we can talk."\n\n[[Take a seat on one of the sofas.]]\n<<endif>>
You go up to the counter and introduce yourself to the clerk. The cyclops doesn’t pay you much mind. The clerk shakes your hand, “Nice to meet you, I am Vista the task manager. What can I do for you?” You say that you just finished squire school and are looking for employment. Vista grins and glances at the cyclops.\n\n“Well well, would you look at that, fortune smiles upon you both! Galea,” she addresses the cyclops, “here’s your opportunity to break free of routine.”\n\nThe cyclops - Galea - gives you a once-over with her big, blue eye. “Not sure how a squire would help with that, but I guess I could try.” She sighs. “You up for it?”\n\nGalea wears the armour of the Kingsguard - it would be a honorable position for a squire.\n\n[[Take up the offer|Galea Start]]\n<<if $startNoticeFirst is false>>[[Check out the notice-board]]<<else>>[[Take Angus’ offer|Angus Start]]<<endif>>
<<if $galeaPicture1Viewed == false>>You take a closer look at the painting. The craftsmanship and fine details astonish you. <<endif>>Humans and cyclopes can be seen fighting each other gruesomely. The time of day seems to be dusk. In the background of the painting you see a forest with a bright blue light coming from it. The cyclopes are shown as animals, running on their hands and feet, each having a horrible expression on their face. \n\nThe humans on the other hand are painted proud, strong and noble. Riders with shining armor, galloping towards their opponents. \n\nYou compare the cyclopes on the painting with Galea and dismiss the painting. It seems that the Kingdom was indeed very proud of their victory for a war that caused casualties and grief on both fronts.\n\n<<if $galeaPictureHint == 1 or $galeaPictureHint == 2>> You realise that the blue shimmer had to be connected with the crystals you've seen on the other painting. You wonder if the other paintings are also connected. You keep searching for hints. On closer inspection of the creatures you realise that they are wearing jewelry. You wonder why.\n\n<<endif>>[["You take a step back"|Painting 1]]\n<<if $galeaPictureHint == 1 >><<set $galeaPictureHint == 2>><<endif>><<set $galeaPicture1Viewed = true >>\n
Galea looks at you a little confused but seems to accept your decision. The priestess looks at you pleased.\n<<display "You leave the city">>
You step into the water and try swimming your way to the other side. You're not the best swimmer but you don't think that would've helped in this circumstance anyway. Your head gets pulled under by the sheer force of the water numerous times and you have a hard time breathing. \nBy the few glances you get to the other side you realize that you got swept downstreams by quite a bit. You are now halfway to the other side.\n\n[[Keep swimming.|You drown in the water]]\n[[Turn around.|Galea saves you 2]]
You look back at him just as sharply and try to enter. "I didn't invite you." the farmer says, but you insist on entering as you're Galea’s squire. Therefore you should be allowed in. Galea smiles lightly, seemingly impressed. He lets you in with a sigh and closes the door behind him. "Please, have a seat." he offers, as he sits down on chair. \n\nHe tells of the war twenty years ago, when cyclopes and humans fought each other over seemingly nothing. The more he progresses, the more gruesome it gets. With time you trust his words more and more, ultimately feeling shame for the Kingdom's actions. Galea's expression hardly changed since the farmer started talking, but it must not be easy for her process.\n\n"So after countless months of fighting our tribe of cyclopes gave up. Our bodies exhausted, our minds fatigued and our souls shattering. The Kingdom gloated over their victory and demanded an exchange as a sign of everlasting peace." he sneers and spits out the window. "The 'items' of exchange were to be the both of us, and a whole bunch of other cyclopes." he looks at Galea with sorrow in his eyes. \n\n"And today is the day the Kingdom celebrates its victory. The biggest party is to be held at the Axton Mansion. Alexander Axton was the most important figure during the war, after all. If he hadn't existed, who knows, maybe there wouldn't have been a war in the first place."\n\n[["Look over to Galea"|Goods Decision]]\n<<set $galeaFarmInside to true>>
You take the bread from him and shoo him away. You can hear his cries for a while.\n\nBack in the camp, Angus has sat up again. "Has he left for good?" You nod and show him the bread. "Good grief, throw that thing into the fire, I shan't eat anything those grubby little fingers touched. Good night." And with that he lies down and turns away again.\n\nYou sit in front of the fire for a long while, bread still in your hands. At some point you start to doze off, and the loaf rolls out of your hands and into the fire, by itself.\n\n[[Next morning|next morning]]
Galea doesn't seem very supportive of your sneaky suggestion, but decides to let you try anyways. \n\n"Alright, I will let you try that approach, while I stay back and keep watch over you from here. Do not even think about stealing any valuables. And if you're in need of help, I'll be there in the wink of an eye." she says, while closing her eye for a brief second. You just squint at her confused, unsure whether she was simply blinking or actually giving you a suggestive wink. \n\nYou shrug off the thought and sneak over the fence, towards the wall of the farmhouse. You are now right under the open window and next to the well.\n\n[["Peek through the window"|Check Window][$windowChecked to true]]\n[["Check out the water well"|Check Water Well][$windowChecked to false]]\n
As you move further away from the city, the scenery quickly deteriorates. The grass turns yellow and brittle, the bushes start to look more and more like huge, gnarly spiders. There are a few abandoned houses here and there. You assume they used to be farms, before the plague. The crystals didn't seem to solve everything.\n\nAngus's various topics have by now firmly turned towards the issue of his shoes. It is mostly you who gets blamed for<<if $angusHasHorse is true>> losing the horse<<else>> not getting a horse<<endif>> and his now ruined feet. You offer to bandage them up at some point, but during the process you quickly realise that his shoes are too tight to fit bandaged feet into. He refuses to wear anything but his fancy shoes, so that puts an end to it. Although it certainly didn't put an end to his complaints and insults.\n\nNight falls and Angus tells you to set up camp.\n\n[[You do as he says...|nightfall]]
Before you can say a word, Angus continues “My sister was right, this is all a dumb idea. Father wouldn’t approve of this endeavour and mother will be disappointed in me even if I returned with a heap of crystals.” He’s still walking in circle until he appruptetly comes to a halt. “Did you hear that?” You listen more closely, and you hear two voices coming from the direction you arrived from. “Oh no. Oh no no no. I didn’t think guards would be patrolling here at this time of day.”\n\n[[Ask if he has a plan|GuardsBeforeMine]] \n
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You sneak through a few more fields keeping an eye out for any more guards. Nobody crosses your way until you finally find yourself in front of the farmer’s house. \n<<if $GaleaSlowTravel is false>>\nFrom inside the house you can see one shadow lurking around.\n<<endif>>\n<<if $GaleaSlowTravel is true>>\nFrom inside the house you can see a couple of shadows lurking around.\n<<endif>>\n\n[[Knock on door.|Knocking on door]]\n[[Sneak around the house.|Behind the farmer house]]\n\n<<set $GaleaGoodFarmer to true>>
You wonder out loud how you will ever get past the border. You heard it's heavily guarded. Angus produces another one of his confident grins and starts rummaging around his desk again. After a few minutes he holds up a heavy looking, sealed document. He doesn't give it to you, he just holds it in front of your nose. You have to squint a bit to be able to focus on it. It looks like... a seal from the king? You've never seen one up close, so you're not sure.\n\n"Precisely, my squire! A permit from the king himself issued for Angus Archibald Axton to pass into the land of the cyclopes as an ambassador for the Kingdom."\n\nYou didn't know the king had any authority there anymore. You say as much.\n\n"Not officially, perhaps." Mr. Angus says with a haughty sniff. "But they won't risk a repercussion. Not after the war. Anyway," he puts the document back on his desk, "best get a move on. <<if $vivianeConvinced is true>>Tell the stable that you have permission to issue a horse from my mother. They will inquire, but she shall say yes. Hush-hush!"<<else>>It is my utmost hope that you will not disappoint me and procure a horse for me." He says the last part with a lot of disdain in his voice. "Now, hush-hush!"<<endif>>\n\n[[He pushes you out of his office...]]
You try to calm her down and tell her that it's going to be okay. She seems to appreciate your worry , but you can still see that she's hurt.\n\nGalea picks up her pace and walks ahead of you.\n\n[["Stay behind"|Stay]]\n[["Try to catch up"|Sad Galea is sad]]
<<display "list">> You look up at Angus in shock. No one has gone there since the war ended. You say as much. Angus just beams at you.\n\n"Which is exactly why I am doing it! You see, I have found a manuscript of my father, describing the effort of the Axtons during the war. All fantastic deeds, as you can imagine. But the most interesting thing in there is the fact that there are still crystals left in the possession of the cyclopes! My family never got to complete its destiny." He stands to his full height, chest puffed out in pride.\n\n"//I// shall change that."\n\n[[Inquire about the horse]]\n[[Ask how you will get past the border]]
Realizing now what is going on you try to remain as silent as you possibly can. The guards get closer to you now. Is it possible they heard you?\n\n[[Stay.|Maybe they heard you 2]]\n[[RUN!|They definitely heard you]]
You feel bad about before and apologise for seeming so interested in the other Kingsguard. Galea takes a quick glance at you and replies, "At least you've got the guts to apologize, but no worries, there's no nothing for you to be sorry about. Vista likes to take a jab at me like this, but she doesn't mean any harm. She's different from most people, unlike the Kingsguard. I suppose I got a little upset, as I've never had a squire before you." she explains, looking at you calmly.\n \n[["Ask her about the reason"|Why no Squire]]\n<<set $galeaMood += 2>>
"Don't you dare!"\nYou sit down on the couch next to Galea and sink into the cushion. The priestess looks at you angrily.\n"I will remember this, human. You don't want to be my enemy, believe me."\nThe priestess looks at Galea now and takes her hands in her lap. She sighs heavily.\n"I honestly don't know where to start... when the war came to an end, our people tried to regain the former strength of our land. But without the help of the crystals it would've been helpless."\n\n<<if $galeaKnowsAboutCrystals is false>>\n[[Ask about the crystals.|The real truth about the crytals]]\n<<endif>>\n[[Let her finish.|The priestress continues]]\n
You only have to wait a few seconds until the door opens. Standing behind it is an older man, with a very distinct mustache. He looks at you with – not disdain, but certainly some feeling of superiority. He raises an eyebrow.\n\n“Yes?”\n\nYou show him the advertisement and say you would like to take up the offer. He takes the paper and reads it through. He smiles lightly, while at the same time his brow seems to wrinkle in concern. He looks up at you and gestures.\n\n“Right. Please follow me.”\n\nYou follow the butler through an impressive entrance hall. The walls are mounted with what seems like hundreds of paintings. Many depict some sort of battlefield. You think that they are probably depicting the war about twenty years back or so. You have vaguely heard about the Axton’s involvement in it, but aren’t too sure about the details. \n\n[[Ask the butler about the Axtons]]\n[[Don’t say anything and keep following the butler|Introduction to Angus]]\n
Thim takes two big bows and puts his hands back into his waist pockets. Visibly proud of himself he takes the cards and throws them in the air. The cards vanish in the sky and you are amazed to finally see real magic. \n"So you may pass the bridge now. I really just wanted to practice my card tricks today, so feel free."\nHe gestures you to cross the bridge. Galea takes a little bow before him and so do you. The tales about the powerful wizard are true.\n\n[[Step into the forest.|In the lush forrest]]
"Ah you know, I don't like to brag but I once fought a very dangerous dragon that was threatening both the kingdom and the cyclopes. All I lost was this eye – the dragon however lost everything. So now I guard the passage between the two kingdoms and watch over them."\nHe puts his hands on his waist and tries to stand taller than he is. He puts the cards before you again.\n"Now draw a card!"\n\n[[Ask about that dragon.|He is clearly shitting you]]\n[[Draw a card.|Thims magic trick]]
The path you're on slowly gets rougher, fewer bricks fill the road until you're finally only walking on dirt. All of the houses you've passed where mostly built out of cobblestone. Neither the doors nor the crests fit the description. All the houses look the same, none like the right one. At the end of the path, you see a big house with a different kind of architecture. It’s mostly built out of wood, with ornaments carved into it. \n\n[["You knock on the door"|House2]]\n[["You head back to the windmill"|House1]]
Galea seems too weak to resist the arrest of the guards and lets them escort her to the dungeons. You get thrown in a different cell than Galea and decide to wait until she gets you out. \nYou wait many years and nothing happens. You get food every other day and try to ask the guards what is happening. Every question regarding Galea or your release is usually answered by some sort of punishment.\nAll you can think of now is that you will never see Galea ever again and that you will probably never leave this cell ever again. You are left here to die. You slowly start to dive into madness and you forget about Galea, you forget about the adventures, you forget about the Kingdom and eventually you forget your own name.\n\nThe End.\n<<include [[Restart]]>>\n
“Well uuh–” You clearly see Angus struggle verbally for the first time since you’ve met him. \n\n“To be totally honest, the shares we trade with have no real value behind them. All of the crystals that were mined during the war got either used in experiments to fight the plague or landed in the treasury of the king. The only way for me to get my hands on fresh ones is through the cyclopes. That’s also the reason why they are so valuable.”\n\n[[Theorize that you are stealing medicine from the cyclopes|CrystalHeistBadLuck]]\n
"Ah yes, I remember! My father used to work in the mines there. Maybe we can find him once we're in the city I bet he can tell us more about them."\nGalea looks at you hopefully.\n\n<<if $galeaTowerSeen is false>>[[Ask about the tower.|The tower in town][$galeaTowerSeen to true]]\n<<endif>><<if $galeaPlazaSeen is false>>[[Ask about the plaza.|The plaza in town][$galeaPlazaSeen to false]]\n<<endif>>[[Go to town.|Arriving in town]]
The priestess looks at you with nothing but hate in her face.\n"I will get back to you after I finish this business here. No human that enters this city gets out of it. You should've known that - especially as a squire. It's so typical for them to give someone like my sister a useless squire like yourself."\nGalea looks at her confused.\n"//Sister?// I'm sorry but that's impossible. I think I'd be able to recognize my own sister."\n"You were so young, my dear. No one would recognize her sister after so many years. Come on let us talk."\n"I don't //want// to talk right now." \nGalea takes a defensive stance and looks at the priestess aggressively.\n\n[[Try to calm Galea down.|Ending Galea is furious]]
You state your name and your rank, while holding the advertisement out in front of you. You say that you are intrigued to know more about the job and are very interested to take up the offer.\n\nThe lady makes a noise of disapproval. "A 'job', oh please. Do not be silly. This is a useless little adventure thought up by the mind of a bored boy. The only reward you will have at the end will be the assurance that you have wasted your time."\n\n[[Offer your services for whatever else might be needed|convince mother]]\n[[Say that you would be glad of the experience, no matter the outcome|don't convince mother]]
This shop still couldn't provide everything you need. In the end, you had to visit the only other shop left as well. Finally you have everything.\n<<if $stableFirst is false>>\nUnfortunately it's become so late that the stable closes soon.\n<<set $tooLongAtShop to true>>\n[[Rush to the stables|Go to the stables]]\n<<else>>\nYou did everything you could. Now you should rest up and make sure you're ready tomorrow.\n[[Go home and sleep]]\n<<endif>>
"Yes but who knows, maybe we won't even get that far! Maybe they won't like me! Oh my god... what if they don't like me?! What am I doing?! Fuck! Leave me alone, please, I need some time to think." For a moment you think Galea wants to run away as she darts off but soon she begins to walk slowly again. She keeps ahead of you for a couple minutes until she comes back and asks:\n"So...You're the squire and I can't focus right now. You wanna lead?"\n\n[[Take known path towards farmer.|Way to the farmer]]\n[[Take a new path.|New Path]]\n\n<<set $galeaMood -= 1>>\n
"We'll be slowed down but I guess we don't really have a choice."\nGalea starts walking slowly through the corn fields. You join her and try to be as silent as you possibly can. Every time you have to cross a road to get to a nearby bush Galea peaks out and then motions you to keep going. You cross a few guards but remain hidden from their sights successfully.\n<<set $galeaSlowTravel to true>>\n\n[[Look by the farmers house|Arriving at farmers place]]\n[[Sneak past the farmers house|After the farmers house]]
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h4Hfon7rbDf0VIJ4tjuKo4cbPgHvh04nM6vc82zRKz17Kvl2u3DFEcuLfitt9Y40xbSb+/7r42dB9rHlYzQ1Q6Btjn/ph7yKe0kG9W8DlyxSn7K9puTwuOw82ae/XF4pp1PMD416OKa+t+4XWnzXjNdeZnb2v6Prnje6j73PuC+2qX+FJzjX0/8vH2qmOb6HFD+3eMuCi4v6YPKXxeXBPOQ/ODBHf1Yc3cw8FPBzpuTnr2rX4NPB43H2kbXg3w+lUPuFf93u6Ex8hGy/243B5/Rvgsm8lxtdfQvr+YoC02xFiY/G+7tp/8b7fri/xvv3GszYmOBfnf9seg/O9653+3g/xvSRtL/vd2P1z+tzrWIf87SSiQBQXg97EAvKpRX7WE5dvMhfp3mP5pwykjbYxf9+jwpLPP7azBPn8xwXYr7eyWJHr2Rmw0VDXWN2u239kI2+48c8yNGZ9aNHgPaq4PQ3SstjLffbPiOvWsoAE/xrLcP0L1LFtDdOyalpvODSA+q+iEb4bbiaSh9tNVxec7aLGPP418bKfffYxlD89qrnWbhYOKfSMehCopUthucUyMOZtxWNyDVr38VzqbwkWPc/d6pEHHdYjcrBy/M8fi25rrwxBFCFO3/f6Em4WjHyp+/0d03xorIdZ2FolVbOfSwqODAT7fs5G/49AFI/Fxtd/hc+wP9H1OMv+2ewevSZ9C+5lEU18b+n1TXmseJ+3M65Z/P9Y+rJvp6FePbVVVqPY5jFPkFBeRvUyO/5JZ3rdC+2R+VZIwdz+9DmWz8Q05iD9r6IeuYnaW9Nws6WcctOg3547nlwOd82kfbqoE0P7I14GvFeMim6F8Juu+/Zv9ibbl84HHDnKz+pX2N65bHPfx8ft1he3sjw397vieNUXx2FHIF9U+qthPpefPvOXYyttkn8TXnDEe3toK+Zm6cg9ztTmOf9X8bKwH5nZb9quvk3G5xxP3y+vGAb4O0G79FO5e5NpCJwNdp7o88LI/wjExVEF703H1bIDXOCj8vf2Jj5M22y+dvXeMtnJ8LckdJx+SvsufcDfGAOV/y/rV8r/dtltJP1r+N9/vlv+V/5X/7R7yv/mQ/70Z8r9l8ZDyvyEEBeCgAPx+F4D/SjpVX0Lz7BPXiwHMzYWLzO/s3KMbXzrQ0TVBmya7V7XkyfLmfDnBAEBdp2uzZedkzE7xLOn01zXgPozYgMl1AE8mHATcbPG7/wo75l3OjV8V79s00+d1pkM6ZMcr19n/MeDxcFDx2UuO+6uKz5E+pf2+42d71rNBvzlh4/9kpAGgquPhQ89rypCDHW0G2TYLr0VjdWQvw7gz+DbFu4HOjaOGjvFdjp3MuXQRtf++FrYZvySDVb/W/Ht/z3yP85rBkYvoe411vvwN3QpDp4y9wvcdYobK2Yh9ju2R7h1tZ4ibDXgdXrYRzjL3sIM7dE2ahZtLoi77D6eLa/rb8F/i/mP4LxnfdH2KkxHnYfqZFtNZ/Zb/XbJ05MEE5/lOTZth1rGv8q1mf4w5cH6R7N95yzbIy5b9nXTWtWcV98cpZ/Ws60/FM3B9XdH5fRryybOmwuo4STEvvLYvZ3LbHfj4+zfhdnwTpikayL3H9QTXn/g93oy8Lb8O3E/NPaATzxxWV/wyD/XFVc9r+uGrXn443o4/W4xXjBlbFW2BZ8k2K2lLxtfxlx3u81thmlVGZjX32TYzm57UXB83wzRj/23aqqfJPa7tfX6IYy3Xb2x6aPF60Wb9uGjDvl20aU8z4zeX4W4VGeTaqmcD7Zcu/aT5CPfMjdCusLFrO3w2wHm0X/h7U68O1eVBj78jXj9/RdfpqiLn88y5/H3Nz0f53+aQ/+1+HZb/7X7vkP8tG6+o6ifK/96+xsv/jnPuyP92C/nf9Y+Hmv9VIAsKwO91AfiTmobDTvgv2VLyNM/vMM0Td6uKpw0dlC6DwstEwNQDuF9GboS3aTjuFHYKHo84qJo25p82dBpmYdwCkdyySocjHg9HoXmJ7dwAwO9FJzXX+GuTWEr/frfmfXdbvNZW8rd9nziuOgbjYoLHPd/jU3IubLUYAKhbjmw3dJ9Z4FtFg/4gMzhaN8B2PcAgakkchvxydUPHVsN1bqPimjJGlB6DbQbpSwdyh7jmfpn4HjgLwy35lV6vn4b7E7kZSX6HslmD3lQcY3dp2djSa+arME0hbZvZdqcYwGu6LpYOdr8eYB8NnVD7OdI1+3nL/TLkMqOnmWN5invyWMdXl0Tms3C7eDxXnPt2wu+Uzj7cJqH2PUy7VGfuXt02CXaa2X8vwnRF4GnSsu32u2zRbpg13Cennnn/uOZeFc8We7rCc3wvOQ7idui/hs8Yz7J7UdBXvMocFwcDHH9pn+f3RMfzmLN17ifttycreN8xr3O/W4yFlB4DuaLHq4I25UXDvShd/nuj4pzZW+F5HH/GzzXtv+OJP9duqB/XbtrvWx3bH7l7zpjHc3rveZG5f522/Oy5mQ6/hGnbICWFlc8q2lQvJzzO3obqhwzi46dt4dRlGH5mxyniKHOcXA/Y3mgzQ2x8bjwf6Tj9OfDrvhvgPHsd2s8APuXx1XbccYqCkvhe9aqgTXknZjgM8r+lIf9bHvK//UL+t/t9Xf5X/lf+t+z8lf+V/22KB53/VSALCsDvcwF4m1kTNhaNq/NQvkzhVrhfcR2GWRLsfMIOXhrpUh4XYdiipbaFRzuhOZlS+gTwEI3R3wWN9bEbrlPOipcrhtks/FxbUWcoNxPEWahODB9lBgxnDe+7X3gtizuYy4Z+3xlC6pK21wMdn3/D7dnrjgqPgaYZVWeZ685RzWudhfyTn1sVg5lV77sZ8kmvse9nYw/Ef2lxnfgdxk8KNM2odhnazdAy1gDAQeZaMeXSoYdhmETFRqY9cJ9iq0U773yxXTdaHFN3Yeay+DseF/zex5E/z68Wx9pmWE0isvR9Nwa6Rs9HahuOlcSPX/tVwe+eDLgfX4fqJUwP78D5+CoMM2NH2m47S47HqWckSWeJbZPsnCrhXvdARPz5vxeer7mi2OMwTQFF3FaOixT3OuyvpoHwecgv5buxonPouuIe8jaUzZ499b03l9i8ajhXv4fmAsdHmbZIrr/Tdz9dTNDvSY+5MdtWVxXH+ZjXxqsJrguXYbgZmTcqxkPSa0dVv+e04XpadfzXnTOrivj697bwWjRVbNRcn0uXMS491/Yq7jljPjhR13/53eJ6/73h+47ZVo7jvMVxvV1xPkzd77xKxlHOBjrm01kzX4X1j8Oa/sfrAY/3k5Z9iSnbykMcS/OBrgkbhb+7OfFx0uZ9l/eQsWcU/FiwT6fqv4zR75T/LT/W5H/rjxP53+HabfK/8r/yv/3G5cYI+d9uIf97N+LB538VyIIC8D4F4D/vwIW+Tyd0b/Edq5aAuAp3a4nCkkiXiO36JNOb5HX+TtAQOiy4mV+E/2aK2RngmOoymP245jOPOVva3xYdh7ORG/QnIf/U7Zjnf/qejwsGAHKf6XvF78Wd97QDcFz4GXcLz8s4fg+w/dKk7Wb4L4HwavH/Hw/UsL0O+cKYkqXES5O+x5nzPe74567l3xsGQ6ve93G4vZzdmOdN7jOdjHzenLUYyPs74vVrt+ZeHu+Hdx2+Y9fYCf/NrnRRcN8ZexD8UeYa33U5+SfJ63y9Z22cXNFNfC3/GbrNLHgY7k5yrOT6FsL/Zr+9mKCt26YAfGdF23o7dFsSsmsBw4sRvufGyG3Oixaf+ToMU5S2vL9XFWA8W/PzMW2fDjGzaTxrx/WKr01xcqTN55hqBvf4fM31DX8WtIHje0pV8jRtM451Tf2Uub6XzkL5tMXgeG7pzFXFYXK8HGXaM1drcr7Hx0nufPgZ6pPWvwraZ+mDCFXFLec9j8PTEfvxjyraaBsT7Juxr5cbFe2wocfJrsMwM9/PGo6heDziX8E4xq+GNtPPlufMqiK+7i/HS5fXn3V4AG2zsI+a87TDNWCoWQlLxqvqZoX7UnDdn4X6Au+dMF2h6FHHttFlWI+23XUYdjbAvYnGuoaKZzX9jyEehLhocY8d6mGfprG4jRGOoxcd//5VKCv0S99ve0XnS0kOaqoC8Fl0fP0obBfdhaIg+d928RDyv8/DtPnfd0H+t26sS/53ffK/j8Pt/O+jIP8r/9t8vqxD/vd9h+/YNXYWbVX537sV8r8h/FQgCwrA+xSADzFL2VQDAEM8zbpT0Xl5es9ukIcdG3Y7i8bCdU1DaKxBgDTh/SzcTAA0uV58z2+Lv92NGgFxp2ejw00+Tmy9rBk8HzOOWwwAbE/QkIk7aGN1Zg6Tjut2qC7Kip8IjP//25rB/uvMMdRlgLBkML1qVsGjAfbVqxbnyasB9vlRxSBG3Xdoc97lGvi5fVVVFPa24liIZ/x4nbzedjKQMnSH76TinBn7/DxoMQBwPPI1rKqI7WXolqTNnXezaPB/d3GMfFvcG65bnCdfwu2lsMdKiD9quK99aTHg/TesbvaWKeJpxSDazgCvvW6FKVVxmQz4Vs3w/SRMW0B7Eta/ALz0Kf+NMEwh2WyE7/k8TLdkY+ky3C8GeN+NzDV9+d8f1vh8PA/DF6juJfedVV/P33c8H8ZepjP3XmcN5+GPhrZQ00No+6FdoUrXuOq5za+idtDzRbv4Ywjh86LNHrcVLtfgPIpn3P2WaSuv0335T6ZfEmruv7lxptOGYy5NGsft0eeZY+NP6J7g/TzSWEa8Tw8nOm++hPFnwdvMtLOvR9x+/xb7qGsb5E/meHmeaR/WJQ3jQpjThnb5k5rr0nV0vK5L/Mv0z7+F1c8CXtXu/7u4hn9eXNPfLvbnctzzKnS7Z4z9oE163jQV1r5ruP7/aGjPj10M1XWMK7fNV5WLOaxoa+4N9PrxsXge1jc+JPtvY+D2a+nDwAdh/OLm+B4w9GvOev59yTZf5Wx9XQrATyb4XM9q7r8fK8aMLsN6h/xvv+t52/zvlyD/W9dmuQv534PwMPK/8aoc8r/yv8soyf+m2+y+5n+3W7S3jica35P/vRlN+d+vQf63apzpIeZ/34cQ/imQBQXgfQvAS5L8q4xlY2k+0mD/XRkIaRuzcHv50O2kQf4o5JfSGWpZ0dCh0VI1O9ReaC5OL132uu1NvqqDEzfc9kfen5uhXTFA36cIm+JNyC8hNOR2qFrWKt4G36LjI94u54Ud882QL7ToMhNx1XmxV9Mhm/dsdG51OAe2el4302txPDCzVzBgXxrvKs7fzcKBhvPkcy8/27ea82io5dLi2K84V6Y4N9vcB8eeIWu/ZiC5aoCs5PNfhX73hGUne6/ieLoO4z0lP+vwec8W22+j4hxcnqP3bXabyzDuEnrzMN6sW7noktz9khlw/5O5122G/81C+neiNv5Ji32yqgLwzRbt2PQ4+9Hzvnk88HkwxZKz88Jr18bA77uf/Pe3O3BNGrK45U2YdoaWpujyQMTjic/x9w3vl7s+pfff0mKA/YHa1G3bBrMWf9M0+P9rwrZfU+yuYNyhTzwuPB/S/tnXmv7f85rr4cuQn0XrJAxXCJ5ec/pe059l+r3prLB7I+ybqzBuIWvVd4jb4H0fuEuvt286Xj9yhd8nmeNrN9xMxKbxvKZN8LXwWph+jsdrdD6X9MN2V/wZ47Zr04yyhx3vGWNea9NrYelY4dOaz9ZUfDR1cXWbY7tNwevYkZthdMjxqXg8dl1zLd+S69/+wO3XjcLzaz5Bu/lq4H1x3PMz/2jZv5itsO3apgB8ytnvD6Lz+Ge0XTaStmHabuxSXD3VrOvyv93bM/Mg/yv/O07I/97+PPK/8r9NY4Xyv/K/bccd5H//i/uW/+3axv8XFICDAvCBCsDX+YmXjyN8xp2axsPePbtpvq3pAFc5D/895TmraFQOuS+uewzC7CxuiJ8WA1ttG4KlDaSqGTanXkqvTcNniplvcp2afyO8/qOawYFlozz3JHWbz3TdsYNc8mRz1QBS/LddZtBMG/3vKwZg9sPtGRy7DOC+qBlUKenAdUl0bbU8z/7VHAdHyWBjrpP/aMTj+F8oe1p+qPc7G/B6Msb1vs99vm3H+Wpxj/i0uGe0fWL4cqTrfVXCdbY4Xs9bDmrXzXpxV2Ov5vvujLAvPq7pdnhccb7OMm2oo2hA4/tEn+9Ni3N4a0V9jzbvm7tmz3pc884HPk7HbHc+LfjOT8N498rPybZbt2UM04Tc0OfYZVi/Ati2xeinE/ePZqF6lqL05z8z7ee2s6VsTDB2kM4O01Sg/rPwnNxJtsWq47qhfbNuMWvRfk5ntJrXfPe9mutAqDlWc7Pl/erwvdJZjzYGuF6k4zppsf+QhcC5QsYhk3ZpG2y3YX91ifS60qWY/FfIz2oVx2HFsXVZ0/5Or+XzUD5j3jo/0JEbV5pqmfs28bNF36f0+p4WWI8xy+dez+vKYWb86mfDsXS0gmNteS0/7XCtWrf72dBFkd/DtAUnbeNrcp5/HrF/87RgPzyd4Dgd6rud97hGzkK38dExH74c6n3HLvaqOsfmUR/oMtQ/PLNuD2PFIf/bL+R/5X/H/jzyv/K/8r9ln0n+V/63ah/I/5aNHTzU/O+N40WBLCgA71MAvhnWvwh8rFnE4qU9Xyfb4fSe3UA3Qn1S4/ui4TtrcSMeYhvFjapvI373rfBfAuFz0ng4bjmAUrUt9qe++RecD9th/JllqpZPOhvgtV8VfM/TkF8iqsu147BDB+R3KJsxp2r2t77J4rZPdW8NcL2vGqz72vC6bzId4bYDcIctfvdxxUBdyfVriOXScgNx6TJ2Y1/rtwe8ngwV+zWD7W06sMdJh/Dz4vjYGvF69y0Mmxw9bZF4mC3u0d9DfbHUKmcRGyNOw+1lH8daln0VybBZh/M6d71/nQyK/A71xZBjxIcW15JZuDsF4HFbr0sR98nA33WqJf7SYuw0/oxwHl4kr7mOM4CniZdXI277qiW9Vzr4GMqKU8Yqji/p188rfv654r7ZNfGfjqEMWTz3PbRfgrv0fBm6AKhPxAUZnxaf/XW4mfxY68H4ws94WtNWqzoW09m1rkN9ojVXCN724ZnD0H/GsNehvtAiLYp/McD+iL/7x3AzqfhlgNd/EZqLnWchv0R5l/ZJl/v719Bc+L2M39G9tmqWur2KYzxtj56OcL6s8pw+X+y/b4tr0hgJx76fsand9a1wW+eWoB7ynp2+ftfC372Ke3dV+3Qepi/c/97i+H66ZufDkwnO0VehfyHSWJGeL8t77ZAzwi1f809B+3SsOBxhH/eZ6fq8oq9d+p6rKgCftfjdDxN9trgQ8nfStn7d0NYoHTuc8sEt+d/+If8r/zvm55H/lf+V/82H/O/NkP/NX7/kf5u30X3M/3a93m8qkAUF4H0KwNMBg8s1v/ANOWNEmvDILbG0c49upEdhmMT3ScsOdFX8WMHgWK5DUPq7Fz1eY6i4bNlg75oALonccusfwnBPIZZekz43dGTaJBpKf7dq2bynDQMxs4p/P+6xfdrObjTr2ek7rthOs4bt9zRUL2dUOpAVOv5uacJwqIGZ3ODhh8znGWNZ4q8drg9T3/urio8uQrcZG6aM+Br3o8frxOfRSY+2S+wo3J/YCfkl6kqWG+wSm2F9C1PSBM6TgnMivr5ONSgUX+N3W9yHpowuCebDcHM5yrZFC0MuJZ6eF2POjvun4XOPMYNw2q5cHtPrUgCezgB7MMFg39kafO+DkF96t/T8mSqeFbSLhx403wjti+Pr4nWoHuB/W3htqPtOH0O+EOBFWM2svFcVfZI4Ybkf1i/OO/Sl0gK4/YpjaCtzvF6FmzNYlY6vdLlO7/YcCyvtV8xb9MtK29PxjN9/BxqviscZ5iP1H9N7+26Lv/2Z2d8/CvfR3+QczJ1/8TVlP3R7ACqdZXLdYr/h/FvVagSzxbU5177/WHhf2ikcp0i97vnZn458r/1X0L94NuG+alNI9G2itmSbOAvjF4Wkbcl1Sbh/C/mHT4ccp2taoWX5sz8TtreGyHN1bafF4znvWp4/q5q1uXTcfTdMM5t7en08C+WrVzwJ619AJP/bP+R/bx9P8r/dQ/5X/lf+tz7kf/Mh/yv/23Ys7CHnf9Nr0lEIQYEsKADvXQAews2E4Pc1vPiNNYiSG9T/FMpmz7nrN9M+M9hdh35Lax4N1IjqGoeFA17xdtuqGMCechnLtsuwjbkMWFUHbh76z+6y0fI1jpMBpdzn3GnxnV5XfKbTmnOoqiNbNYtdn07mvGcjOO5AzAccnGlK7p7VbL/TinPxdYvttNNwDPwoHGwZYvaE7ZptvIrzsmkA4M2E17G4sxUnPbcKz9f4+jBlcVlu8LpLp3vWYwD5VcO9/D4kLdJZLD9FP7sa6dx5usYDAN8LB/O3M8fDiwk/54uW77uK7X3QYYD0ReZ62fW6vD/wuTHm8vabDe2MoQficsmJZV/j7xqch88m2u77Yf1mSs3da34WXotW9VlfVvz88wj7MD12uyR3tmu2cclMTyX3xtKlU3+EaQprdjPv/Skz1nAV1i9edjxPdyqOla2K68vzpL3b5v1+hfYJ0LrrcdvvVzI+EveRf/ccL5g39Je79Od+h3aFy5sd2+Nd7i25AohfLd8vPqaeV+z75XXnfY/+xr+Ca/Mq4yrTJ/uU2b67E3yWvZB/iONfy/ZfSeF6uipO7mGCLmN570dqL80KrmUv16D9UbfNflbsy3Vr64314FV6fXm2Bt/7b8gXgA957NY9gLwXxs8r5Np/fXNcfR5wTo/9Fx365wcrOj+GHg8ZYxym5FoUF43J/8r/NoX8r/yv/K/8r/xv2WvM1+C8bGp7yf+Wh/zvuCH/ezPi/O//PfCvQBYUgA9RAJ42Sp6u2QVwrFkRnlR0NNKnwa/D3V1ao2rZny5LuOYaMG07EDthNU9PVx1THwsGOq4bBi1XNZDTFAcjfc7tmgbnbIDt87Pj3+ca5W0axrnlOTfC7Zne/iUDhVcFn+ldxbn3vOV3jAdr+yRN4mKmtjMEPK/oIL8r2G9XFdswHjyIX/NPi2tFbgDgqOex9LPn9SU3SLozwCBZ0/setPyMU3ccq64RJcs7fVyDztp1j2037ziAng5AblRsz61wN2Mj3J7lbrPiuvlk4Pf+E9ZzAOBpy7ZWblDoKvw3y8DYyYoXLa+bqzheuySYP2XaU20H/toWZzVdOy57DuK3vc7Na77TUH2j+Lr4KGkvrHoW7M9hmuLvEG4Wba7DzMdvknM1nrmyar+ssgCrJLk2xnLfaQF3aTHFVua+d1nxuiXXmBeF7e+N6Jo4D9VJhfmivzDGMR+/74/Mff9oonOubzu27VjGLNnnyxnm9iuuM/F9tct193uoL7QvGeu5XpzvXxbHw3aP86+u/fWn5Xb81+J8b3scdf1cTTNrbS+24ZfFNm1bVJPrO7cp3tqoOKZy23R5D7pIjoW25+OqZu1qexwt23abFdem+Ujv/6zgOvwis/+uBmjv5sYj0hknr1u01dPrzZDjHKctzvdVrGra9JBDnGv5Fm6O0b9Zg3Nhf8D+Sptr9+cVf++z5Hx6NMI5v1Fz7M7D+HmReXJuDPHdfnW8rsdtu4PMfa30PJuyuHqrxef7OeFn3FyM8VyFbg+WxMfFQ8z/biTbUv637Lrd9toh/9s95H/L9qn8b3PI/5YdS/K/415/5X+79XsfYv43vu88xPzvjVyLAllQAD5UAXjfm9qY8XfEDmNdgUM6S8fJHbuhbobm5d3modvypnGC/7jj51llQrdpuZnc8qkbSQdmFedI2301xnJDXxq23Wbot2Ru19kocn/XppDmNGl4XobqJXFLjuO9it/p+gRwPKPSEDNi/u1xfOQapfHgz17B4OHy++eWvL9MjqOSAcrcTDTfO27rrn+XDnJsNmy/IWcYed/yM4/1NG3bwcyr6N60E5oLXKqWZZwyZjUd1bo4Dt1mwbtqGHTf6Ph51iVOQvPssvMJ2oF/12ibtE2W5AoJq/wKw8+c9bzlfX8VSzi3uUZeZ9oTXa+Zfwe61sb36+dh+CLsunZ+VdtmiHgc8snyixVf69MltadIWk5RfNPlPhfP7PMhaaulbeChiku6xH5B23ysJEJ6H26aMfgi3C42SGeYLSniK5kp6bCg7bETqmcnjY/LnYGPrWc1/duxCkBW0R+v2//LotqjTB8pt0+63L//ZF6nqe93WtimuEzGBtomqE96jG80jSd1KUy46jH29yzp410WbsOmfu77zN90OS8OQvNqA8tiiqqHFfr0i9ctcgnA9PM+C8OOXe6E/Az96T7ZKWibHRacI68LfictVNzN9Cma9n9aMLMx0jX3Y8G5vooH6OYhX3w+S64DHyq22To86PRrwnM1Pr7OwuqKLXN9jbjt9Xjg43ev4t/HWh0hLTx7H4btk/7t+Hfxvf57i37WGLmNpmjT770K3Qv9Su7fTfeOtg/uyP/eDPnfsnGh446fR/53/P6m/K/8b9N1Vf73dsj/jhvyv/K/VWN/8r+3z4Vb31mBLCgAH7IAPIT1W44whJvFAUPHYUND/jDcnoXlLjwNnjYI6p40/NOxY34Zygf5162B0rTfvyXH3JuwHst1tn3/ixEaTSWJx+Okob4fDULWHV/xkuBbHT/XdebfSmbsfBHKlskrPVcuM59nFrotvfc19C82aOpYtHkS/FXFNrgOzTMvVSXj65Y3KplBJfe0d9dZx+KZM3Ybvsvy9/eTgcXjwmvu0J2Yi5GuJWNey+LZr+LZseqOncOw2igZYK+6B5bOTJaeK3XX3O0wbuJ9rHbKPPnchyvY70MneVdxr3+d3CP2wn+zclyE5gTh29A/IfO05WdexfLfbWaXyQ0KxedwmwTFULPxpPek0kLTId7zbcO9dojB1KuKNtTVxOfeXsg/TDGb8Lx/tAbXoLpE6Ytkv80y3+H9ij53yTk6VqF9es/OnZu5GZmr7j0fwjAznnZ5iOFlqH+o6DJ0nzFwnvlejzLtwS9hPQtH43tBnxUK0iVPt5L+8zxzTPWZnSqEm8nfpnP1ZXLslD5k1iVetzhOz1q2CQ9b7K/4O74eqH9T1faK36sqKZgr/O6TrPpZcW+bJ/3XdAbJPgnrszXum6Tf703FfbjvjMBPQ/3DANehXWK4ZHyjzYoYHyp+/jiUzTh/PnJ7qaQw+XtY7f0iV4gxS8baXtTsg4s1OB8eTbgNZxXnwd7E3/mqog11NfDxnBuTfjvB9j5P3mN34D5pmwfSvlfcC9oU+w7RDmobzzqMbwwxq/ZscYw0tb0uFmM+e8lx+7rlvpT/vf1z+d/qdoX877TtVPnfsvEN+d+yNo/8782Q/532Wib/W3auyP/K/4YQFICDAvDhC8C3R2poDnWjnY14oZ0XdKRWUbTS9+ZR0pF6m/zNbsvGyVWLzv/Wmm2j45qffQzVy7JO/QT7VofO2pOBP+9miwbm11CWBP030PbNPdHaZgD0rKDjGXco9wuPr2eZAe5lErrkO56PfE2Ot9t54Xkfb6u/HQbI90N1oj83EFNSYPG6Zv+33W6znsdu0/m5MfBgaPx5S5dH+rrCa3LV9p2H+tk5j8N6JSi2WnS62yYSd5PXftvh86xzPAvlM8vNR/xOs7B+T87Hx0rJMoHpQErV99gruC9/D91mt3nf8v7dVHQyRrQpAD+v6Bf87DDIttFyfzad27l75VjHbm7GmncDno/zmu055UzSs+TeM1RRY5vYDuszE+R2ZnC+rn9xHR2Dq5yBM4TmBEs8O9PJBH3wdzVt27eF5991wbWlqt/+e4DrxF7IzyCdzpJX0pasWwY5LVSareEA/X7oPxt3HOnDU0/DzcL/s4pxiL7Xu9zs3m9qjuXLimtA+kDD7x6f60lBO+J7yC+v3RTvQn0Ba9ov6bPU7O9Muyr3enUFurnCk9MB7g25ftdZ0ibLHZN9Ip11fH9NzuXHmWOtajyk7aorW+H27Fa5Gdy7FrtuFpxzuwWf+bpwnOVtzRjZuwnaSvG23Gs4tle1YkQ6E+FmMm5YdU15M0AfYYw+8RSfpe78+DhRW3hecY/bCP0f/Mh913eZfzsb6btthvyYdt/xv+2efeGfFfvgvMV2nLIAvORhzFw7osuDsDsh/6BoOs68V7DP54X7R/43H/K/9ce4/O/4If9bH/K/3UL+t/n+Lf87Xv9C/re53y7/K/97IxTIggLwoQvAQ7j5JN7pmlwQx1x26XHhjTm9YZ2v6Y01vnm0mUVur0OD43lDJyt9zaM13E7pwM9hqJ5doWSZo7Gi61OjQyQzl/G75Wfo04lq+9T6l5oO4PsOnzWN0xaN61xHZaPie74tPJfPRjy2zgo7y28rvsNG4cBa1fY+7bA/0nhfs//bzlx23fPYbXNu/B5g/z3peW2YOlmaLo9XNUvxYUVHcF2SEyHcnHmg6r4QD06VLAf7tuA1q+JRWL8kTt2gZlNCZewCsJ01GzCJ7zOls4S8CvlCzJK2b92MhBeLAdmS5OGH5G+b2p7La+yUCdw2M4z9qfndLgUBTcW0bQbMcq97OdI2m2X6X0PNsvi84Vi/mOA6thHyyZ/r8F+i4nzC68ObNboWlc6es5Xp4636O+w1jBn8nugz1rURS697Vw3t/6Z+4U4YZgbf9JrwOjTPRlh1v66bWX6W6fPM1+i82OvRNquLNOHzK9x82OhXGOeBlFnF9e9Vxb0nHSP71fK+37YNmyZBXoZ+45Nx+yqebXl7gu/xq+ZYf1bRnmtbMNDluvQruS6l+3R3zc+dIbbFPDMWMqv5/YuaNnXTqjuvB9yXX0Lz+HhTP/+sZTvrZ1jdg3J14yY7a3Js5dpCJYUWXcc+x/wObyZ8r/NFm/u64vo35qx2VzXn9auW4zcl3/V75pgdq6jwsqHv2LWgtUt/pa4tdx3KxyNXsWz7z8LzM73vlzzkvrEYa6m7d1y2GANLHzzpMpYk/5tvA8v/3h6/kf8dN+R/y9vB6fvL/9aH/G++bSH/O/4Ymvxv83km/yv/eyMUyIIC8DEKwEMI4Ufo9/T6WAMAL0Z+/aZOfW7Jir01urHGDdcuM/akT+aVNE7TwcWtEMKnTCP6YM0aIS8qbvxXmYboceZYOVzROfCp49/9G/AzlHbOL0K+OGl7YXdx/uwt9sfzcPMJ0M8tPttBTQfwc8vttJ2cE/OGTm9Vx/2qptFb93rpeXgywfF1EqqfwN9o+OznDd89dx3NPf07S46RNsfu55r93+baE7/Ox8Ux+SI6Tnej4zd3HSxdgut6hPOy7Wt9WlHn5zDzvseZY+Jq4nZA1zjIDF5+Cv9L+LYp0vwd+s808jSsVzJ5Gfuh/ZKqYxdgvlijAYC4iPpH4d+kib6u58ZOyBeZ5QbmX2f2W/q3TYUDV2H6RNrvFufEt5rfPe7Qzu47eHla8XlehvELCKqKpPpcWzZDcyH96YjXsDcVx3daaNJlidSucRXWY+D2bcv+7U5YzYzpJcdsXXLpywSfI33A5qLledo0DtP0XabYHwchP5t0fM94uTjnNwruEa+TfnZcHL27JufFGMuszpJ7+VXIF2ePsT+bCsHT82kjM8Yz5Aw6af9vNzl2+lwjr5J9uFvT/+8bm5lzYSO5vy335diF37lrQvpeV8lnHfq9077/2xWez+l1Je6Xvi5oN2ws9u/LUF80cBrGHf9suiZ8afj5+w7XlFzi/nKCfVb3XU7XrO0RKyle3FuT82LqtujXkC+Yqrr3jVGUfh3qi17nA93n0tn25yMfs/FY8suW37n0GJl3GJc6rtk231psx98TnhPnhedE2rf8lbkHvg5lhWa/QvfC5xeh28QAcf73Q1h9rHP+d11WMglB/rfruVHVN5D/zb+W/K/8r/xv/joo/9sc8r/VcZ/zv3tB/rcu4nGY2vyvAllQAD5WAXg6MLXqIufSJSq7xvOWN4G3HTrKY8dlzUBf20GAq5YNiLjBlusgbIX1i9zMhmnH5DLTAIs7B1PFh44NwjT5+L3HZ0hn+iuZeeMitJ8pM4SbS2Vtd/h8acP7V4vO2F7NeX5ReJ1In2zcSM7N3OvFM+BUzcQ2drzKDG6e12yDl5kBjGctt1G6Dd5WdBiarkO/agYASq8/2y2P79z98qLl8d33+pguE7rZ8Ro45UD/ScUxMgu3C6aWx9UUMyWFAa+PuXtim0Ghq57f82WYNjHfdmCjNME91MxbVTFEMevQgyNt7pcfBzxm4nbDp5r2XDqI8zzcTvg0tdUvVrDdf7Y4F981/O68ZZ+hS5FN7tpQV9D6baTt9jS59vadfW1WOGj9fYRrftVDDu8bPucUfZh1SLpvhLJlGXN/l14DPodhiym7DqZWbeedCT7HQehXWFo3+8luw/nxNoxT1Np0HHwOZcUts8K2UFiDtsyv0D8x0/W9qlbpOB5pXCQ3I9PX5Fj816J/3acdUvVAwaznd6w6Pjcn2qePK7Zt1wdFSuM4VM8uOsU+zd3/f63onL6suMZct/jsVcfn5zDujMVV4xZvGz5z7gGaxz3apvF7T1HktVNwX1/VpDXb4WYBSfrAR0lchPEeMGoTH8J0ifGthvvq+1BdHDv09eh7QVusz/3/b3IP61OwWRLfQvMDE1374G3Pt6bxjeXP37V4rSlXELsu7BedZa4Bz0O+kDA3XvhpoHZImstrk7OKP6v8b3W/Sv73YeZ/T1Z0L5b/bf586b6S/y2L+5T/3Qryv22ugVOOOX8M8r9N1yH535vXCfnfKBTIggLwMQvAQxh3tqM28WuCwci2y6HknmJcVbI7blB+GumGXbf/n4b8U6HrNDt63T5fPiEcF/1ULZ/WtCT3mJ+z7Uwdf0K7pHubTkvJgOJl6D6LTJenWtNOfMnAYdxAXy6Tthuqn1Bu+ky5DnD6FON11Oh8VDMY/GQF58STms/zKPnsIeSfAi9Z2ic+HnMD47uZz3PVoiG/2+P46XKfuSrsbH3MfNehCum6LOe1ilmzmpacjs+JZTLoc1ivpZrqOnK52R6etmhLDJVQ+DTAMdY3tkO72TOq7l9j31t/rfCY2ehx7Zlqlp29xbl4GeoTmGeF3+PXCgZevrbYxk0zA8T7rCQJvRn6FZnVDYT9nPA8+RD6PwR5Vbgtqgo/rhdthvPFfeFZwyD6QcgX/F00vP/TiQedxy5CLIkuy4YvYx6aZwp6FaaZxXmjoh09ZWFTCNWzYLVt323UbO/rhr9dZQLgqOae8bjwevk13ExOTp0AmodhZp5uE88z17zczMJjxWYoK1h6NPJ2yBVrzwZ63SGLykviUSh7oG7M6/9pxf30Xxg/2VbXDphPfE7Pkvvc18L77+NQXUB/tMLr7GXD+XFds503ep5bbWe/G7Itmhu3miJXsbs4bs4Lzuc28Sqsx+xtmxO2k0oLoTdD/uGk64a+79aij/B5sb/mofoBoPeF26RrO+BjRV9q7HPlZ0Mbo8/xUXK/+llwfraZ4XHKlZnSa+ivws921nBtuFyMqYyZJzsYaGxJ/rd+zE7+V/537M8p/1v2N7vJ9Vr+tzzuS/53L8j/th0PmCrkf+vbEvK/t+9fY99b71T+V4EsKAAfuwB8Kwy7hNAQgxhjxceOnaR0xo8vE2+beLm2HwO/9rNQnrBdl6W/20T6hHLJUnClywAOFUeh+4xf8THZN9EWP7kXJ5tet9i+bSJ+4vOk5Wd8V9gpO00GM2aZgY6zis/U9BnmmX9bDpgch9tLCL4Oq3vyO430SfDlPt7PHIu5p3nnLbbTTqZjGHdaZsl7nBYONr1reT06Cf1mhlwea3VJ0NeZwf8+18x5xTnedcBnqgT2VYvr7L/ku67D08xDDiilBQXP7lD7oCm+hNszwnYZ3Po4wT46WJPjpE0S6fkKBzC2wn8J7HkyUFP64M0qBvTaJNxLZkX81nK/dR3YbyoEjX8+1uyHucKxLm2U+FhpmqmqZAb6puKb3L9/Luzj/Z7wGD1cg/7Tm8y2Kl3iOh7ovW6xj/6G8RJduSXqr8IwM6W1vba/6fC3s4YxibqCmauwfv3xnXCz0LKpnR1fX7c6tiP6RFp8PPVMf3sF58/YsRHyBfxTFiemic6r0G/2/p3MvWXKhwpy18fLME2RVdPxNHXRzu8wbRF+rv0ZX1u+FRw7cfHhTlifqCuUqHugcdbzPHgz4fXoZcX3nIdxx2WfhHwRVN0s8G37dPuZ13mzBsfT4YTvVXKPnYXbeZemNn+pqxbH358O3/NVmO5BrvcN53WfBz+etDjntwuvryV5pvR3P6zgfPhc+Hu7ybEyX3zeqWdEjguo2zzctR3kf9u0I+R/71b+9zLcrfxv23GSMfK/6SQgJfnfLttK/nd1If/bPpbfuU3+921Yff43PhbvQv73ItydkP+V/217nBT1DRTIggLwsQvA00bfqm6+TQUQQ1+I294otzODv5sT32DHSk6mMwhUDSDtrqAhOeQA6XZhB6DNLJJDNw7aNBDTAqtnofsMT48y3/m64PX6Dpb8atkwSpdovKwZ9Ii3z8+Qn3Ftr+Y6NGvYX0eZQYZQsf3Sxvr1Gpwb15lrYVXyP+2cHzWcI3XbcS/kZyT72dCRmCeDPRcttmWcAO5aSNnUqX1esf26zqT3PHNNaNvRehamLyiJP+fXwgHA+Nr8PtyNiM+B3YJ9OGYn9HeYNkGxmTmH286O82OCY7LvzHdDxEVoX2yZfvZVL4t3kuyrkmKiN2H6hNHHFu+5H9otZVnSxulaOFCSbL8YeXvuhHYz+ObiRYv+ysvkPrEZ/itE+bjYfpehXaFxl3vsFDPtLuMsrDaBGrfJ5sl2KykAmief/yxpU70P5cU53wfqQx6H6mWBpyh47Dvrf9016FXNz+KHCV6Gux3x9XXKBzLS++u7FX3/jYbr3FSxFfVxPq9gO+RmSrtu2Wbar9iWj1bwfT5Hx/XWCs6n3LZc1Syf78L0s43G7ZB1fFimS7xsuGfXFZd06YMMdZ8rjb2a61/XSTKq+u7fQ/lDhu/DzbHKs+QzzQve8zBUFzKvqm+XK4IaK7rORPgotOsDXC/6Dn8WfYnDxTH7tUWbKW6HvGj5eXMrCOyMvP8uCn6nbXFhm9n5Sq+vba5BUxSHVL3nm8JrVPw3Jyu8L8x63F/lf5tD/lf+d6r2uvxvdcj/Dhfyv+1C/rf9NU3+V/63KuR/a0KBLCgAn6IAPISbM+d9XtGFss8AdWmc9LzppEsujTk7wYcJB2ZKlyiZh7uVSNlOtmHJZ38+4XfcrxjEbhqg/p50Nt4tPvd1x89e1ZmKX2+v5u+uBjjvSzpyf5PfPa3423gf5mY3e1/QKclF+tRx3cycuU7N8zU6f9LBnfc1jfncTDNNhRNNg23vQ36WtKpBp+tkEGL53yVLH10PsN3rZgDfqzmOrztew+PXe77YzvH3+N7w9y8rri37Kzi2mn7vIqx+mc2u33Fe0CmfoujhYgXtkq6zZIWJBiz2w2qvt58r9sms5f583mewYMDB4otk39UN1r1YwbZvM2tZ6UzmT1tcO793/M5/C9pAm2H8otZ0UK/N+8RtoasWvztv+R57ybkxD90L7LoWuvd5rx8ruhZdJW24tGhgq7AfFS91GSdt0iL6w+TnTUU73zoOkMeFYQdh2iLa9z3fo26VhLrZylYxS/NYERfGxQ8NjVlkkC4B/XQNtsNZxbE7Cw8rXlRsh7rj4ajib148sG03q9gOZ2vw2Z6G/BLgY8RRxTXl8B7s47qxjPOC+0nX8f0pEvS5Y/cg5B/0Ko2DRdui9GHCn5nj5DT5ee6Yrhu32Mpc09u0l8eKKZLwy3jc8722ws38w8WiL9Dm/jhvcV+96ngP3gvTrKQRv89mwfXib8dzsWmccb9FO6rNtb9r4foQ158XLdr8F0Pt557jOM9Du3xhfEw/lPzvlyD/mwv53/x5NHbI/8r/rirkf9uF/G/3Y6vp9+R/+8ddzf+eTHR/XUV87rpPFMiCAvCpCsDTweMnK7yhfpvofb4O1Gm7GvDmPls0gF6saHD4quF94w7SKpeu7LK/SxulBxM2Gubh5tK4cQP/bcE+qnPcYRu9bNh+s4pG57zHNmizPO+HZN/8TAaVZzWDKiUFIVsNv5MWZfxt+P101sfjNRwAOE7++6zh9/9m7hd1v7/V4tzMdVZn4WbBxs/kb5sa1t9Cy+V3Gs7Vi8w1u+7Yetlhnx+HfsvZvg23l92+HuBcbXtsNRV0PQ+rm/GwT7xpGOC6Cqu/f79YtCWGaptsZO49XQeTvoZpCpy+rfC4ehLKlhxtGoi+bDqPJigAT2eimBdcSx6tYNu3KTJo084rHUA+7PidS4uDr0fepq97XIvbFC1e9Tz/04KaLrObboXVzIqyiqUI49mkHyXX9JL9Pa/5nZNkMHxW07d9lBkYr5t5811oLhaJ+1Bxgn5zgnvw8jg+7Xmt+ldzbKaJ17jPs6oZfYeOi2RfjVk4lW73dSoK/RRWk7Bbx6ia+fVRy995SJEb+/i0Rp8vnQV5rAevrpNryV1bWrqpH5YrRg7hZiHCVk37rMt2P53oXpreu/+0GLvYXbQZ5oVtjN+La0VdmyV+rZOadt28sG28UXH9erWCY2nKse4Quo/D5VbJ6DKW1/Uh1T59odcjb8umdtKPnt/hcKDP0bYPNOXDuel7PirobyzP92dDnUM9x3EOws0Curazzj+E/G98Tq9j/ncjyP+OdVzJ/zZvI/lf+V/53/pzVf53uHae/O949+9l/neo/OpY+d8x467mfxXIggLwXgXgxx0uWtdhmhla0tiesBEw1M3nPPnMrzINw4PFAOCXRcOxtPO2yplB/oT6J9f+hrvVWGvbwNwK0xSnxR2HZxXn4IeajsavkE8Yt30y76jh+27UDPL+Heg4LV0KLB2c+d7iXIqTY58LrkNpbCbXxni7fCzYx29C/1lwxjgvHicdmqpj/mNyTYg75Zs1r1/1RO/nin3T5HuLTuYQS3+lnau/NffMjYZj4KjjNThN6P+qGZj7UHG+PlvBdW1rhOvzOt1T/tZcK/s8HT3UIEBpG+Ni0UZ5vTif0uPjVfI35wNtv68T7aepZxbYDc2J0VlhO7xppoexC8Bzy/OWzGSytYJzerfFe263+N2dUL5Ea5fB5tIBtd0wfiFxl1lDz1t875MwXKI5nTW3TVJyyhnqd8Nq7291RUpNhdLxefy8YCC/TYJhe3FvOSu8V51FA9vLeByqix7jz/VjxO3attginbE4vUf8rjhe4uPoS7hfEbctxmqnvlphm6DLtaJv0vI+xE6LtuzOA99W6YNRu2v4GdOx3qELX2cV15L7FF9q9nHVLJ5pAe1Rj/Nw6PiRaWPkxjYfJ8fRi5Zth1ctr/nzlm2frYb++GbDe6zyvrs74Xu1WZnhTRh2NYM4MX/S4nraZszjbOR9etBiv3WZBa+07/6s5b23TbtrFfewNkVry+vBYMvMDzCO8z2UFeTPCsad5H/Lxzzkf9e/Xyn/2zwWIf8r/yv/mw/53/bXNfnf6UP+N39srVv+ty6OFciCAvA+BeD/Brhojp2s+Lmiju9Qs+M8C7eXsDlteQPu8qTq2PEuVM+oFDfw7kIS+qLlzXgWpkko/qrYz7PMIEA6QPam8HVPCj7HvGDbPK94zb8Dnq8lx/0s6cR8LDiH4s7+acN77IWymQ7TTlrp8fd0DQcA4s90Ufg3f5L/Pqn53b2G1zqtGBSo8jFzHExxL8sNAJyEspkl2jx9fVI4aPEm08FJO/+ziu3xa8TjaqflQMN1uFuztH2p+H7pbITv1mjQu6vTcHsJxWc9P9unia6BVQMhP8P4RVV9rjtpwdNm0x+MXACeuyduFAzyraLotc0A+2bLz1e6hGzTMqNtkg51rz/WDLltixeehvLZWPZrBk+7xpNwe+boNt/zeoLj8mSF7b55wXs/qdkvpUV0L0K7WeDrzocPIb90b+o63ExI5xIxP8M4MwPvdvyuBxXfI3eOf1vR2Mwq4lXonsRuew5eh3GTYEPEQ53Fuq5ddF1x7uzYPHfq2EnHuE4GfO1c8vzVPdzHVfeCqlmvcufOQct9NkZx4KOQn9F8I/N5/1Z8j9xS8stx067HZ/x6Lwr3RZoYj9smTwr+fr7C4+hkgvda7rvSIu55sh+Gmpk43i9ND93GY2pPW27Ts5G3Y9s+Y+n58L5lX/ei5efYbPG7q5gBvOr6tlXRx2ga6y6KAcZxNkP/B+Lkf8tD/nf9Q/637B4r/yv/K/9bHfK/5eM08r/yv1Uh/1vw9wpkQQF43wLwlx0uPrsjdsQ3ajr9Yyb/0vg+4E1oFpqXnLxebMu/i/f+tGggHC5shdvLFx2suKGTLtcaL2X4I0zzNOEQEXeev7a8ge9M0Eg4KWgYt13aax7Ki3JKl0b7k+nUnYXhEhc7hR2UeOD+SXKOpYNxs5pjYafh2lf1vr+T/35fcM1LlzdfpwGAq1C+pHyaGPhdsL12G/b1duZ6epm5fsZJoJJZbX4NfB4vz6mzzGBR073qeeF+jzvwJefUcc39pmlwYYoBgJL4GtZ7RsaqAch4RtHXyfY/XPHnPAi3l9Hbitob7xZtkO+LNslVaE6szwe61xfPbN0j/hS2MX+G4ZZvzQ08NBVKbDTc94va7yMXgB9XnM9NCdqplxcPof2s46X3vRBuJlc/1/zeZcu+04eWnzkeaBxjIGujxfG7E8qTa32WVC+5LqdthoPCff9zguNyeU6fh2njdYt+w7eK3y3tR6TnfGmhR8m+3Vncr0pnN6m7pm4OtG1/dTiW95LzJW1Tpttwo+I6ser2xZSD9kPEWVjtrHpi2P7FfEHh9/0534cqllyHWTSniMOKe/NGRRsoHquL74d7HbbtUAUEmw3tx9IZzD4trgWzgT9T6Th8rg0f95u+tehjvZ74ODoP0z0I+bPwvp62Iy/D8HmGNg8rxudL0z1nt2W/sk8f91HL7/qh8Pevou1eFZ9btqk3OvbNp1wBpemcf9wwFnLc580HGsd52XBN3Whx/Mr/lvVP50H+d11D/rfsc8j/yv/K/zafU/K/5edxScj/Dh/yv3cj/1vZflcgCwrA+xaAd73Rx0UGfWdq20xu8rmO/m7FIOGYT1G1HRRrM/DSdTaA92G9ZvhKZ2H5kWkI/V7jBlv6+bdbHhvHI32ukob4rOJ8eVfYaLkOzUUuRx0HZZe/P+QT4Om5v93wGd4m16l4gHyz4Dv8bNF52Uo+17eW2+1lWL+ljtLP87Ll331LBlS2WgyilSSCNpPXjAsO3zb8/XYYvsArfQL8X8dz56jg2L8uvLa9q7hGlDwVfzLScXXccruks1tshPWN35lt/GNNP3/bmYjj2Ot4bWiKtsWuXeJdqJ5Rrm5g4GvoXxwYzyzWZRbGeAC6uCBm5ALwqkLH3AwefQYCh4iuBeCzDud/38He9L5y0eHcvhj52nHaom09K3zNMZOG6SzUnws+zxSzpbZdAnTowep5h8HL7XBztpMu17Axk6hHi2v2dUHbejbC8dd2FrmdzGe4ziQTrjNtwFkYfub8dYzNMPzsvVcPZNsJcRcjbjP3HUfKrSKw+UC23azhHvIj3JwZrss9esjZu0ruybnChq8jtqPSe3SbBG48K+p2h2N6HlZTVHcUpuunPSp4r3QWyBcjfZY2D6TOWozxnI68PS86vP5Fy2OxpCiwbf5nFu5OAfhOy307yIMxA47jnIV+RShT53+rVmyS/11tyP+OEydB/jcXbfO/uQdy5H/b78u7lP99FOR/l9c2+d9pQ/63X6wy/7sb1j//+3/7TYEsKAAfogC867J5cSflY4fBtZNQv7RE3Y0yfgJwf6QbxRgDdXFjpktxxjys36w1s3Azibr8bPHyS+uYZEk70G87DuaP2Tg7bfi9nXBzCfY0GfK28HiqOh7bLE2UDqj8GmEAIB24qNt258n5Vhp1sz9UPQGeFsF16USVPKE7ZVx3HJA4qdgWvyq+727NtvjeYfttJ+dE3e8OuZ3jAYBfHTp885rPFCd1ms7Ft6H6ad3z0JzMHTtB1aVo7G1Y/6T9ZqY9lN4X12k2lKvQfXaOizDOU/ml972uEc8McdlwH6tbqvWkw7782PG+sJnZZ62WPh65AHxesT2b7v37YfrB7jZJ5lnolmRu2sez0C752nZ58RBuJj7GuFY2DdSlg7ZN2+80TFcEvZVpa80y7eopj80pZpRq244uaad2nY0tXcZ4d8Tz/W/yWc8Kjov5gPu05NqRni9Pktf4mLl2HFXcF9Z9xrW+8S0MkyzdyNzThRDrFydhmCRqet34ds+32yzkC42PMveLj8n19EloXxzV9gHLkn5F3T30LPmMf0e8/+02tBmboiq53OX4nXJ8cF3awmmbcYri36MWYxJbhefL0IWlVWNQj1v83dMW+3i3oK150uGY2WrZhl1Fe7cp55gWgS3jcoh+xYDjOI8r7gttxgpOgvxv25D/XZ9IHyaW/60eIyq9bsn/3vwMJx32ufyv/G8a8r/TTBAz1P1E/nfc+17XuIv53zj+b0xGgSwoAO9TAH42wI3+osWA00a4WTjwLzN422VGjTEHJpev/2zA1/zQY+BkzMHDvvE7Mzi7Th2auuOn7dNYV2G8JdufdTyud8LthEi8/Y8r/u5PzSBAl6Kck6TDMfT+jxMSudkFzqL37DIAsFnTOa1KhsRPCf7quP9ehLJlaVbhRcdz61e4ObtH7nd2agZZNju853bUAT5ruE4NWXB1nRzzbRv6VbMtxPfYqkKr45pO/1mH7znGfW8Z5x0HBR+F9ZohoW7ALE0GruMsKF2ftv44UjvkWZiuPdd2xtq/NdfGDwWDfI9D/1mZ9woHL27FyAXg1yG/fOq7hm19GFZbAL7Z4nhpM8hVMvtL6QxWs9C96KnTsdLh9Q9q7t8lbYd3of0SvENEWpDzbMJB8Kp231QRD8K3TaDvZ66BXQryNpJ75pAzOR4kg++xNzV/Fy/V2Se5e9xin+ZmtX6enGOPa+7ZT0P5Ms33JdLt1XY2vT7JfyHE9NH3IeC9sH6z7E0R8YozTzPX0A+ZPkr6d13azMcDtU9e1/zem4p7/FWmXTpUG+26R3sn/Zx92l5fJjyGxp5tO/depxVjA10eOOwTX1v019Ix3N1Mu3TMa89lx9ePj82mwoZ3obx/2+YBmzZj9ZthtQXghy379V/DAHmQgcdxLkO/2ahDkP/tEvK/69eHlP+V/83dW+R/5X9LQ/63LOR/1yPkf8tiXfK/8ec/UyALCsD7FIBvhWGWua5LBM/Cf0tM1DVO9ia+oHdprPwb8XW7NHIfh/WMdEA+vvEdrNHnPO35uc5GHNgYonBnNxnga0qOfE867SH0W24u955jDcqnSZS3FQ3xIfbBRub19pLrX58EzaM17Px3udZ8qdgme5ltvDFQEiO3z9PCjv0wXrFZruCo63nzPnOfSJ+Grytyugz9ZtW8DOPdV+sGZ5oiTqCN9ZRw6Pm5HofygrNVxuOeg6NDD36P9bpDthX3GgbZ34fbCcmNAd57MznXWx1TIxeAV/UhmpYPHTsZ3vR528wydtjxPX43tP+b2o99ll9/GsadKS83O9BmxbmxXXA9WcWsVschX1gyyJLdHe61UxQzbA5wDz0O1Un8J6FdgVR8XXvd87s9r/hcX1qcy2cD9FnPC/twOzWDyiHTbs4tu77K82dVkc5OO295D//X49ouhFhNHIbuD37MQ36VhYcQV5l25N/k3/aS/64q1msqJrjs2Y+L+wVnLY6HLxWft+9DUa873mM3FsdYVfL4uOPniceup5hZdRbGf5g0jrSA6s9A222o86dqm29X7OfNzDVojLxBPO75tMPflxb7XTec37879lnbPBA+C6sdOzhouQ0fDfF5Bx7HeZNc1zZ7bhP5326vK/87fcj/3gz537J9MHb+93FYv/xvl9og+V/536b2o/zvakP+t32sKv+b9iG2FMiCAvA+BeAhDDML+EZmEOBdTYNyPmBn8DBMN9PdyzW4Id2FZZ4fZ26M6/TU3tEAnYBPI32ngzD80nZNHYVlQudnMjC33G8XA1wTxhgoqTqu0sHWLufMccVr72X+/Sw5nvoeF7NFMmFjsW92F/+7v/jf5b8fLP53a/G59hbXw73wX+LpSfJve4vfjf92I3nt3ejft3teZ3Lb5Czz872Kvztuuc1y+/xRxWuPfTx2nRXzIvp88XH1c/HznZYDe11jf8SB2+Xrfhpg8O8orEfk7nXrPFCfO2em6kTn4mWYbmasoQq+dsPtopLYu4q28RBtqlYxUQH4dk0bILec91VYbRJ3r8Xvti0i+d7Q7nhS2C456bmNuhRIdhmQSq8n/woHvtahb5BbwniqJebTa+rJxO/XJ96H5uTRZeG5E1+fv7X8HBtJ3yV3/5213Kd9ZpqN//5Z4WB6er58Sl5nI9ycGWmZ3Omy1Ox9ifMOx/KrcHuWOiHE3Yl0dq1XHe575w9sm8X3ll9R/yW+n6TFLZ9q2nJ198Q+M3lttrymb2Xa0VVFND873CO/hXb5hec14zOx92vShiuJk4nfb6uiLb7qJdSbxg7r+j6z5HcejfD55gP1FU8Kx4yeNPz8e8v3f97i8++teOwgdyzu1LTFt8P6FYCHMMxYZZf87+5A+0P+d/1C/rd7yP+Wh/yv/G+u3VHXzpL/LQv53+59A/nf9nEX878HYbr8b0ivoQpkQQF43wLwzYEGpQ4bBjznYbyZluJE9JeRbx5jdfZKZpp7HNZ3+ZO6xsW6NYiG6AQ8HWlfzMO4S6Ydh/rZGHKz1XQdiPg2cocrvnb9qdjHbZa2rDp+H1cM8qbvFS+N8yOIHxXbJt1uOxXXuK77a6Pi3IxnEhpj5qT4vPrW8TX2Q35WzS5L+w31feYjXX+fDrSt123A+y4M0qf7ouS+/GuCQaExkjjxbBTvR9qOhw2DAX0HHuJrV+tl+UYsAN9sOA/TNsRGRRtjqnMl7qdstzguP/Y4pr833K8OC9qDXZeNezLyPS+esfgqs23jIqPzmvNyN6w+foX+M7j02YZTLJX8veXxXxrbi/bedcM18LTmeD9r2R/eq7jmzsP/klfb4b8CwYuW15pZj32yVfBe6cDwVnIs/Ej+O90+y20+1mxGdyHSMYambfB1wMF4IcTqYqPnuT97gNvsa+benxZmxPeXH8l/bxVeP9s+bFXVr297n75Y3Ovje39V+6Dk4c9foXkm8sNwczbRqjGaHyO0t7oW2vYZa1lFm3iqlXiaIu7LpHmm80xfJt5HV6H7kutt++FdVza4CM3jfYcN5+f3Ht/xY4u/3Q7Tr+CSy2n9ja6D+4VjIZ374SOM48QP6/wZaFxF/rcs5H9XE/K/8r9tjl/5324h/9s+5H/bb+tVh/zvcJ9D/jcfj9JrlwJZUADetwA8HbzqEx8ynf6pntD6O+KA0JiDTd9C+dKaV2G82fzGiiGWxRmrkd4nATzGDBQbEw+UvAplS0AN0bBbPvE5dMcr7lgeZd43bji1TcDkBmPS/R4P4n0Nd2eAbuoOxtdM5yH3BHjXTuesYp8v4yj0K+ZrGoj6NNI5U+XVBPvucRinWKbL8t1118rrNTnGx1rucMyYF37mnQEGt+o6z2MUJaav/XeibXqUGQz4MNCx3mlgacQC8DehLOn5PVTPQjPljIy5GXD+LI7pz4tr3u5iG89Cvxm0m2YBL5lhZ4h71pjXpfPMNk1nyjrJnAdxn2qdlnJ8M3FfZWfC/lH8Xr8m+F4fG87560w7pmq2oDj2Qz6Jednwfm2XHe167/jcsC/T6/l2pr/8N9PXiGcWSfuyDzWeFZ47p3e0fSaEqI6rwnZEfI149oC3V9pnfldxj9kL/xtTj6+X26GsCHz5888tPlvXMfyzhnv+VcjPmncdqoub0lkd43gV6h90u1q0fXZG3pdxQn5ngmNmivfKvec6LaF+mmm3xXmvk+T3X07U1x1iNa2SAuyLUD3m1mf275CMmSz737uLPvnnRR/9T8W5PEWcN5zzTcXvvY/nEcZxZmG4hyLlf9uH/O+0If97sx3zkPK/bcfN50H+d6h23Nj53+0g/zt0yP9221/yv+1C/rf8GDsv7QsACsBLBgvimT2eDngzXGVnc3PE1x6zU1qybZ+HuxWnazKgezFwA3ro4+H3Cs+dD2GcwqztkE+8HIbhnpDMnT+5J4/bdjhygzzpLB/xIEG6XJO4uaxc2rnPzTAwxL6qe9p8qM7ibHEM5xKBfTsxVYmGDyvYf8v3/j3Caw45gHmxouM7LRg8vWPnZ+myu2MOtow1cLK54kGZodrCJ5nrQKt754gF4E2D3vOKa9nbxc9fhP4zl5XGbuHgatVSqX2Ogb8Nba6mv++zHGxcJDl0AjOdFfJ3Qdv7MKxPQrBpcHnsmZVzs46PNRv6KguGD8PNmTiq+hqPw81kSnzd/tzj/L3quC/j93zXcjv/bDi2cjOkXkbtmTi5eJTsu3jWu4PwsOOq4fo2D9M/aCSEmCbi/vK84t7j4Y//Ir6nvE/amEfJPeWiou1bMhP4z5b9xbgQ/XOH7/U1ND/8Vedzxf3k06JNct7w91/CdDMRT9Uvr+ozjf3w4New3qt0/Kvoy1SNQf1uaPMN0bYe4uGWphmsQ6gfi/zbs39x2eP8HXsFqXglrReLf3sbqme7rtt2nfuUA4/jzMLtvM/Jmox59e0HyP+uT8j/loX873Dnj/zveoT8b7/+rPxvdcj/9g/532n6iX3iaa7vqEAWFIAPUQAed476XuC/rLATkz7NPuQSHNthvIRrPKD+p8fg3DrHhzDMUnNdIx5c/DzwDX5v4Nc7WfG+imcleDrA622G6mVSL0K/4qZ0250lgwJnPQeJ0+KPqln5fgZPfzdtw5+herapENotAZrGbnIMxPeyswH3zX4ykJh2/oYYeI4b/N9WvO9OBj6uh545Iy7QulzB9vmz4gGaIc/P/YLvOHTy8iCM8/T3mG3Bttu177K015lB5uM2LzBiAfjyM50XtPuWs3NUvcbY986L5J7zNeQH8HO6toPiQcp0hqe4GHSz4RjaGPAYWtUAXm67boX1jD8TXTuW+yUunhgjQfosDPMwwVBxGPoVbFXNKH6xuOY8DsMVD1223HZ1/Y2m5bDjWVffJufWMnk2C91mNL+vsV0z2C4xK8T9j7TQoOqau21T3RgPmYWbs4DFD2jGq1Gk8TjUJzh3W7Tp90fow28sPuOHRZugqX3f5YGywzXYl/G2G2Nm+7jA4W8Yf8a9uG3zZ03Pn63QfqbUKQpIrwc4Z+o+42ZNfzSeIbBrceXTgvb9sg38NdwcSxy7AKiuAOZRKCvUOu+7nwYexznObFv53+Y+hvxv+5D/LX+9kxXvK/nf26+7nDVa/rf7NmzK/74L8r9pO0j+tz7kf4c7P+V/x9muQ+V/L9r0BQAF4KWDBTsDdXAPV9wQ3gvjPfUzZhHFt4YO5VVYj+VOhrghvpv4fePB/x8jfJ8hZq/89EA6kE9CdeHH5x4NtXiA6XHILwvbJWGTzmoSD/Y+yryHIoPb8TOzndLtGEK/p2gPM+9xFm4mKrt20GahevbJqzD+zLXrct3+NMC5P8YMMT/C6pYDexfu/nX7uqa9tDfyYNRYbaqrMPwAfdfzpk+hQDxA8iK57hTfK0csAC+5NjS1x+PBmvkE+6MkQR1/pvOB3ve65mefGwa1+0b8WkPPlva+8HPOQvPDAOsS8Wd9PcEx+Sz8L0k5H/G7XK7htj5YtM1KCsKvF/4u9st+mGaWyNJ2y07N710X3JP+RN/zR7j9cMpRsp02gkjHT3bCzWKlVc46J4SYJtLZuDbDuEsX39XYSNrkR+F2IeCP6P9XFWztFbZtdwa6tw713fcXbYe/UXuipOD7Q1jP1Tbi4rahE93zqN34bIL99DqsNmlfGunY76zwGH8/8OcYul9X91qfC9u2feK85f5/NcExOS/4TCUF/r1zPAOO48ySzxyPLcn/5kP+d5hri/zvCNeGOxJ3Lf97GuR/+0bb/O/fnvcd+d9xrtvyv7dD/nc921T3Mf+706YvACgAbzNYcDnAxThONq8qORk/QTfkcoXxk9pbI94w0sbEdhhvCfdV3BBPVtT5Px1xfy3Pm92er3UaHk5ULTt2Hf6bnWLWY1+/GmgAIG6A7Yabs2bkBjJE2bkSb7vjcDOR0WUAOjcA8KpHx3C2+FxVycEPD2jfnfY8vncrtuNYn3HKQYCTe3Dux+fOdmGbZJ3bU7/CsDOYdIm4yKJPIvs6aRfEA5rFyeQJCsDrrtlHBX2C52HY5Vnr+gQl+2N/wGMzbkOks/7+rrhmbY1w7o012DZrse/i+/zfsN5xPvK1fSs5Jt+O9H5/7uA96jDcTByt+liZFbYvTit+J27/1M149TXcfPAkLQCPr2PPgsjdi9K25nObRogHEc9DftZYYzM341nFPeU6uff8W9yTStrJ1w19l7o26ToU/MaTPfwMd2usfazZVeMZ4Wdh/JV7hnrodspjpWnM/9WIx/jQfbq61ZmW7/U7+ffHYbjZkbdCu9V2ZiOP9bwqaEfGYz1HheMAnWLAcZz3mTGJ0yD/W3psyv92/34nE76n/O/6hvzvwxubkf+9eyH/Wx0nQf533dpT9zH/e9m2LwAoAG8zWBB3NPs8NbMOS03HidQXI3Uoh464ERwX91zekw5GvCzTFHGZNGC+jXQcpO9z0fKmP9YyKHclZqF+ibCdDteei4oOYZ/r2e9we+nbfyMNNt63+FWz3R6H/xXCdb3Gvao4dtq+5k6oX+Jr9gD3XdflL2eZbXk5Ukf9W+Z9poizcPdnZgkV2+19GG/W4DDScRDPZPR1hdtziCVb9yraBfG1dG+kvkDbffit8PfqZpGYh/GSh21nGB86sT6vOB7iNv9mcu0cevDtURhvVoQ2fZS4b3ZyR+57Y8xWns6otz1CPy+eCflLEH0iHij/03CdeV/RV3zU4pi4yrQ/x5rd7j5Erm82s1mEeHDjSbkxBnEzriruLem953OLduV1Rf8xF/GDaYd2R6/4UtGPGKrftJ389+cRvsOjcDfGwU9ajjGMNSa1N0L/pKrttFkzFjT06l1t+97zME5+bKPwu5XO3vstjFwAXjjWEx83vyr6u/K/9cem/G/3bSf/ezPkf+V/73vI/97dkP+tDvnf/u8p/9vcv9seoy8AKADPDaZcD3Bh/7Tim1o8iL0zwoV9e8QGRTwAN+ag65RxMWHj7HW4PavN7xFe+zgzeNN2wKFuCZaHFoeheomwk4IO2IeajmbX5Te/Jvu76vVF2X0hdTxAo/19zes3Pa09CzeTOmkiVHKy/RKU3zLbctmJjPf364E+3+9we8a31xNsl8tosOkuR1qMGBdRjDFgHw8qDZUo2gnrUyA3xJKeVQmTzagt9TuEsLGiAvC4IPJNw+/+LdgeYxQ9h3BzBvKSNvvuCP2G+P73u+LfX9XcL4cqYBorgbnTchvHM0xuhfWNMZd9zh3rQxdEXQTt0yEj7gu8TH62kZwDs+R8O+rZjo2voRt2RePxbhsJ8TAjvhZf2ByN2+hv6DduFrexrxf3vu2aa/HLsB6J2vsUQx/vhzXt0zHak2O2tYeKeNa6klnKt0fqS4YwfAHF45r9+6ri33+PcDzEfcndltv4aITt2/QgYekqRW/69u8GGOfZiPbZRbj9sMgQBU3yv91D/neYkP+9myH/e//bp/K/dy/kf/Mh/9st5H/L2wXzMfoCgALwNOKnTvZ63hRXfRGehXFmgxqzwxZ/5suk4bx3xxsZ5xMdF7vJNrwasJHWlFh6nmn4PhtwsPOhxCz8t+xoVafuReHA3xDLNsWzn1R9plO7rDGqnvKPt2nX2Ys+1HTgq+JFzfH1Npg9sOqaWjeY/iyzLZ/XDAYPVahzEe3vywmvqctrzfkd3797SYf1Mow7i2bbAaVVtfX6fr/LAfZHboDkSTzQtaIC8DaD36XLH8eFJD8HHni+Gun3S+NrxTX0vOJcGCPBMFayPIT2BSh3Yabex2H8Ao7vmX/7OfC+fhHEUHFd0V59npyr8e+VLkV5UNMmvQuz5q9DmP1bCONHCjOa46TgflM669vTcLsoNTcGsBlWs1z3fY94PGuI4sSfmXPoexj/AdLHd+CaUvr9x3oA8ygMX4ha199ctmXPK/bZ0A9xXLXcblcDb+efLfrJba6TvfrzA4zzxMWrTzJvERc4y//W9//kf9uF/G/9fU/+9+Z5IP97v0L+9+6G/G/9tUb+t9t2k/9t3h97Y/QFAAXguZj37Kh9DOsz+L4Zhi+iOAzjPgX+NhmkuS8zWk0xALCdaQhcDPi+pTMo/kg+x3VFw3nohtB9jM1kQDZ2lmkgbVT87s8B9nvV4IIoi6pOet9zoOr42MgMcJ/VHB+bdlHROZAbyLxOtuePwmNhiGtfPMibdgbHXFbxvgwAbFS0Od6OfI8+HOG6sg7n8PKzfBzgeG5qp/8LIcwmLgC/7LC96xKPccSzR/SdHeBVy+vAkzDuEsa5NkNupr3NloPZbWI+UrslHlB/VvD7W5k28ps17OeUzvDWJrYqBqn/DnhPHHO56occVYPNcWI47ic8b/HaJQXgQgghxFhjMl0KwEO4WQB1FW4XwK5bova+7ssh249xuzcuBBly5Z6SFaJWNS7yJtwe2yr57nExzIuR9vN8oNfLjWtvZt7vsKEvO1TstxgvCOHmmNKrAd+7aRbfJy23Qdyvb10c0nOMZ1Z43PTNl8n/9gv53+4h/3v/oin/u5+5Z8v/3p2+xpT5370g/zvEOZCG/O/dDvnfca5zffO/8zH6AoAC8KqIk9NdZj3bXbOGcTxbwsXAF/ixlrO6voedjL/RTe1o0bh4vmgE7IVhkgG5xv/pQA3NeAm/kllKNsLNYptlQ3FW0egSzfEos03jmRRnmX01xFI2r0J1guzMbimOs5rt+Grg132z+Nks3Jy5KDZfHFOiOXKD0bNoYDfepiWD1Y8z+6rv/fK0YhCwb8wW96jDxT3r7eIetrwW/b0H+/dfZtB6jLgcuE0TFxkcrdm27DIDQTwrzFZDO315/H0NIWxOVAAen7cvO5yj847tuCna6UMn1uv6Rj8z77u8Bx4nx/Ty/38Z4DPESdGhlmk+zLRzS+JLxX35OoTwbk3O5dcDX69e1Nybng/0XvExsx/EmIPYV5lrR9d2zU6oL8bbs+mFEEIMFHsN95y2OYA3FffCEG4W0Gzb9IPH/oB94aoH2Epn4uzyXq/XZDu+C/kcTJs+WDouNlSxQ7y8+BDFDl8q+prHi5+/yvRJfobxZ1mct+wLDTGu1HbccB7aj5W9DB1nu+8xvrMZ/rcC2bxgXEn+t+x6Jf9bHvK/8r99Q/73bof8790N+V/53yFC/rc+ivK/CmRBAfhYs/71eSrvWxhv2eyuES8RczLA6x2HcZ842sh0bu56nIfbSYFS1+F/M8qcLxr8F4vGxHX089xx93WABkfp7Am5yCVYvoUQ/gRPEPeJ9zXHytPMv18OtP9TZjFa/Xa8zLze01CdxHlvV/Tq2PxJ7vNdC5TmA+3/3FK0cUfqKrpPXC7uHWeLe8lF9PO296V5uB9PgIfMINkYM87ExafHA7zeSei/xOPQsRPKZ5CqG8yqvV8t2vDxQPfziQrAu85I/axFe2eIZeJftWxfvQ7jzG6XRjw70H5yHZwn97PrpO08VOHMn4HbL7l7QZs4qriHx/frVc6AFd/3+sS7UD+T4PZAfYKxH2QQN4v1cwmmzz3vHam/NrkQQoiB428YrgA8LO59uQKdLqtiiO5jKkO0IdP+RrpyT98HNddhHHwjVI8nL/viRx23X5+xgDRmA/ZF0v7GecX4Q9o3jR8y+DHiPomPs9ctt3nXYrJ4DHCzxfs9a/k+V12O+R7jO3Ff5U3BmM9lkP+ti+Mg/9s25H/lf4cM+d+7F/K/dzvkf+V/+4T8b3kf5GqMvgCgALzpIrTf4aZ+WHGTXJfB3riI4mjAxtBYT4DGBSz3Ifl7GTWaLjs0tkqljftPA3S0h3hq7bji834Mou9g2Z/CY6NP5AauFGW0j78VHakhrsV1/oS7v4ziquNjxbY9HmDfXQ7wGp8KBwmHcBldEy7v2Xn5aqT3OBtw0Due2WddBmCeVxwrpbN/xcmC/ZIBgOgYfDFBAfivngN2y78tmXUjbi+d9Bho/jvhdajL/WoWbi8lnWsbDj2jxRBLo6aDVucDfMadcHNWhzS58zFMn1j+OsBA9e/ke8wajo2uM+v9CBKLU8XvkJ/ttGufbjNINAohhJgu6gozuha4fay4N/62uSfrX3Qt0G2axXcWbhZM/B7guPs68TbaWRyjVYUfFz37Gf+SPtEQM+r9HLg9mOtTfqzoiz7JXCfGjrZ5l789ts9JaDee+ajHdoi346/SP+oxvrNcdWou/yv/u6KQ/5X/HSPkf+9WyP/e3ZD/lf/tE/K/9dE6/wsoAB+j6OOqReMsnfEjXTLnOqzHko/xYF/fWf5yS6KMeVO+LwMAJY2lnfC/JVfeL46v88WxeLUwD/97Cnx5rOZminjbcxvGHfchlrz8Ex2H10EMGQeheoaB6wFeO31NHcpuAzbpdjwY8LqeDiwc2OSj3EOvwzCzEL0YYCBh+fdvMz9bzux7Ff739Hd6Hzlf3GPeh/8tSVmS/GtzT1v3GHtQc8glL7fC+EuVtYntzDUobQOXzAg7L21zR+34/ei9v45YAB7f/772PMZKrxtxwXmbpRp/tmzzxbNZbE58vl0m/121BFw8W9sQSceTMFwxQTzQNWTb6CDULxv6eQX7q8v18TqUJzvaLjUfR1xA/C2IqccUus78ndt/QyVYhBBCiLo4DsMWgIdwOy9gvHOa6Nuf+VLYf5r33LdT5zc2Q352+rhfNcR44UZFn6hPxEXDJwN8xrhftV0xtrKTfPbLFeyvtv2ZLg82x8XcpQXZfWfwjR8qLjrmOo7tfI3Oz/0WYz7zIP9bF/K/7UL+93/XDfnfcUL+d/1D/vduh/xvt3vauof8b/cYOv/buLqyAllQAD5mAfij0Lzs+CzT4N7I3CCHHLga6kY3RAN+7KfAhxo8XIe4CKtZlnyomRquBvo858ES7WPHLDMouTnwtePSZu49GDjUtW0z09g2Y+I4Ed/vh3ryNl6+ceyZhcfYFhf3aABgrAGzoZ7+3gjTzkLVFCc194WNzIDkrGYQYfl7j9sMAGTudTsD9wWG2uZdlmNtOwtu3GZrmzQ+nfC4eZEMiMUzz1Vto3gp48MBz/k+s4CnswWOdR3ZDPnZY+LZDrdG3F9fC/rDdcdi6YyM8x5t1utg9u9V9DWW2/3LgOekojkhhBBTRa6Qom98Cc2rnojx+vNt2w+bod349I/QbaWSuL875uzfW5nPmM7iOfRDpAcVfaLdHq/5c8BzMs4rfag5di4q+qgvJjyOT0P3h7nbjhd0GZf4OsA5WpSLbDmms5O8/ueWYz6Pg/xv6WuNlf89CPK/fUP+92GOycj/rm/I/97diO/38r/3L/97ONLry/+W538bj2MFsqAAPIy87Pt1TUclHWCougnuZwbddlZ4wd4esFP3Loy/RPOQy5atMs4H7kiXxtMejYUhZ7w4yDQUdFLGj60Bt/Np8PT3EBE3jIcqupuFcQvAxP+2czqAM0SxX5+BteXfPp14W1yF9VqCqmscjdyhjgfS3w04WLTKWYV2Mu3aqmW7Lgrav/M27aNMez4diDgfsC/wb6Btvtnh/tk2CdN2oOksrG4wKR5M/RHKlsW8HrDPcTLAa6VF/cv//33kc+80VBd1/Brh2jDLvM+7FufNm8L3iQsYXrfYL8dh/Id4xPhhlikhhBCrHJfxINndjni8+bhFG/d1aP8A7ZsWx8y7zDE29Dj4dri5elTqNIybg/pe0SfqWiw85Ozf8WtdF/RL077pfIVt4rMRfr9L8VF8ndzseZwWX2tbjOecJ6970jH/W7cKtPyv/G+bkP+V/11FyP+udz9D/vduhfzv7faR/G95n0P+tz7/W/TAtgJZUAA+dgH4UUWDNx3we1vwWumA3N8VXryfh/bL0Tc1PsaaPfB6RR3noeMsrGZGs65P0cdPjr8eaPBj6aV+xJ2N1zqagw3MvLYZ7my8TK5p5wOcV12f5F5V4dvy3nx2x/fl1cj35razOFVFvOzu8xVur3Qm4pJlg9+G6oLQeEC0KNGTac8vB0DTWfwe9ewLXIVhE3ddZp1+XPh32x3abMvf/7KC4ygeGPsebi8h1/Q3857v/yV5z089roGnyWDXVP2V7eS6MGYx+EXFe3ytOV7b3s9yr3+1uH7MCv7urvcTH3q0XTZSCCGEGCLSmRPF3e/X/2vog7xNfrfL/n+U/F26itXXitcfava8pqLvP2G6goGr5Lud9hhf+ZR8j7791HloLlpNly//HsYvdC3tp5ZEPJZYt89/hharrlX8Xd/YKe27FYzjpOfg9WJMaCb/eyPkf6cP+V/53/sQ8r/DhPzv3Q75X/nf0pD/HTn/CygAH7oAPL7JzSs6M22ehNzLDMztrugi/nOgDtmHMO5g+divP1WchtUMAGx23H5DFFSkA3Jz/QYhxD2Keehe7FbVEe16rd6c+LunxY93NeqWA16X148HnH6uaDvtZtqvey3+fqNi0Gzetm3U0Lb/GG4nAmcd+gJx0v7tQNvwW8dzPB782R7o+vFnDdrWP0P7wounAw165mbRvg7lywDOMufBpxVu05Ll3vcGOG7PMoOAy+vSi9B9trOTpK/wr2L/pPv8d1iPWTHEcPdKxXdCCCHcg0SXiB+I/Z387CDcflg41/Y8afF+6axoLyr6N3/DzZWXvnX8fnsV7fB45uqtFZ4/n6LP2baA+rBi//QZa4qLIZ+2uAasetwl/jx/Wv7+VcG58afjZ/k20HeLi0O+th3zWRxT6bHyUf63eNxF/nf8kP+V/xVC3K+YB/lf+d/xX1/+t6AvACgAH7IA/KhiMOiyx4U0nWXkIqxmZoGrjhfyqhvcjxE+49YKGzhDxq8VDQDsdGhUnoX+M16ky+R46lsIcR/j5UBtg7igsM1T1ataWnQ5APDrDu+7eIB8jGTpj9A/gREnjlYxE84s3J79t8/srJcVberiZV4L2/fp4Nz33N8WbPMhl7jr056Nk5xp4vFZaF8EO9Sy2kMNkLUpvLkeoI0aL2F4FvKzZ9ddEw4zn/dJWI+E5XaoLq5fJv33O/RX58nP6mYfb7NfNjL9yNlie85DdYHL44H65GI9YrY4piwxLIQQYurYWNyDZjbFnY+4r/k4VD8gOV+0NWeZfnubtsisoc0dx7xDf3q/oc39M6z+IcjlZ3mS+bfDhr5xbhbzs/C/wtuu4x/xfrlu8R3W5WGQk5afIy7wflbT12qbjxprvCwurN4rGfNZxPfMeSz/2278Q/53/JD/FUKI+xfyv3c35H/Ljss7lf8FFIAPMQAQ3+iGfFJoI3MBfLmCC3vXp9n7DE51HWC4y0vmjL2NSvZx2wGDjx3ebz/cXr5dIkUIcZ9jFm4vI7zf4XU+dujQr2p52nUpIO0Trydqu3TdRmk7cep9/DLTTh2iOO9D6JFgbdHOzyXwjgr6Al0TpG2OibZP8m/XDAS1nWXne1ifmZWehPYzrcXnxWnP/fAt+hxVswJeZgaoLjPHyEZYvxmrNkN9MfhZqJ6J7E3Nefo45Avnu3z3ktlPdjP32NgrzRAhhBBCiAcfr2rai1ehfgbePkn3qnb245rfeVPT7j0L9UXf61QcmRsnuA754pijUF0QcB3+V0TedeWsZZy2HL9I+0tP1mi7fi/8/XnFNov7UG0fFvg5Yv/2uu61247rDJj/Td9H/vdmnAT531Vvo5J9XBLyv0II0f46K/9790L+tz6myv+2yrMqkAUF4FMVgO+G24UBXwe6GL/IXAg3J264DFHs0riEW4+4Cqt5enrI+BpWVxjS5sbd51hIl8d7oV8ghHhAkd7Pu8wefN3iXrHKgsMx7/lTxXJbj/Fk9RD3/CFmOu4Sm5k27xD381myXZZtjVZL4XZo76ezpl2EEGYVfYE42TxGW7xPMjuedXqZMLzo8HpjztrUp43f5jj/FPrNflE3Q9q3UF1w8S85N95X9KfWMbZCCF9CfTH4cjawZxXft85VqJ/lr+mYPij4/e1we6bA8yCEEEIIIcR/kY5L/wplha8HoWzm6qo27VVhm/k60xfZC/VF31/CODPWDRG5ftz7Fn2Jb6F+hau2ERc1fmoxTrHKWfdy0WU2wXi8I4SbBR2HPfbttxG+32bd6y/GanKzEf6R/+0c8r/ThPyvEELc75D/vVsh/1vdFr83+V9AAXjXAYDcxbhusKpLDLnEQts4zAwUTTE4VRrPw3oXVZTEKmdcLG1AxLNktBmEyj31bQlvIcRDjI3Q72nwOBHSNLvtKgsO285ItI6x/A7PR3ztrkW2cZvwcMJtkluidohzIldU+7vLi3Vs829l2vCvawbUTkbavrs9B3XiGdPi5HbpzFQf1rQ93SXx1GfW6ZKl/zZCCO9CfdHCXsf29jpEXTF4qS+h+yxd8f1r3vFzK/4WQgghhBBpnCft1dKY92jPv65oI/dpZ697VI1H7YX6Avh3oT5nsDVAP6/t316vaR+5a18/Hiu47Llvd0f6fiehumD1dea42Zow//s7yP9Whfxvfcj/CiHE/Q/537sT8r+3Y8r8b6eH+hTIggLwqQvAlwNR3zMXsh+hf8L/MHNx3Jnooh8PvHRZ+iluiLwf8WZ6eEcbGidhdU+xVxWqVHXi2ww+pbOUPNP+F0KI8DTcnl21SyesbvBgb4UDAMsE2ckd3T+HI267eMarLu3CeCm4qbbvTrhd6Nq3vTULN5ND8aBR5xnMerb9c8uaLT/L1UTnUy4R/jf8N+vcVse/b/vef+7BNTYupn/Z8rjssp83wn9Ltf8NzQXgB3doO24srjklM31f13zntkuldznf4m1/GYQQQgghhMjHZdLXattfajtL3JNQXQxd2s7+GO5WMd1BaC4A/7voQ7X9Xl3GU+K+/u49OIb/9Ojvtxkr2Frsy789xxr6jI1cRZ8lff+X8r+DxkmQ/51i+973/O9TzQwhhLixao387/qF/O/NeBD5X0ABeBjgwnaSubD9GmDALu1UTVWoET9x9KjD3/8c8Ybaa8bINYh1WALsccHvlA5QHCTH6DzcjRkPhRBiqpiFm7NItSkMLFkK7HGwBFjX+D1Be+Vnh799FIZ9+rok/vQYrMrFxqItnLaPPw/RThig/Z9bSjieAed45O1dOiPc1WLfvF8MxmwsPvuHcHsmqpJ4G9otCXsX4qLDeTzEdbNqgG7572/u6PbcCP8tlR4fg6/CzWKAqm3Rpt/4ucP5djngNUoIIYQQQtz/iHMrpQ8PHoduxXGPCtrLfxdt6/hByE93uG/2puI7nwzY33rc4W8u7snxG69Q9rbwb9KZ9z4sxhA2FmMK7xdjDFdhPWaij8+303B7NsLZmuR/Pwf53zjkf6tD/lcIIR5WyP+ub8j//i+myv+ehDXI/wIKwIeKXDHHac8LXW7JvMcT3tSblkZv+vsPA3+u83C3lwH7tgYNtcOChlDJPk8H5d4GIYQQVfE20z5oinjmm6qB7zGfYi69r3y7o/tk+fnPB37dDz32STrb0djxONPO3Os54HUaRk4aDtgPOAgDLUvWMjYr3rfvMuHX4X8J3rpj/r4Vz7Zdbu/9AOfYcmD3qmLg9vcd36bpMVS3FHPbWfb2Wh6Ls7CapLgQQgghhLj7kSa7S/I0Zx36x7sF7eXnDW3uuxa/K/rQy+Li+QB9vNIZhn+Eu50zKjkWq/pKHwYcT0j/bXOC75h73wP538nGUeR/hw35XyGEeJgh/7t+If/7wPO/gALwoeJTyC/r3mfAJH16f+wngjZ63oD+jnTzemQAoHdD53XD/v7U8Dq7YXVL1AkhxF2O3BJLTQVzcZsiN7PMawMAvT//o5Fe92+Pv51ihuZ0Buw++3Ez5JcL/jjGBx+hL/BtxAGhusgtJ7y9GNj7EW7OeFyl7nfm4b9Z2bbDzWVeN8P9iuuknbtsnx5V/P6P0L/Y/1PFtXd5Xl3ds228X/F9Zy3vQbOWfcyDKa4pQgghhBDiXsfH0H5WvrZF46Hm90uWd7+LsSz0vqj4vp96vPayj1f1kO9R9DvxuNj1PdvGm8nxs73o4887jhHEv/NjMfawHfLLtk8VccHvtxDCXcj/fgzyv/K/zftx6pD/FUKI1Yb873qF/O/4+d9PY3xwBbKgAHzdBgCW8bJiIGCjx8U1XZ7teMTPv91j8CxO7j8b8DPNRrxhTxGf1qCh9qrmZ037+Xe4vYygEEKIdvEhuZY2zRRbtxTYqzW4r3y6g/sgTigMOevWsx6vG+/n7RG/+3Fy/F2F7kmqjYqO//Mxd95IfYFZ+C/JubWC43Ge6S9UxVbUl4iPk73MoE7VrF73LbYKvvfZYhvFyzL2Wb5wp+La+z3cz5nn4mv+TtI/bXPNi/uyTefa4wn7vUIIIYQQ4n5H2g9ummF3K+kzN0Wcs9gs6Dfcp/7B94J+Q9v4Gv73UPNs0Zc7K+j3bd3D7Vwyu/dFuDmb33KsYKNhm6TjOfMV9ee/x/3JO5T/fR7kf+V/b4b8rxBCCPnf1Yf877j535dj7jwFsqAAfF0HAJbxOuSLELoOBLwLt5/Yn+Kzt11u+2KkRskU3/s+DwCkM+f9LGhwHA7YWBBCCJEf1K+arTYekP+Z/OyjAYBOcTlyG6XtTD3xstSvJ/re/xZtyq4d/1zy9fUUO+8O9gVK4jCzPZ92fK3txUDj1YCvue6RzixdugT2EOf7XsUA232L3PfdbfF946Uwjxt+N32QWr9DCCGEEEL0jc3QLnEdt+3ftmgvxzP97T2A/sHxCN+3pC+X9vlm9/S4fZr57leLPv/2gK95uC5fWP5X/jfI//bZbl3yv0dB/lcIIYbud1wVtrXkf4cP+V/5X0AB+EoGa85Dt5kJNsPt2QLfjPS5f3e8sG8lA3JDdRi/3uGB0w8r/OzLQdFvFfvoZ0GjpHTAWwghRFm8Ta6xVYPt8WBt3G74FlY3q+9dng1k+dm/DvR6m+Fm8rFN2y5Otvwe6fu+CbdnderSLtsKN5fnXcnMvPe0ADzXzl2e26XH024I4STkC7+7JPPuYsTn4XLW7x+hvmhg1vM6ErehH8IMfycV/du6iAv0m5K46XLaQgghhBBCjNGuzRXKpREn0WeFrxs/dHsSHtYKQT97ft9ZqH+Y90e4PRv49QM4Zv9UbI+rxTG2W/g6W5nt+3XdvuwdHvM5DvK/Q4T8b7eQ/xVCiPUL+d/V9lPkf9tFVf530kmlFMiCAvC7VvSRWxrssuOF+Fm4XcQwxpO5cSHJbou/S580Ohngs2yFYZYSXEWUFkmMOQDwJ/Nv/xq2c98CGSGEENWRS3Bt1XRa487+nzUYALhrMwrvhGGXBz4J3WfmiWfPvRrhu25mjq1nHV/nMtN+fbaKHXjPC8CX23sebid245l69sPtpVmrzEMIBw/omnpR035dLh9+FPovc31ecf29rwUey/7gefRv3wu/71Xh7/0Y+ZoohBBCCCFE2j79UTj2cVX4e98zfYb72LbNte+vM32GNhH3g48Wfbe0PxePcVw8oGP2IDNOUOX3YsxgGdvh9oPi87CmM/zegzGfZ0H+t0/I/3YL+V8hhFjPkP+dNuR/u71OLv/7/K73BQAF4FPGccVAwHaHhkO6DMPnEW/0bTqvWyE/097GQJ/lri07crjCAYDLpGHys2YgJS0o+hiEEEKMHemsp79rOq4/K67tqxgAOLxj23mo5Tg3Qn5mqq0O23CMdsHncHv52bYD+dsVHf8nq9yBD6AAfBlHoSy5myv4fhMe9nKt6fGf63u8Df1mX9ivOH/vaqKyKX6H2wPOFwUDmHHC+kXN7/0Jd3upZyGEEEIIcbci7uvWrZb0IpQl1JcFlHFR8nUYd7a3VcVOQ19ov0d/o2oG2o0wfv7rrsTmos8/7zhmcLTOX+4ejfk8CfK/fT+L/G/7e5r8rxBCrGfI/04T8r/lUZX/Pb4vfQFAAfgqYj/kCzfaDg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The guards have a firm grip on your wrists while they escort you to the border of the forest. They push you on your knees, kick you in the back to make your chest hit the ground. Both of them laugh and return to the town. Angus swears quietly and starts to lead you back through the forest.\nAn extra day is needed to make it through the undergrowth and as you make camp you start to miss the usual conversation Angus provides on his own.\n\n[[Ask about his father|EpilogueHighEmpathy2]]\n
"Uhm well... it was big. And... red. And... oh man, I'm a horrible liar. I'm sorry, I tripped and a pebble got into my eye, ok? But I could TOTALLY kill a dragon if I want to. Just draw a card ok?"\nHe looks a little broken in his posture but still holds the card before you, now shaking them before you impatiently.\n\n[[Draw a card.|Thims magic trick]]
You get lead down another wooden staircase. You pass several massive wooden doors all locked with a big steel lock. The guard opens one of them and pushes you inside. Before you can ask him anything he slams the door shut and you hear the rustling of the lock outside. \nYou turn around and find yourself in a barren wooden cell with a single small window too high for you to reach. A little bit of hay lies in one corner and you decide to sit into it.\nYou spend many years sitting in the same pile of hay, moving less and less as time progresses until you finally stop moving for ever. \n\nThe End.\n<<include [[Restart]]>>
You take the berries out of your satchel. They look very delicious and you don't hesitate a second before you take them. You lie on the cold stone floor and think about Galea and hope she is okay. \nYou feel a sudden pain in your stomach before darkness overcomes you.\n\nThe End.\n<<include [[Restart]]>>
You step out the wooden door and although the fields are all withered and grey the sun seems to shine brighter and you feel a weight lifted from your shoulders. Galea seems less nervous as well and you talk for awhile, making your way to her homeland.\nAs you walk you come across less and less fields and houses and you get the sense that yuo have arrived at the very outskirts of the Kingdom. You start seeing a forest ahead of you. It some way it resembles the dry fields as it's just as sad looking as the crops. Most of the trees don't have leaves anymore and those that do look barely alive.\n"A lot of shady people reside here as I've heard. People who are outcasts, bandits or just simply weird. We're a lot faster straight through the woods so let's just keep an eye out together ok?"\n\n[[You go on, paying close attention|Trough woods.]]\n
Galea looks at you frustrated and rolls her eye back.\n"I'm sorry? Not Magic? I can show you magic. Try to pick this card."\nAs he finishes his sentence, the card you picked before flies at you at unbelievable speed. Thim hasn't even moved. \nFirst you don't feel anything, then you feel the blood spill out of your neck onto your torso. You bleed to death on the border to the land of the cyclopes.\n\nThe End.\n<<include [[Restart]]>>
You get lead up a big wooden staircase. For a moment you fear the planks would break under the sheer weight of the two guards. You are a little out of breath when reaching the top but try to not make anyone notice. \nYou enter into another great hall, a beige rug leading to a door at the end of the room. On the walls you see a few other bigger paintings, showing the city burning, smoke rising up from the houses. On another one you can see the big mountain and some humans shoveling big blue crystals out of the mine.\n\n[[The guards lead you to the door.]]
You decide to stay put. The guards, coming closer and closer. You look over to Galea hoping for reassurance but you get the same look back at you.\n\n[[Stay.|The guards leave]]\n[[FUCKING RUN!|They definitely heard you]]
You step in and before you sits the priestess in a large birch chair, surrounded by two large sofas. The crackling of the fireplace draws your gaze to the walls, where you see a number of paintings and bookshelves. Further in the back you can see the mountain through a large window. \nThe servant pushes Galea further into the light of the fireplace. He then takes a few steps back to you and whispers to you:\n"She has been waiting for Galea's return home for her whole life now. I am so happy for them."\n\n[[Watch this happen.|This is my sister?]]
"Good choice. My guards will lead you to the gate now."\nShe says something in a foreign language to the guards. They nod and start walking towards you.\n\n[[Ask Galea if she will join you until the gate.|U sure about that?]]\n[[Leave with the guards.|They put you in a fucking prison?]]
To change the subject you ask Galea about any other activities she likes doing besides being in the Kingsguard. It seems that she thankfully accepts the change of topic and engages your question.\n\nThe two of you are deep in conversation, slowly nearing the city walls. You haven't noticed before, but the whole city seems to be in a festive mood.<<if $talkWithBaker is true>> You wonder if it has anything to do with the party the baker mentioned. Truth be told you don't know much about the war 20 years ago. As a child, you never cared much for the cruelty of war. The heroic and proud aspects of a knight were what intrigued you the most.<<endif>> You ask Galea if she's aware of anything special happening, but she seems as clueless as you. \n\nSoon after, you reach your destination and stop at a fence gate.\n\n[["Look past the fence gate"|Farm Arrival]]
You draw the dagger across her throat. She reaches up to close the wound but that doesn't help. She falls limp to the ground as the woman escapes Galeas grip rather quickly.\n"NO! WHY?! WHY WOULD YOU DO THAT?!"\nFirst you think it’s the woman crawling to Ara saying this but as you look up you see Galea yelling at you in disbelief of this situation.<<set $galeaMood -=3>>\n"SHE WAS JUST A LITTLE GIRL, WHAT IS WRONG WITH YOU?!"\nGalea starts walking up to you now, anger in her eye.\n\n[[Apologize.|Galea continues with you]]
Angus raises his voice, “You really think I care about what you want and how you feel?” but he pulls himself together and continues in an uncanny calm tone. “Could you finally get these crystals out of the ground or do I have to use more.. drastic measures?”\n\n[[Provoke him|BadLuckEnding]]\n[[Loose up earth with hammock|LooseUpEarth]]\n
You start introducing Galea and state her mission in this city. As you say her name, the servants eyes go wide. He looks at you a little confused. He interrupts you just as you want to start introducing yourself.\n"//Galea//, you said? Why, if that is so I will bring you to the priestress immediately. She has been waiting for your arrival for a long time now."\n\nThe man signs you to enter. Galea looks at you confused and shrugs her shoulders.\n\n[[Ask the guard about the priestess.|They ignore you completely]]\n[[Follow inside.]]
As you pour the cups, you hear Angus yawn. He gets up and stretches before coming over to the fire to get his tea. “Good Morning. I see you try to make up for yesterday by preparing tea in time. Don’t think the accusations made against my family will be forgotten, but I will forgive you, like I always do when you mess up. Let’s just focus on what’s ahead.” \n\n[[Ask what is ahead|MorningRoutine]]
"Alright, well if that is so, what is your mission?"\nThe priestess gets up from her chair and signs something to the guards.\n\n[[Let Galea talk.|Galea is pissed man no good idea]]\n[[Tell her it's about Galea.|Wait what who?]]
After a second, Angus explodes.\n\n"This is the stupidest trick I have ever seen. Do you think you are a real magician? What kind of Bridge Keeper are you, anyway? Where is your sword? How do you keep people from just passing you by? Do you bore them to death?"\n\nThim's eye glints in an unnatural way. You are worried.\n\n[[Try to appease]]\n[[Suggest the stepping stones|stepping stones]]
The chirping of the birds in the trees woke you up. The forest around you is slightly brighter than when you went to bed, the sun still not visible. You put on your light armor and start gathering some wood to make a fire and cook tea for you and Angus.
You're curious about the party she mentioned and ask what the occasion is. "Have you not heard? It's the 20th anniversary since the war!" she exclaims. "The Axtons are throwing a huge party in its honor and invited people from all across the Kingdom to celebrate. Of course we of the lower ranks are not invited but apparently good enough to serve them. Luckily it's not just the Axtons celebrating." she says, eyes rolling.\n\n"Either way, I've sadly come to an impasse with my flour supply. The miller's delivery still hasn't arrived and I've yet to bake for an entire banquet until tonight. Although I've already talked to him, the rude baldy just doesn't seem to care. It's no use discussing with him, so I just decided to leave him be and work with what I've got." It seems that she wants to complain more but as she said herself, she's still got a lot of work to do.\n\n"So what can I get you, now?"\n\n<<if $galeaMoney > 5>>\n[["Order the stale looking bread"|Food1]]\n[["Ask for the fancier looking nut bread"|Food2]]\n[["Wait for the freshly baked batch"|Food3]]<<endif>>\n<<set $talkWithBaker = true>>
"Wait, you were there with me right? Back in this //fucking// city?", Galea looks at you angrily. Her eyes begin to tear up once more, this time not hiding it anymore though. "This was my home. My family. I spent my life living a lie!"\n\n[[Remind her that you grew up here too.|Better]]\n[[A new family waits for her.|Worse]]
You run up the staircase. The hallways are busy with guests walking around the mansion, conversing. You try to keep up with Galea, but get stuck in the crowd, trying to push yourself past the guests. At the end of the hallways you see Galea vanishing to the side, into what you assume is the library. \n\nYou follow Galea inside. As you close the door behind you, silence surrounds you. The contrast to the hallways surprises you. You look around and see Galea hectically taking books from shelves, quickly flipping through them and throwing them on the ground.\n\n[["Pick up a book from the ground"|Galea finds the List][$galeaNextBox to true]]\n[["Look through a different bookshelf"|Galea finds the List][$galeaNextBox to false]]
You try to convince her that you are just a couple of travellers that are passing through. The priestess looks at you displeased.\n"Travellers, you say. So where is your equipment then? And where did you come from? What was your last destination before you decided to come back to //her// hometown?"\nYou try to come up with some explanations but the more you try the more inconsistent your lies get. You contradict yourself and you realize that the priestess figured that out as well.\n"Alright, when you're done trying to lie to me, can you state me your mission?"\nGalea looks visibly frustrated with you trying to deceive the only person that stands between her and the completion of her quest. <<set $galeaMood -= 1>>\n\n[[Let Galea talk to her.|Could it be my sister?]]
You're looking around to find a place to hide but the cottage doesn't have any furniture that would give you any cover. As you frantically continue searching, you hear the door slam open behind you. \n"There you are. FOUND THEM!"\nThe guard that just kicked in the door walks over to you and grabs you with no problem. You have no chance in escaping this. He holds a knife to your throat and looks at Galea:\n"One move and your little friend is dead!"\nShe stands there unsure what to do. She drops her weapon and looks at you apologetic. \n"I'm sorry."\nMore guards come storming in. Galea is not resisting them as they put chains on her hands. You both get exiled to different cities, never seeing each other again.\n\n<<include [[Restart]]>>
Just as a Reminder...\nThe guy is a miller\nIn this letter, its mentioned that he should produce more flour.\nthe bakery needs that flour to produce the bread, but they are in shortage.\nthe Farmers due goods are the Wheat\n\nWheat -> flour -> bread for party
You can't withstand the urge, so you rip off a little piece of bread, which you nibble on. The fresh dough tastes amazing and is still very warm which doesn't help you one bit in this situation. The piece of bread you ate just fueled your hunger even more, so you take a second piece. And a third. And a fourth. \n\nEventually you're left with only half a loaf of bread, an aching tummy and a guilty conscience. You are utterly disappointed in your lack of self control. The thought of Galea's impending scolding weighs heavy on your conscience.\n\n[["Store the bread"|MenialTask1 done]]\n
"Come on, she's just a girl! FUCK! Leave her the fuck alone!"\nThe woman tries to run at you but Galea simply pulls her back.\n"We just try to survive out here ok? We don't mean any harm but mostly people don't give you their stuff for free here. So we rob them. Simple."\n\n[[Let the girl go.|They aint baddies]]\n[[Slit the girls throat.|WHY WOULD YOU DO THAT]]\n
The boy holds the bread out towards you. You push it back against his chest. The boys eyes light up and he starts thanking you profusely and very loudly. You shush him quickly and shoo him away.\n\nBack in the camp, Angus has sat up again. "Has he left for good?" You nod and hope he doesn't ask for the bread. "I am amazed you haven't ruined everything again. Good night." And with that he lies down and turns away again.\n\nYou sit in front of the fire for a while and start to doze off.\n\n[[Next morning|next morning]]
You don't move an inch. Maybe it's better if the priestess won't know your identity just now.\n"Well if you wish to stay hidden, I guess I can decide your fate from a distance as well. You're not in a good position here, I must tell you. Travelling alone at this hour<<if $galeaMood <= 4>>, in the name of the King.<<else>> with //this// kind." \nShe points at you appraisingly.\n"<<endif>>You are free to speak now. What is your business here?"\n\n[[Lie to her.|You aint a good liar]]\n[[Let Galea talk to her.|Could it be my sister?]]
You don't even get the chance to warn Galea of her demise as a cold hand prevents you from instinctually screaming. Someone is holding your mouth shut. You can barely breath.\n<<if $galeaHasDagger is true>>\n[[Reach for Dagger.|Kill Assassin.]]\n[[Hold still.|Wait]]\n<<else>>\n[[Start kicking.|Kicking]]\n[[Hold still.|Wait]]\n<<endif>>
“What exactly are you implying? Do you think I don’t know the directions? How dare you. After all this time you still don’t trust in my impeccable navigation skills?” He doesn’t even turn around as he scolds you. After a while you notice that Angus gradually adjusted the direction he’s walking in.\n\n[[Continue walking through the undergrowth|Arrival]]\n
You are ushered through several impressive rooms before you come to a stand in front of big glass doors. The butler opens them for you. They reveal a terrifically lush garden, in full bloom and teeming with life.\n\nYou get distracted by the view by someone you assume must be Angus and an older lady having an argument. They must be the source of the commotion you heard before you entered the mansion.\n\n“– another ridiculous idea of yours, I shall not tolerate it!” the lady says in a commanding voice. The butler clears his throat.\n\n“Apologies for the interruption my lordships, but this squire inquired after you, Mr. Axton. Something about an advertisement?”\n\nThe butler doesn’t move a muscle, but you could swear he sounds like he’s smirking.\n\nAngus’s expression clears and a wide, charming smile appears.\n\n“Ah, how lucky! Who might have the pleasure of taking part in this great quest?”\n\n[[Make your introductions]]\n[[Inquire about the argument]]\n
You start tapping on his shoulder, and with one quick motion Angus turns around. “Yikes! You startled me. Have you never heard of a personal space before? You don’t just touch people without their consent, especially not when they are wearing expensive imported linen.” With your index finger you point in the direction of the town.\n\n<<include CyclopesTownDescription>>\n
You walk through the day being extra careful to not run into other bandits. The sun sets behind the trees and you decide to set camp. Galea and you take turns guarding in case anyone comes through. Surprisingly the night stays calm. \nYou keep travelling in the mild morning sun after you wake up.\nYou faintly hear the noise of rushing water in the direction you're going.\n\n[[Inspect the river.|Its a big river]]
"I remember walking through the plaza when I was younger with my mother. They sell all kinds of stuff there. Mostly handmade jewelry though."\n\n<<if $galeaTowerSeen is false>>[[Ask about the tower.|The tower in town][$galeaTowerSeen to true]]\n<<endif>><<if $galeaMountainSeen is false>>[[Ask about the mountain.|The mountain in town][$galeaMountainSeen to true]]\n<<endif>>[[Go to town.|Arriving in town]]
You walk up next to Angus, your hands held out in a pacifying gesture and try to appease Thim with compliments. Thim's eye slowly starts to dim again.\n\n<<if $angusEmpathy < 2>>Angus is, as ever, having none of it.\n\n"Squire, did I ever give you permission to talk for me? This man is a charlatan and I will not be silenced in stating that fact! There is incompetence all around me, at all times. I don't know how you people manage-"\n\nThim's eye glints again. Angus goes up in flames. You stare in shock first at the heap of ash, then at Thim.\n\n"What a pompous, rude man. Run along, little squire. Go home."\n\nYou run as fast as you can, never looking back.\n\nTHE END\n<<else>> Thankfully, Angus keeps his mouth shut for once. Thim cocks his head to one side and seems to consider you.\n\n"Fine fine. You may pass. But only because of your squire, remember that."\n\nAngus shudders slightly, but still doesn't say anything.\n\n[[You move on to the forest|pass bridge]]\n<<endif>>
You make your way to town. The forest gets less dense the more you approach the town borders and you can see a few houses through the trees already. \nYou see a big wooden gate in front you guarded by two big, heavily armoured cyclopes with spears in their hands. The gate is closed off by heavy tree trunks.\nGalea approaches them, leaving you a few feet behind. She comes to a sudden halt as the two guards put their spears out towards the two of you.\n"Who walks there?" asks one of them, eyeing you from head to toe.\n\n[[Introduce yourself.|The guards take you in]]\n[[Let Galea speak.|Galea Moodcheck with the guards]]
<<if $galeaFarmerPositive is true>>\n"Oh. OH! Yes, yes of course I'm sure I have something lying around...Ah yes! Give me a second!", he storms past you through the door to the back of his house. As he comes back he holds two dark cloaks in each of his hands and hands them to you. Your cloak is a little too big for you but fits Galea perfectly. "I have something else for you. This has been in my family for quite some time now but I think you need it more than me.", he hands you a little ornamental dagger. "This never happened and these aren't mine alright?"\n\n[[Thank him and leave.|After the farmers house]]\n\n<<set $galeaHasDagger to true>>\n\n<<endif>>\n<<if $galeaFarmerPositive is false>>\n"Seriously? Leave me alone, I don't want to give you anything! You're a thief and nothing else, I don't owe you anything! Also I don't want to get in trouble because of you two!"\n\n\n[[Sneak behind house.|Behind the farmer house]]\n[[Apologize and leave.|After the farmers house]]\n<<endif>>
After you set up the camp and started a fire you excuse yourself to go behind some bushes. As you're relieving yourself, you suddenly hear Angus yelling. Fearing the worst - there were reports of some bandits in these parts - you quickly do up your trousers and rush back to the campsite. It's a sad picture that greets you. Mr. Angus has his sword out, pointing it threateningly at a young, malnourished and dirty looking boy. The boy is holding a small loaf of bread in his hands.\n\nAngus gestures with his sword. "Squire, seize this filthy thief!"\n\n[[Let him leave]]\n[[Follow Angus' order]]
You point out that the current is quite strong.\n\n"Yes squire, as is your idiocy. What a brilliant idea of mine to come down here. Why should I have to cross borders officially! I am on the most important quest of our known time!" He jumps onto the first stone, wobbles slightly but catches himself. He throws a blinding smile back over his shoulder. "Follow me, squire!"\n\nYou eye the stone warily. You're not sure whether to wait until Angus has crossed or stay close to him.\n\n[[Wait|angus thankful]]\n[[Stay close|you drown]]
You interject that you haven't seen a magic trick in ages and would love to see one. Angus seems to perplexed to put you in your place. Thim chuckles warmly.\n\n"Wonderful! Come closer, closer."\n\nHe shuffles the deck and asks you to pick a card. Then he goes through a series of very stiff looking movements, all clearly noticeable. Even you can see how he figures out what card you picked. You politely nod after he shows you your card.\n\n<<if $angusEmpathy > 1>><<display "positive reaction">><<else>><<display "negative reaction">><<endif>>
You stop Galea and tell her it's not safe to climb up there.\n"Yeah but... yeah you're right, I got carried away, I'm sorry. Lets keep going ok?"\nMaking your way to the city, Galea stops by some places and tells you stories from her childhood. You have never seen Galea bloom up quite as much as right now. It feels nice to see her this happy after all what happened.\nAfter a few hours you can see the outskirts of the town. The town itself is mostly built out of wooden structures. Many of the buildings are very simple in their build but look very-well crafted. \nAt the center of the town, in what looks like a little plaza, you see how cyclopes go about their business in the early evening hour. You can also make out a big wooden building made out of big tree trunks that is towering over the city.\nNext to town emerges a big mountain which throws a big shadow over the city as the sun has already set behind it. At the bottom of the mountain is a lake into which a wonderful waterfall spills.\n\n[[Ask about the tower.|The tower in town][$galeaTowerSeen to true]]\n[[Ask about the mountain.|The mountain in town][$galeaMountainSeen to true]]\n[[Ask about the plaza.|The plaza in town][$galeaPlazaSeen to false]]\n[[Go to town.|Arriving in town]]\n<<set $galeaTowerSeen to false, $galeaMountainSeen to false, $galeaPlazaSeen to false>>\n
You walk past a row of vendors selling home-made rings, necklaces, and other accessories. They all look beautifully crafted, most of them having a tiny blue crystal inside of them. Even more impressive is the tall building that stands in the center of the plaza. Some figures are carved into the eaves of the trims that split the eight levels. Each level shrinks the higher the building gets. None of the buildings in the kingdom look even remotely similar to this.
You reach for your dagger and just as you want to pull it out of your back pocket, one of the guards slams you to the ground. The dagger clatters to the stone floor and stops right before the priestess' feet. She picks it up and gives it to the other guard that is shielding her from Galea. \n"Bring //it// to the dungeon. This filthy human is just like the other ones." She turns to Galea again, "We have a lot to talk about, my dear. Come sit down - we will take care of your //friend// later." \nShe pushes Galea to one of the nearby couches, as she is watching you being led out of the door.\n\n[[You follow the guards to the dungeons.|Ending you rot in jail]]
You tell her that you've met Alexander Axton. Her eye lights in anger, looking at you briefly.\n\nIt seems like Galea doesn't want to talk to you about anything right now.\n\n[["Stay behind"|Stay]]\n[["Try to catch up"|Sad Galea is sad]]\n<<set $galeaMood -= 1 >>
You ask the butler about the paintings. You try to make it sound like a passing remark, but the butler clearly takes up on your actual interest.\n\n“Ah yes, of course. Many of these paintings were gifted to the Axtons for their effort in the war. As I’m sure you know, the Axtons own the most successful mining company in the land, that title in no little part owed to the fact that they operated on the very front of the mentioned war.”\n\nHe stops in front of a bigger piece. It seems to show the very centre of the battlefield. Miners and soldiers alike are either working or fighting – or lying dead on the ground. The opposing side, the cyclopes, look monstrous. Big and ugly and brutish. You’ve seen cyclopes in real life and they don’t resemble these creatures at all. You look towards the butler. His expression is… one of disappointment, you realise with some surprise. He clears his throat and gestures for you to move on.\n\n[[Follow him|Introduction to Angus]]\n
You step out of your cover and approach the farmer's house. You knock on the door and the door opens slightly.\n<<if $galeaSlowTravel is false>>\nA small figure is on the other side and upon seeing you opens the door further. The farmer stands before you:\n\t<<if $galeaFarmerPositive is true>>\n"It's you! I didn't expect you back so soon! Please come in, come in!"\n\n[[Enter his house.|Inside the farmers house and Death]]\n[[Ask for clothes to disguise yourself.|Disguise from farmer]]\n\t<<endif>>\n\t<<if $galeaFarmerPositive is false>>\n"Oh no. What do you want? It's not more money is it? I already gave you everything I have, or do you want to take my land as well? Please. Please just go."\n\n[[Ask for clothes to disguise yourself.|Disguise from farmer]]\n[[Leave and sneak behind the house|Behind the farmer house]]\n\t<<endif>>\n<<endif>>\n<<if $galeaSlowTravel is true>>\n\t<<if $galeaFarmerPositive is true>>\nA few seconds pass. No one opens the door. Suddenly you hear a loud scream from inside the house: "Run!"\n<<if $galeaMood <= -3>>\n[[Stay at door|Death Caught by guards]]\n[[Run away from the house|Getting away from guards.]]\n<<else>>\n[[Stay at door|Getting away from guards.]]\n[[Run away from the house|Getting away from guards.]]\n<<endif>>\n\t<<endif>>\n\t<<if $galeaFarmerPositive is false>>\nA small figure is on the other sideand upon seeing you opens the door further. The farmer stands before you: "Oh it's you again. What is it now? Need more money? Get in, I don't want to discuss this out here."\n\n[[Enter his house.|Inside the farmers house and Death]]\n[[Something is fishy.|Death Caught by guards]]\n\t<<endif>>\n<<endif>>
You keep walking on the narrow dirt road towards the farmers house. Galea suddenly stops, puts her hand out to stop you and before you even know what's happening, you're being pulled into one of the high corn fields.\n\n[[Remain silent.|Guards walking by]]\n[[Ask what's going on|Galea stops you from talking]]
You get a pebble from the ground, take aim, and you hit Angus right on the neck. “What the –” He looks around erratically, his hand reaching towards the spot where the pebble hit him. “What was that? Did you just throw something at me?”\n\n[[Lie|PebbleLie]]\n[[Tell him|PebbleTruth]]\n
You aren’t able to bring out a single word before he snaps his flat hand into the right side of your ribcage and you lose consciousness. \n\n[[Wake Up|BadLuckEnding2]]\n
You stay hidden in the bushes as best as you can.\nThen, a small rustle in a nearby bush near Galea. Another one even closer to her. Another one. And finally you can see a foot. A hand. A body emerges from one of the bushes behind her. You try to scream out but nothing but air escapes your lungs. As you look down you see a long pointed shaft stick out of your chest. The warm sensation of death overcomes you. The last thing you hear is a soft thud from where Galea once stood.\n\n<<include [[Restart]]>>
You're up at dawn. You have some time, so you get to enjoy a proper breakfast. Then you grab your heavy backpack filled with all the provisions and head out the door. You hope you didn't forget anything.
You’ve been in this mine for what feels like forever. Your feet hurt and you just want to rest so you lie down on the dirt floor. Your breath starts to slow down and your lungs are not able to get filled up with oxygen at all. As you close your eyes this time, you feel your consciousness slipping away permanently.\n\nThe End.
You introduce yourself as politely as you can. Squire-school hasn't taught you much about correct introductions, so you struggle finding the right words. \nOne of the guards interrupts you mid-sentence.\n"No need for formal introductions, two-eyes. We will take you in as prisoners. You have trespassed into our land. The priestess will know what to do with you."\nThey put their weapons down and approach both of you with steel chains in their hands.\n<<if $galeaMood <= -2>>\n"I won't put a foot into //my// city in chains. I'm a citizen! I'm a cyclops just like you! Let me enter my city! I'm a member of the Kingsguard and I demand you to move aside!"\nGalea starts to cry. She almost looks like a little child, pouting. The journey seems to have put her down a lot by now.\n"Well, then you will not enter at all."\nThe guards take a defensive stance once more.\n\n[[Apologize for Galea's behaviour and let them chain your hands.|You are prisoners in the city][$galeaMood -= 1]]\n[[Take Galea's hand and leave.|Death you stay in the forests]]\n<<else>>\nGalea puts her hands out willingly.\n"Whatever it takes to reunite with my people. Take us to the priestess. I'm sure she'll understand."\n\n[[Follow the guards in chains.|You are prisoners in the city]]\n<<endif>>
You follow the guards through the gate. You take a closer look at the structures of the city. Most of them are simple but look very well crafted. The roofs are mostly made out of hay and some are overgrown with moos. They look very beautiful and natural to you, as you only ever seen the stone houses back in the Kingdom.\nYou can feel all the cyclopes looking at you as if you were a wild animal. Some stop and look at you in disbelief and start talking to each other. You imagine this is what Galea felt like in the Kingdom.\nYou make your way down to the plaza, which you've seen before from a distance.\n\n[[Ask about the plaza.|The guards tell you about their culture]]\n[[Keep following the guards.|Walk towards the tower]]\n
"Oh you see, that's something like the heart of the town. It was built hundreds of years ago by the best craftsman in town and since then it acts as the voice for the townspeople."\n\n<<if $galeaMountainSeen is false>>[[Ask about the mountain.|The mountain in town][$galeaMountainSeen to true]]\n<<endif>><<if $galeaPlazaSeen is false>>[[Ask about the plaza.|The plaza in town][$galeaPlazaSeen to false]]\n<<endif>>[[Go to town.|Arriving in town]]
Angus turns towards her with a glare.\n\n“I shall not! I have had enough of your silly parties where I have to pretend to be impressed by the lavishly drawn epics of your brown-nosed friends!” The lady gasps in shock.\n\n“Angus! I will not have this language under my roof. You will calm yourself right now!” She pauses and takes a deep breath. "This journey is a fool's errand. You will most certainly get killed. Or worse, bring shame upon your family! You are staying here and this will be the last time we shall speak of this."\n\n[[Keep quiet|Keep quiet 2]]\n[[Declare your confidence in your own skills as a squire|Speak up]]
"Good evening kiddo, have fun with whatever you're doing!"\nYou hear Noah scream after you followed up by a few other coughs.\n"I think it's time to find a good shelter for the night – I bet we can find a little empty cottage where no one finds us.", says Galea. In the rush you didn't even realize that the sun indeed has already set behind the horizon. You find a cottage just a couple minutes from Noah's place and decide to rest there. Galea and you quickly fall into a deep slumber.\nAs you wake up again you realize the sun hasn't risen yet and you almost fall back to sleep, but get interrupted by Galea shaking you up again. She motions you to be quiet and at that moment you hear:\n"They can't be far if old Noah has seen them. He described them pretty well, I'm sure it was them. Let's have a look into the houses here maybe they're sleeping somewhere."\n\n[[Hide.|Death by Guards in cottage]]
You bow before the cyclopes who are deciphering the document Angus handed them. There’s a moment of silence between Angus’ sales pitch and the cyclopes’ answer, which makes you think you are going to land in jail, but after taking a very detailed look at the paper scroll the cyclops replies with, “You are a guest of honor? Welcome to our humble home Mr. Axton and we hope our first impression didn’t distress you.” Angus answers with a hand motion signaling that it was no problem. The cyclopes seem relieved and ask you to follow them. You and Angus get escorted inside the tall building. You take the stairs to the third floor and the guards come to a halt in front of one of the many doors that are in the outer hallway. The quiet cyclops opens up the room and you follow Angus inside. As you step through the door, you stand in a very luxuriously decorated room. There are couches and chairs acting as a conversation space, and there’s another door presumably leading into the bedroom. “We hope you have a nice stay, and if you need anything you can call us by ringing the bell.” The guards walk out of the room and close the door behind them. “Wow I really doubted they would be fooled by the fake invite.” says Angus while letting himself fall down on one of the very comfortable looking sofas.\n\n[[Ask what this place is|BuildingInquiry]]\n[[Ask what the invite was about|InviteInquiry]]
Soon you're past the gates of the city and walking through the fields of the farmers located next to the wall.\n<<if $vivianConvinced is true>><<if $angusHasHorse is true>><<display "late travel horse">><<else>><<display "no horse travel">><<endif>><<else>><<if $angusHasHorse is true>><<display "early travel horse">><<else>><<display "no horse travel">><<endif>><<endif>>
You just started pouring yourself a cup of tea when you hear Angus yawning. He stretches and notices you. “Ah, good squire! Already having a tea for your employer ready when he wakes up.” Angus gets up and takes the cup that is now filled with hot water and blows on it. You look at him a little annoyed, but he doesn’t notice.\n\n[[Pour yourself a new cup|MorningRoutine]]
You wait many years and nothing happens. You get food every other day and try to ask the guards what is happening. Every question regarding Galea or your release is usually answered by some sort of punishment.\nAll you can think of now is that you will never see Galea ever again and that you will probably never leave this cell ever again. You are left here to die. You slowly start to dive into madness and you forget about Galea, you forget about the adventures, you forget about the Kingdom and eventually you forget your own name.\n\nThe End.\n<<include [[Restart]]>>
You take them from the rack and put them on. They're more Galea's size, so you look a little goofy in them but your identities will be well hidden from anyone not looking too closely.\n\n[[Leave the house|After the farmers house]]\n<<set $galeaNoDisguise to false>>
You are thrown into a barren, wooden cell with a single small window too high for you to reach. A little bit of hay is spread out in one of the corners and you decide to take a seat in it.\nA couple minutes after the guard slammed your door shut, you can hear screaming outside of your cell. Shortly after that you hear the door next you slam shut as well. Curious, you go up to the wall that separates your cell from the next one. \n\n"Fuck me, I guess!" You hear Galea from the other side of the wall and answer her by knocking on the wall.\n\n"Could this be my human squire? Hahaha, they put us next to each other, great. I really don't know why I did this for you, I could've just left." Galea seems almost upset with you, you can't really tell by her voice only though.\n\n"This is your fault, human. I don't know why I thought taking a human with me would help the circumstances, but here we are."\nShe definitely regrets her actions now but it is too late.\nYou spend the rest of your lives together, separated by nothing but a wooden wall. In the beginning you have some conversations but soon everything is said and you spent the rest of your lives in silence together.\n\nThe End.\n<<include [[Restart]]>>
"Yeah, I don't think we have another choice... I'm really sorry for putting you through this, really. I can't promise that we get out of this alive or that we'll even make it close to the cyclops c...my home. But I can promise you one thing, I'll protect you from whatever happens with my life, ok?"\n\n[[Nod and keep going.|After the farmers house]]\n[[Hug Galea and keep going.|After the farmers house][$galeaMood += 1]]\n<<set $galeaNoDisguise to true>>
<<if $galeaSpeaksToGuards is 0>>\n"You are not to speak, human. Speak one more time without being asked to and we have to take actions. We do not tolerate \tdisobedience."\n<<set $galeaSpeaksToGuards to 1>>\n<<else>>\n"If I hear another word from your mouth you are going straight to prison. This is my last warning, two-eyes."\nThe guard looks at you angrily.\n<<set $galeaSpeaksToGuards to 2>>\n<<endif>>\n\n[[Apologize.|Let the guards do the talking.]]
"You are not to speak, human. Open your mouth one more time without being asked to and we have to take actions. We do not tolerate disobedience. You can ask your question as soon as we get to the priestess."\nYou walk through the plaza and admire the jewelry that is being sold here. The salesmen are just beginning to pack up their goods or supply their last customers as you walk by.\n\n[[Walk towards the tower]]\n<<set $galeaSpeaksToGuards to 1>>
"This is the central plaza of our town. It is a place to meet, buy and sell. We appreciate the beauty of craftsmanship, as you can see."\nHe points to some stands which sell various jewelry; handmade rings, necklaces and bracelets all wonderfully sculpted. The most intricate pieces incorporate a little blue crystal in some way.\nThe salesmen are just beginning to pack up their goods or supply their last customers as you walk by. \n\n[[Inquire about crystals.|The crystals]]\n[[Keep following the guards.|Walk towards the tower]]\n
Angus is sitting near the fireplace and stars into the moving flames “He was my hero when I was a child, I loved him with all my heart but when he got sick, he changed. Maybe he’s always been an asshole and I just grew up.” He picks up a twig and starts to drill in the embers. Some sparks fly up and he continues “He’s dying soon. The doctors don’t know exactly when but they give him no more than a year. I made myself believe that the crystals could save him and bring back the past, but they can’t. The past is not worth bringing back.” Angus clears his throat and tells you that he will get some rest, and recommends that you do the same.\n\n[[The next day|EpilogueHighEmpathy3]]\n
The butler tells you of the time during the war. The famine and low morale of the people. He tries to paint you a picture but seems to get lost in thought. You ask him who the person on the portrait is. "None other than Sir Alexander Alfred Axton! Do you not recognize him? I do suppose that he has aged quite a bit after all these years." he chuckles. He offers you to meet him, but warns you that Sir Axton is not in his best form. Intrigued, you tell him that you've actually never met a member of the Axton family.\n\n[["Decline the offer"|Garden Outside]]\n[["Accept the offer"|Alexander Meeting]]
You move towards the dog in an appeasing fashion. Angus keeps yelling at you to do something and waves his sword around.\n\nThe dog is focused on you now. You slowly reach towards your backpack and try to pull out a sausage. After a bit of blind rummaging, you manage to catch an end and present it to the dog. Angus is still screeching in the background, but thankfully the dog only cares about the piece of meat dangling in front of it. It takes the piece out of your hand with a surprisingly gentle movement. This dog clearly once belonged to a human. Two bites and the sausage is gone. The dog now sits in front of you, ears up and tail wagging.\n\n[[Pet the dog|Angus loves Doggo]]\n[[Give the dog another sausage|Angus loves Doggo]]
You decide to stay close to Angus, so you can catch him if anything goes wrong. You're glad you did, because just after the fourth stone, Angus slips and lands in the water. You manage to grab his hand to haul him up again. Angus seems panicked and in his flailing yanks too hard on you. You see out of the corner of your eye that Angus managed to get up on the stone again, but it's too late for you. The water engulfs you and the current is so strong that you quickly lose your orientation. You drown, miserably, while Angus is sobbing about his provisions.\n\nTHE END
You walk through the forest side by side, not saying a word. You didn't know it was a little girl and you hope Galea knows that as well. You just wanted to protect her.\nYou walk through the day until the sun sets behind the trees and you decide to set camp. Galea and you take turns guarding in case anyone comes through. Surprisingly the night stays calm. \nYou keep travelling in the mild morning sun after you wake up.\nYou faintly hear the noise of rushing water in the direction you're going.\n\n[[Inspect the river.|Its a big river]]\n<<set $galeaHasDagger to false>>
Suddenly a hand grabs you by the shoulder. "Back again so soon?"\n\nYou turn around and see the guard that you encountered in front of the Axton mansion. You try to run but he holds you firmly by the arm. "You think I'm letting my promotion run away? Nah, you're coming with me, squire."\n\nThe more you try to resist his grip the more he tightens it. He leads you to the castle in the middle of the Kingdom. \nThe Kingsguard has a big grin on his face as he tells the guards at the castle gate who he found on the streets. They let you in and you get lead into the audience room of the king.\n\n[[You follow inside.|You stand befor the King]]
The priestess looks at Galea frustrated. \n"Alright! But I will not guarantee for its security and it has to find its own home and work!"\nYou look at the priestess and promise that you won't be of any trouble for her or her people.\n"You better don't, I will watch every step you take, human!"\n\nYou start a new life in the town of the cyclopes. You are quick to find a new home for yourself, as squire-school has taught you at least some skills that are highly requested. Although some people don't acknowledge your presence at first, you grow to be a respected citizen after some time. You and Galea see each other often and stay close friends for the rest of your life. Both of you start a new family and your kids play together as much as they can. Tales are being sung about the lost child and the hero that brought her back home.\n\nThe End.\n<<include [[Restart]]>>
You take out the bread you purchased before and hold it out to Galea.\n"Great! Because I'm starving."\nShe takes the bread out of your hand and eats the remaining half of it. You watch her as your stomach rumbles. You are very hungry and regret eating the other half so early now.\n"Fuuuck this is sooo delicious. I'd give you some but really that was on you and I'm just as hungry."<<set $galeaMood +=1>>\nYou make your way to the woods and instead of following the roads, you step into the forest.\n"Look out for animals too. It doesn't look like anything lives here but we better keep an eye out."\n\n[[Look out for any animals on the ground.|BANDITS!]]\n[[Look out for any bandits in the trees.|SNAKE!]]
“Finally! I started to think I have to become a permanent resident of this filthy forest.” Angus says as he starts power walking in what you think is a random direction. “Chop Chop! No time to waste!” You follow Angus with the heavy backpack on your shoulder. The forest is full of dangerous creatures, you’ve heard, and you could swear that you see eyes staring at you from your peripheral but when you look in the direction, nothing. Just tree trunks, bushes and some small critters that move quickly through the shrubs. Angus keeps his speed up and doesn’t seem to get the same uneasy feeling that you do.\n\nAfter what feels like hours you see a weirdly shaped tree, and you’re sure you’ve walked past it already.\n\n[[Point out the tree to Angus|PointOutTree]]\n[[Keep quiet|Arrival]]\n
The mountain is growing taller with every step you take. After arriving at the foot of it, Angus starts leading you around the rocky walls. “It should be around here somewhere… I could’ve sworn it wasn’t too far away…” he mumbles. You walk around about a quarter of the mountain before you see an entrance. Some loose wood boards are nailed across the posts holding the entryway.\n\n<<if $angusEmpathy < $_mediumEmpathy>>\n[[Look around|OpenMine]]\n<<elseif $angusEmpathy >= $_mediumEmpathy>>\n[[Look around|MineCurse]]\n<<endif>>\n
<<set $angusEmpathy += 2>>Angus seems in very good spirits. He keeps boasting about how he will go down in history for this quest, how he will show the cyclopes who won the war and how he will slay any beast in his path. The last part is accompanied by him wildly gesticulating with his sword. The horse does not seem too happy about it. After a particularly violent imagination of Angus' involving a lot of stabbing motion, the horse looks like it's had its fill. With a great, sudden buck Angus flies off the horse, which in turn gleefully takes off into the fields. \n\n[[You just stand there, shocked|lose horse aftermath]]
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You follow the invitation of the farmer and make your way into the house, Galea following you suit. \n<<if $galeaSlowTravel is false>>\n"Tea, coffee, anything?", he points to a small kettle. "We're fine, thanks", Galea answers, "Look, we hoped you could help us out."\n\n[[Ask for disguise.|Disguise from farmer]]\n\n<<endif>>\n<<if $galeaSlowTravel is true>>\nInside there are 3 armored guards grinning at you. Galea instinctively takes out her sword and tries to protect you from the incoming bladestorm. She deflects the first strike with her arm leaving a gashing wound behind. She spits out some blood after the other two guards slash her with their weapons. Galea drops to the floor the life taken out of her in a mere few seconds. \nThe guards take you with them to the kingdom. There is no trial for you. They tell you that at least you are not sentenced to death. You spend the rest of your life in prison though. Mercy, they call this.\n<<endif>>\n
You peek into the well. You can just barely see a filled bucket, hanging halfway down the well. The water reflects your face which stares right back at you.\n\nWhile you're checking yourself out and hang over the side of the well, the rock you're grabbing onto slowly loosens itself and falls onto your feet.\n \n[["You cant help but let out a painful scream"|Getting caught]]
"Alright before we continue though, you still have that bread you bought, right?"\n<<if $galeaFood is "bread">>\n<<display "Bread">> \n<<endif>><<if $galeaFood is "nutBread">>\n<<display "NutBread">>\n<<endif>><<if $galeaFood is "halfBread">>\n<<display "HalfBread">>\n<<endif>><<if $galeaFood is "none">>\n<<display "None">>\n<<endif>>\n\n\n
You enter the garden and observe the party from a distance.\n<<if $galeaMetAlexander is false>><<if $galeaPictureCount <6>>An entertainer enters the stage and makes crude jokes against cyclopes. You dismiss them and think to yourself that it's inappropriate. <<endif>>\n<<if $galeaPictureCount <= 6>>The jokes are getting worse and worse. You start to get annoyed, and just as you're about to turn around and leave, a voice say: "And now welcome Vivian Axton our wonderful host!" An elegant lady appears on the stage and announces: "Today we celebrate the greatest victory our Kingdom ever had. We were victorious against our brutish opponents, twenty years ago! And we will remain victorious!" The crowd cheers loudly. <<endif>>\n<<if $galeaPictureCount <= 8>>"Thanks to my husband's relentless efforts, we saved our people from certain doom. While our stock of crystals has slowly been depleted during the plague - which we have overcome - we may still profit from our past deeds, by celebrating our continued prosperity together!<<endif>><<else>> You still think about the old man's words and wonder what Galea is doing at the moment.<<endif>>\n\nSuddenly you hear the main doors open. Galea rushes out the door, past you through the mansion's gates.\n\n[["Head after her"|Ending Act 1]]
You turn around and see Galea looking over to you, a big smile in her face. She looks almost crazy now as she bites the guard that was supposed to escort her out. He screams and slaps Galea over the face. The other guard is holding onto you now, leading you further down some wooden stairs that leads to the dungeons.\n<<display "Ending you are in jail together">>
You take the chance given and walk out of the ajar door. You take a look back as the guards, Galea and the servant keep walking down the big hall that leads further into the tower.\nOnce outside you begin to make your way back to the gate. You have no reason to stay here. You dream about a new life out in the woods with a little garden and maybe even a partner.\nAs you walk through the plaza you get strange looks from all sides and not soon after you get stopped by a pair of guards patrolling. \n"What do you think you are doing here exactly? You are under arrest for trespassing our city, human! Who even let you in?!"\nOne guard takes you by the scruff. None of your explanations seem to make a difference as the guards lead you back to the tower.\nYou get lead through a different entrance and get thrown into small cell. You spend the rest of your days there, never knowing what happened to Galea.\n\nThe End.\n<<include [[Restart]]>>
You remind him that you don't even know what his quest is about. His advertisement wasn't very forthcoming after all. He beams at you.\n\n"Well, I have found a manuscript of my father, describing the effort of the Axtons during the war. All fantastic deeds, as you can imagine. But the most interesting thing in there is the fact that there is still a crystal left in the possession of the cyclopes! My family never got to complete its destiny." He stands to his full height, chest puffed out in pride.\n\n"//I// shall change that. I shall travel to the land of the cyclopes and take back what is rightfully ours."\n\nYou gasp in surprise. Nobody has gone to the land of the cyclopes since the war ended. You take a glance at the paper Angus handed you. <<display "list">>\n\n[[Inquire about the horse]]\n[[Ask how you will get past the border]]
"Yeah I know...I'm sorry. It's nice to have someone that takes this journey with me, you know. It'd be quite boring alone out here.", and for the first time since you escaped the kingdom you see a little smile form on her lips.\n"So...You're the squire and I can't focus right now. You wanna lead?"\n\n[[Take known path towards farmer.|Way to the farmer]]\n[[Take a new path.|New Path]]\n\n<<set $galeaMood += 1>>
You enter a huge entrance hall with various paintings depicting scenes from the war twenty years ago. The paintings completely mesmerize you. Even Galea stops for a moment, looking at them. \n\n"The war," she gasps, "I - I can't look at this." She swiftly walks past the paintings towards a staircase, eye fixated on the ground. You follow her quickly, but get distracted by another painting. Galea notices your interest in them. \n"You can stay here and look at those, if you want. I'll have to check something out. I won't take long, so we'll be out of here soon enough." She walks up the staircase and vanishes.\n\n[["Look at the paintings"|Painting 1][$galeaFollowLibrary to false]]\n[["Go after Galea"|Galea Library][$galeaMood += 1, $galeaFollowLibrary to true]]\n<<set $galeaPictureCount to 0, $galeaPictureHint to 0, $galeaPicture1Viewed = false, $galeaPicture2Viewed = false, $galeaNextBox to false>>
You move towards the boy and grab him by his shoulders. Angus moves closer and puts the tip of his sword against the boy's neck.\n\n"Well, well, well. Stealing from a nobleman is a great misdeed. Do you have anything to say for yourself? Can you even speak?"\n\nThe boy takes a big gulp of air and starts babbling. "Please, sirs, I didn't mean to offend you, me sister an' me are all alone an' our mum hasn't come back in days an' we're starving an' I just wanted to get her something, she's so weak an' I don't know what to do an' I-" Angus cuts him off by pressing his sword deeper into the boys neck. A small drop of blood is spilled.\n\n"I fail to see how that is my concern. I am on an important quest, I'll have you know. You are thwarting history with your silly spectacle. Squire, be rid of him."\n\n[[Try to convince Angus to let him leave]]\n[[Send the boy away]]
The assistant opens the door at the end of the hall with a swift motion. He steps in while Galea, the guards and you stay back.\n"Your holiness, I arrive with<<if $galeaIsPrisoner is true>> intruders of the Kingdom.<<else>> someone you might want to talk to.<<endif>>"\n"Well, bring them in then. Thank you for your service. Please return to your duty in the temple, I can handle this."\nThe servant comes back out.\n"The priestess awaits you now. Good luck."\n\n<<if $galeaIsPrisoner is true>>\n[[Step in.|Step in as Prisoner]]\n<<else>>\n[[Step in.|Step in as Galea]]\n<<endif>>
You walk around the corner of the mansion where the voices seem to come from. You are greeted by the beautiful view of a prosperous garden. Two people are standing on a patio, an older lady and a young man. From what you've heard, the young man looks to be Angus himself.\n\n“– another ridiculous idea of yours, I shall not tolerate it!” the lady says in a commanding voice. "It's just like the time you thought you could [insert funny anecdote]."\n\nAngus stretches to his full - impressive - height. "It is completely unlike that time. This is a carefully planned out expedition and I am //certainly// not twelve anymore!"\n\n"Then start acting like it! Get yourself a respectable position at court, instead of going off on -" The lady suddenly notices you standing awkwardly beside a few bushes.\n\n"Excuse me, who are you?", she exclaims brusquely.\n\n[[Introduce yourself|Make your introductions]]\n[[Inquire about the argument]]
Your stomach is all aflutter. You don't know where this is coming from. Angus looks at you quizzically. You realise you have been staring at him, mouth agape and silent, for a full minute. He raises an eyebrow and his smile turns into a smirk. You're both soaking wet from the river, out of breath from almost drowning, but all you can think about right now is how the sun reflects in Angus' eyes.\n\n"Well, my squire. What's on your mind?", he says quietly, barely audible over the roaring of the river behind you. You cannot answer. You are frozen in the realisation of your feelings. Angus' expression soften and he starts leaning in. You can feel your heartbeat in your throat.\n\nSmoothly Angus takes a step towards you, your faces now barely apart. He puts a hand at the back of your neck. His breath ghosts over your lips.\n\n[[You snap back to reality and pretend nothing happened|romance transition]]\n[[You cannot resist...]]
You rush out the door after Galea and try to find her. You seem to recognize a familiar silhouette, which you approach. \n\n"The hell do you wan'?" the figure scoffs, clearly not being Galea. The person pushes you to the ground. Trying to keep your balance, you hit your head on your way down, slowly getting consumed by darkness. \n\nAs you regain consciousness, you realize that the scroll and money you've pocketed have been taken from your person. Some filthy thief.\n\nDespite Galea giving you easy and precise tasks which you know you should have done, you seem to have failed your very first assignments. Disappointed in yourself you walk towards the town plaza.\n\n[["Meetup with Galea"|Meetup Task Manager]]\n<<set $galeaMood to -3>>
"I'm sure you will have a good life in your own town. And me as well. Thank you for everything."\nYou say your last goodbyes and you get on your way out the town. You travel faster, now that you know the way back. You encounter Thim again, surprisingly enough his skills seem to have actually improved. You pass the dry forest back to the gates of the Kingdom. The Kingdom hasn't changed a lot since you initially left it and you try to find your way back to your old home. \nWhen you find it, you have to painfully realize that your landlord has already given your home away to another family. You wander the street for a little while, wondering what your next step could be.\n\n[[Wander through streets.]]\n
Looking on the ground you see some small snakes and insects crawl through the leaves. You point them out to Galea and you manage to avoid them the best you can. After a while you begin to feel uneasy. You can't see any movement in the trees. The bushes around you don't give you very much cover from any harm but it also seems to be somewhat quiet.\n\n[[Too quiet maybe? |Stealth]]\n[[Catch up with Galea. |Pushing on]]
<<if $galeaFarmerPositive is false>>"You see? I've told you. They're all the same!" the farmer says, clearly offended by your suggestion. Galea glances over to you. "That is still for me to decide." she replies expressionless.<<endif>><<if $galeaFarmInside is true>>The farmer's face lights up, surprised by your kindness. "That's not what I expected, but please, listen to your squire." Galea glances over to you. <<endif>>\n\n"Don't worry, I have already decided. Thank you for all the knowledge you've shared with us today. I'm sorry for the intrusion." Galea appears very lost in thought. The two of you leave and walk the road back to the inner city. \n\n[["Break the silence"|Mansion arrival]]
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"Well, well, well who do we have here?" \nIn front of you, from a big golden throne, the king laughs down at you.\n"I guess your little friend left you for good, huh? Well you see, you are considered a traitor of the Kingdom and I do not tolerate traitors. What I tolerate, though, is information. The cyclopes and us, we aren't on the best terms and that they have our precious little Galea is a loss for us. We just want her back, alright? So, if you wish to stay alive, //talk//."\n\n[[Tell them where Galea is.|Ending Alright they will get her]]\n[[Refuse to say anything.|They torture you]]
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
Many small wooden stalls are standing one after another with just small gaps between them. The vendors are praising their wares, trying to be louder than the others. The cyclopes’ vocal cords are way more capable than those of your kind, it seems. In the midst of the market is the tall lean castle you already saw during your arrival.\n\n“We have to cross the market in order to get to the mountains, let’s get a move on, before anyone becomes suspicious.”\n\n[[Get a move on|PoorChild]]\n
You feel slightly uneasy about your job prospects, after having caught a snippet of the argument between Angus and the lady and feel the need to inquire. It is not received well.\n\n“By jove, this is a good start!” Angus exclaims. “Not even officially instituted in the position and already intolerably rude. Phaw!” He turns away with a pout.\nThe lady looks pleased. “See my darling, you’ve waited for weeks now and finally a suitor arrives – and what a specimen!” She raises a hand to her mouth to hide a mean smile. “Such terrible circumstance. I suppose you will be here for the party after all.”\n\n[[Defend yourself]]\n[[Keep quiet]]\n
You break the silence by asking her where you're going. Still absent, she mutters: "I need to find out the truth. What even is the truth anymore?" \n\nYou nudge her lightly and ask her again. Galea startles and looks at you surprised. "My apologies. It's our last task for today." She doesn't seem too keen on talking about the things going on in her head, so you decide to leave her be.<<if $galeaFarmInside is true>> Thinking back to what the farmer told the two of you, you seem to have an idea where Galea's taking you. After awhile your suspicions are confirmed.<<else>> You want to ask Galea what she and the farmer were talking about, but she seems so lost in thought, that you wouldn't get an answer anyways.<<endif>>\n\nThe two of you approach the Axton Mansion. Laughter and music can be heard from the mansion. You get stopped at the gate. "Halt! Who goes there?" you hear a guard shouting. "Kingsguard Galea approaches you." she replies. "Ah, it's you." he says slightly annoyed. "I can't let you through, I'm afraid. It's a private party." \n\n"All Kingsguards not on duty have been invited. We are celebrating the war, after all. Now let me through." Galea says sharply. The guard seems reluctant, but eventually lets you pass. \n\nYou walk through a big entryway leading towards the mansion. As you pass some guests, you hear murmuring. Some guests almost seem offended that you're here. Galea doesn't let herself get distracted and opens the doors leading into the mansion.\n\n[["Follow Galea into the mansion"|Paintinghall]]\n<<set $galeaMetAlexander to false>>
Thims eye looks at you now and you see a little spark in his iris.\n"Well, I can show you another one if you like?"\n<<if $galeaMood <= 3>>\nGalea looks at him frustrated.\n"Oh please no, I can't take this. I just want to cross this damn bridge and move on! Your magic sucks and I bet you know that."\nThim looks at Galea.\n"Just one last trick. You won't be able to wrap your head around how I do this."\nThims eye sparkles in a bright red and Galea suddenly starts to scream in pain. Blood is streaming out of her eye and ears. She is holding her head and falls to the ground as if her head is about to explode. Finally she falls limp on the ground.\nThim looks at you now with the same sparkle in his eye.\n"Want to see another one or want to leave?"\nYou run into the woods never to be seen again.\n<<else>>\nGalea looks at him.\n"I am very sorry, great wizard, for my ignorant squire. He has never seen true magic and doesn't know how to react when he is confronted by such. Please try another one with him! I would love to see another one too!"\nGalea slaps the back of your head as punishment.\n"Very well then... Pick a card."\n\n[[Pick a card.|Second try with Thim]]\n<<endif>>
"Well... that was something. I'm just glad no one was killed."\nGalea gives you a big hug. \n"Thanks by the way. That was quiet heroic of you. Trying to save my life and shit. I mean I don't think they would've killed us but anyway. Good job."\nShe smiles and starts walking further into the forest. You walk through the day until the sun sets behind the trees and you decide to set camp. Galea and you take turns guarding in case anyone comes through. Surprisingly the night stays calm. \nYou keep travelling in the mild morning sun after you wake up.\nYou faintly hear the noise of rushing water in the direction you're going.\n\n[[Inspect the river.|Its a big river]]
Angus already has his eyes closed while enjoying a moment of comfort after your travels. “This is the government building of the cyclopes, although it also gets used as a holy place - and I guess as a place for political guests to relax.” <<include KnockOnDoor>>
He leans back before a knocking on the door disrupts his peace. “Come in!” he yells with an annoyed undertone. A skinny old cyclops enters the room and bows before Angus and starts to address him “I was sent here on behalf of the priestess. Our holiness is now ready to meet you in the audience room. If you’d be so kind to let me escort you.” Angus stands up and walks towards the attendant. He stares into his single eye, you assume to assert dominance, before he exclaims “Well then we better not leave the priestess waiting, shall we?” The old cyclops bows again and leaves the room.\n<<if $angusEmpathy < $_mediumEmpathy>>\nAngus leans towards you and says “I didn’t think we would land in the belly of the beast with your shenanigans. I know it’s my fault for ever trusting you with decision. I shall get us out in no time, but be warned, don’t attempt anything funny during our audience with the priestess.” He then follows the attendant out of the room.\n\n[[Follow them to the audience room|HallwayPaintingCyclopes]]\n<<elseif $angusEmpathy >= $_mediumEmpathy>>\nAngus leans towards you and whispers “I have to admit I am surprised by the outcome of my excellent forgery skills, even though they have lead us very far away from our actual goal…. but let me get us out of here first before worrying about that.” He then follows the attendant out of the room. \n\n[[Follow them to the audience room|HallwayPaintingCyclopes]]\n<<endif>>\n
You ask why the crystals where so important. Angus looks at you like you just asked why the sky is blue.\n\n"Do they not teach you anything at squire-school? I will have to have a talk with my mother about financing these idiotic fancies of the king... Well, let me educate you, you ignorant child." You keep yourself from saying that Angus actually isn't much older than you. "The crystals were discovered by a good friend of my father's when she was traveling through the land of the cyclopes. She was a brilliant scientist, you see. As you of course know," he gives you a reproachful look, "at the time the Kingdom was beset by a horrible plague, everyone got sick, the land turned dry and sterile, the remnants of which you can still see, et cetera, et cetera. Whereas the land of the cyclopes was prosperous as ever. In her search for help she found the crystals, which cure any illness. And thus the war started because the stupid cyclopes did not want to offer us any help." He kicks a pebble in front of him, like a petulant child.\n\nYou still feel like there are more things to know, but feel like it's best not to let Angus think even lower of you.\n\n[[Follow in silence|The journey moves on...]]\n[[Inquire about the cyclopes' health]]\n[[Inquire about Angus' father]]
The guards aren't paying too much attention to you and you decide that there's only one way to get into this city now.\nYou slowly take a few steps back and around the guards, towards the gate. They still haven't noticed you at this point and you're very proud of yourself - until you stand before the closed gate.\nYou try pushing it open but it doesn't budge. You try to sneak back to Galea again but one of the guards has already taken notice of you and watches you in your endeavour.\n"What do you think you're doing there?"\nHe looks back at Galea again:\n"You better take your little friend and get out of here before blood is spilled."\nGalea looks really frustrated now.\n\n[[Take Galea by the hand and leave.|Death you stay in the forests]]\n[[See how this pans out.|Death Galea gets killed]]
Angus in the lead, you both walk behind a huge wall of crops to be not visible to the town. Although you do notice that the soil you’re walking on is very well maintained, and thus your shoes leave a pretty good trace.\n\n<<if $playerNauseous>>\nYou want to tell Angus about it, but you still feel like barfing up the rest of what’s left in your stomach as soon as you open your mouth. It’s best to keep quiet for the rest of the walk, and anyway, who would even notice the footprints?\n<<else>>\nYou want to tell Angus about it, but as soon as you start talking, he shushes you and makes some obscure signs with his arms.\n<<endif>>\n\n[[Continue walking in silence|ArrivalMountain]]\n
The next morning feels very bleak. You break down the camp, while listening to Angus munch his breakfast loudly and a monologue about poor people and how they could lead a better life if they'd just try harder.\n\nOnce everything is packed up you set out for the river.\n\n[[On you go|dog attack]]
<<set $angusEmpathy -= 1>>Angus keeps a steady stream of complaints going. "-honestly don't know how they let you pass any test at squire-school, but I suppose these days they just let anyone in. God knows it has become terribly out of fashion to even consider being a squire - and who can blame them, who would want to associate themselves with examples like you, can't even-" You decide to try and tune him out by gazing firmly towards the horizon. Far ahead you can see the greenery disappear and turn into an ochre colour. Those must be the dry fields. You don't actually know why the vegetation dies off so suddenly nor do you really have an idea about the importance of the crystal Angus wants to bring home. You turn your head to ask and hopefully get his mind on a different track.\n\n[[Ask about the crystal]]\n[[Ask about the dry fields]]
Angus tells you that you’re getting closer to the crystal mines and that you should keep the necessary tools ready. You break down your camp and reorganize the bags to make space for the loot, though you can’t believe that Angus really wants to go ahead with stealing the cyclopes crystals. You can’t shake the feeling that whatever is going to happen today will impact your and Angus’ future.\n\n[[Tell Angus that you are ready|ReadyToDepart]]\n[[Double check, just to be sure|WasteTime]]\n
You make your way to the nearest field to get some cover. Before you even make it there you hear horses from behind. "There he is!" As you look over your shoulder to see where the voice is coming from, you see several guards on horses getting to you at a high speed. You try to run but they catch up with you very quickly. \nYou spend the rest of your life in the Kingdoms prison until you suffer an isolated cold death.\n\n<<include [[Restart]]>>
She grabs the cask out of your hand coughing heavily now.\nBefore she can take a sip she walks two steps and starts to vomit. She falls to her knees visibly exhausted. The redness on her skin starts to form little bumps and her throat looks more swollen than it was before. \n"Can't...breath..."\nShe puts her hand towards you and you try to pour some water down her throat but she seems unable to swallow. Gasping for air, she is looking at you helplessly for aid but you don't know what else you can do. You sit with her holding her head trying to figure out what is going on. \nOne last gasp for air before her eyes roll back and her body goes from tense to limp. \nYou slap her face gently at first but harder after you get no reaction from her. You sit for a few more minutes with her until you begin to gather yourself. \nYou stumble through the woods alone but as night comes you get company by some unfriendly bandits.\n\n<<include [[Restart]]>>
<<include PlazaWalk>>\nAfter passing the center, you see the big mountain starting of at the end of the road you are headed to.\n\n[[ Follow Angus down the road|ArrivalMountain]]
You get about mid-sentence when Galea presses her hand against your mouth. You look at her angry face but your eyes quickly wander off outside the cornfield and onto the dirt path you stood on seconds ago. Now there are two guards standing on it, looking in your direction.\n\n[[Stay.|Maybe they heard you]]\n[[Run.|They definitely heard you]]
You arrive at your destination and stop before a fence gate. Before you is a cozy farmhouse with a well next to it. From across the fence you spot the farmer sleeping on his porch, straw hat blocking his sight. On the other side of the house, where the well is, seems to be an open window leading into the building.\n\n"I suppose that's our guy." Galea says, looking at you. "People always seem peaceful when they're sleeping, even if they've done something wrong, huh? So since it's your first day I want to hear some suggestions as to how we could handle this situation smoothly. What do you think?" \n\nYou take a moment to think of the best way you could approach the farmer. \n\n[["Suggest entering through the front gate"|Confront Farmer]]\n[["Suggest checking things out through the open window"|Sneak by the Sidedoor]]\n<<set $galeaFarmerNotesFound to false; $galeaFarmerPositive to true>>
The strong colors of the painting astonish you. The cores of the crystals shine with a dark navy blue, transforming to a sapphire shine at the edges of the crystals. The brightness of the crystals throw a light on the stones in the background. You've never seen a more masterfully painted artwork as this one. You wonder if the crystals truly do exist. Maybe one day you will see one.\n\n[["Take a step back"|Painting 3]]\n<<if $galeaPictureHint == 0 >> <<set $galeaPictureHint to 1 >> <<endif>>
You order the stale looking bread. The baker notices your side eye again and assures you that it's still very good bread. You pay her as she hands you the loaf of bread and thanks you.\n\n[["Store the bread"|MenialTask1 done]]\n<<set $galeaFood to "bread"; $galeaMoney -= 3>>\n
"When the humans started to mine the last remaining crystals from the mine, the former priest had to intervene. Without the crystals we would've lost a big part of us. The priest had to sacrifice a lot in the progress. The humans are a very greedy nation. They weren't ready to leave any crystals for our use so the priest agreed to make a deal..."\nThe priestess stops for a second and swallows visibly. She looks to Galea and keeps talking:\n"They took our offspring to work for them. You were one of those children and...well, you were taken from my family. You are my sister, Galea. I've been hoping for so long that you would make your way back to me."\nThe priestess breaks out in tears and takes Galea in her arms. You get the feeling that she has been holding in that hug for a long time, as she doesn't let her go for several minutes.\n\n[[Clear your throat.|Yes sorry about that]]
You order the freshly baked bread, looking forward to eating it soon. The baker hands you the fresh loaf with a warm smile and thanks you as you pay her for it. \n\nYou want to put the bread into your pouch but the smell is just too appealing. You really want to try the bread. Just a tiny piece. It tastes best when it's still fresh, right?\n\n[["Just a little bit"|Try Bread]]\n[["Withstand the urge"|Try Bread]]\n<<set $galeaFood to "halfBread"; $galeaMoney -= 4>>\t
You order the fancy looking nut bread. The baker hands you the loaf and nods. "That's a good choice, it's one of the miller's new flour recipes. Although we don't always get along, we both share a love for new inventions." She thanks you as you pay for the bread.\n\n[["Store the bread"|MenialTask1 done]]\n<<set $galeaFood to "nutBread"; $galeaMoney -= 2>>
You grab the book, close it quickly and say you were only tidying up. He grabs the book from you forcefully.\n\n"That is all good and well, but keep your grubby fingers away from my personal belongings. Know your place. Now keep watch and let me sleep."\n<<set $talkedAboutDiary to false>>\n[[You fo back to the fire|morning after]]
You move towards the half open window and peek inside. The interior looks small, but cozy. Right in front the window stands a table. An open book, filled with notes, lies upside down on the table. Next to the book you notice a big sack, halfway filled with what seems to be wheat grains.\n\n[["Read the notes"|check Notes]]\n[["Grab the bag"|Getting caught]]
You put trust in Galea. And her sword. Mostly her sword though. \n\n[[All's good |Keep going]]\n
“Just because I’m at my lowest doesn’t mean I’m out of aces up my sleeves - watch and learn newbie.” The guards are getting closer to you, and Angus still stands there, checking his nails for imperfections. When the two cyclopes spot you they run towards you and one of them shouts, “Identify yourself. At once!”\nAngus starts to wave and shouts back at them “My dear friends! I can fully understand your need to ask us for our identification but see, we don’t want any unnecessary attention so if you just could -” They are now standing right in front of you and the second cyclops beings to growl. The other repeats themselves, “Identify yourself. Now!” \n\n[[Nudge Angus|FakeInvite]]\n[[Speak up|FakeInvite]]\n
"Uhm...Okay I guess."\nShe says something in a foreign language to the guards and they walk up to you. They lift you up from the couch and start escorting you out the hall, down the stairs. <<display "Ending you are in jail alone">>
You arrive at the baker's and the scent of freshly baked goods makes your tummy rumble. Maybe you should have ordered breakfast back at the tavern, you think to yourself. You open the door and as you enter, the wonderful smell gets stronger.\n\n"Oh, a customer! And a squire no less. What can help you with?" You get greeted by a colossus of a woman, apron white from the flour. "We have our hands full with the party order at the moment, so no commissions. You can still purchase the bread we have to offer here, though." \n\nWith her big hands she gestures behind her to a rack with some loaves of bread. You see some stale looking white bread and a much fresher nut bread. "I'm actually almost done with a new batch, if you're interested." the baker says, noticing you side eyeing the white bread. As she prepares the new batch, your mouth starts watering and you worry that you might not be able to resist if you bought the great smelling fresh new loaf.\n\n<<if $galeaMoney > 5>>[["Order the stale looking bread"|Food1]]\n[["Ask for the fancier looking nut bread"|Food2]]\n[["Wait for the freshly baked batch"|Food3]]<<endif>>\n[["Ask her about the party"|Talk with Baker]]
The priestess sighs heavily. Galea squeezes her hand slightly.\n"I would like to go with my squire. We have gone through so many adventures together, I would like to accompany them to the gate to give a proper goodbye."\nThey look at each other and the priestess nods begrudgingly. With that Galea gives her a kiss on the cheek, thanks her and you and the guards make your way to the main gate.\nYou talk about your first mission together, how you escaped the Kingdom. You wonder if Thim finally learned a good card trick.\nYou finally arrive at the big wooden gate you entered first.\n"Where will you go now? Back to the Kingdom? They won't notice you anyway, after all they look for me. They probably don't even know what you look like."\n\nThe words hurt a little, but you see her point.\n\n[[Back to the kingdom.|You travel back]]\n[[Live in the woods.|Ending You live alone in the woods]]
You sense that there is no point in arguing with the lady. You bow respectfully and ask if your services could be used for another task.\n\nAngus perks up. "Why, indeed! Say squire, how experienced are you? Fresh out of school?" You nod, bashfully. "Ah, I thought so, all the experienced squire are taken these days."\n\nHe turns towards the lady, chin jutting out. "Mother! Allow me to give this squire an opportunity to gain some experience." His mother glares and opens her mouth to say something. Angus holds up a hand. "No, not for the quest we have discussed. A general employment. Weren't you always saying I should be 'shaping a young mind and mine in the process?'"\n\nHis mother smiles genuinely. "Finally you are starting to make some sense. If you promise me not to go any deranged 'quests' I shall allow it."\n\nAngus beams and starts walking towards you. "Of course not, mother." He puts an arm around your shoulder. "Now, squire! Follow me to my office where we shall discuss the particulars of your employment."\n<<set $vivianConvinced to true>>\n[[You have no choice but to follow him|Office]]
You stab through your legs right under the kneecap of the attacker. Tumbling backwards you hear painful hissing through teeth. You hear a female voice scream:\n"ARA THEY KNOW!"\n\n[[Turn around and get a better look.|The assassin Death]]\n[[Run to Galea.|Saving Galea]]
“I really don’t see the reason to visit the disheveled environment these one-eyed monsters call home, but I’ll follow you. This one time.”\nAs you get closer to the houses you hear voices coming from the nearby neighbourhood. You usher Angus inside and close the door, as much as the loose hinges allow. A strong scent of something rotten hits you. You look around the room, trying to find the origin. The house is made up of a large room, in one corner there is a small kitchen, the fireplace made out of red brick. In another corner a shredded mattress lays on the ground, and on top of it is a heaped pile of trash. The whole inside of the house is covered with a thick layer of dust. “What are we doing here again? This is the last time I let you guide the way...”\n\n[[Inspect the trash|AquireDisguise]]\n[[Inspect the fireplace|InspectFireplace]]\n[[Apologize and leave again|OutskirtsOfTown]]\n
"Thank you my dear. You will always be remembered as the kind human you are."\nShe smiles - a little too much for your taste - before she turns to Galea again.\n<<display "They put you in a fucking prison?">>
"Not you, human! You better stand right there, this is none of your business."\nYou look at Galea who has already taken a seat on the couch. \n<<if $galeaMood >= 3>>"This squire travelled with me, my lady. They are just as much a traitor to the Kingdom as I am. They helped me get to this point. They aren't just a squire, they are an equal."\nThe priestess goes over to Galea, leaving you standing with the guards.\n"First of all it's //your holiness//. Secondly, you might not remember this, but the humans are the reason you had to leave in the first place. They are evil creatures, only looking to get what is in their best interest. I don't trust any of them and you shouldn't either."\n"I may not remember, but I have lived with the humans my whole life. I know a lot more about them than you do. And yes, some of them are selfish and greedy but not all of them. My squire certainly isn't that type of human, //your holiness//."\nGalea claps on the couch, telling you to sit down next to her. The priestess gives out a heavy sigh.\n\n[[Sit down.|The preistress is actually ok with that]]\n[[Stand with the guards.|Galea no likey]]\n<<else>>"But they are my squire, my lady. They helped me get to this point. I wouldn't be here without them."\nThe priestress goes over to Galea leaving you standing with the guards.\n"First of all it's //your holiness//. Secondly, you might not remember this, but the humans are the reason you had to leave in the first place. They are evil creatures, only looking to get what is in their best interest. I don't trust any of them and you shouldn't either."\nGalea looks at you confused as if she wasn't sure who she is supposed to believe. She signs you to sit next to her but the priestess give you an angry look.\n\n[[Sit down.|The preistress no likey]]\n[[Stand with the guards.|Galea no likey]]\n<<endif>>
You let Galea climb the ladder and watch her as she happily climbs up high into the treetops. As she reaches the top she vanishes for a second before looking out of one of the small windows.\n"You can see the city from here! I can see my home! You need to come up h...."\nIn this moment one of the boards under her feet loosens and Galea falls to the ground. You rush up to her to see if she is hurt. As you arrive you see a big wound on her forehead and blood spilling from it.\n"Oh that wasn't smart was it. I feel so dizzy, what happened. Where am I?"\nYou are quick to react and try to pick her up but she is too heavy for you. You begin to panic and try to drag her across the forest to bring her to the city. Someone there has to be able to help.\nYou get exhausted after a couple minutes and as you look back it is already too late. You dragged a lifeless body through the forest.\n\nThe End.\n<<include [[Restart]]>>
He takes a sip of the boiling hot liquid, obviously burning his tongue but trying to play it off. “My father is a very special character and he might have just left a red herring for people snooping through his archive. As I said though, it is none of your business. Let’s focus on the task ahead.”\n\n[[Ask what is ahead|MorningRoutine]]
You approach the strange man and as soon as he notices you he gets up and holds his arms out.\n"Ah hello travellers I bet you are here because you heard the tales of the magical wizard Thim. Well, you are in luck, for it is me –" he puffs out his chest and stretches his arm a little more "– Thim! I was just preparing my new show, if you care to draw a card?"\nHe holds the cards out before you. \nAt this point you get a closer look at Thim. He seems to only have one eye as the other one is covered by a piece of cloth that is wrapped around his head.\n\n[[Draw a card.|Thims magic trick]]\n[[Ask about the eye.|Thims story about his eye]]\n
Galea doesn't look back, instead just starts to walk faster towards the exit. <<display "Ending you are in jail alone">>
Galea suddenly stops by a small treehouse. Part of it looks destroyed but you can clearly see what it once was. \n"I remember this. Oh my god! I used to play in this little house!" \nShe rushes up to the ladder dangling from it and wants to climb it.\n\n[[Stop Galea.|It's unsafe]]\n[[Let her climb up.|Death Galea falls down]]
As you walk through the enormously tall halls of the building, you spot a few paintings depicting the war fought not so long ago. The attendant escorts you up a wooden stairway, the weight under your feet making the planks creak. As you reach the top of the climb, an even larger hallway comes into view. A beige rug has been rolled out on the floor, and points you towards a door at the end of the room. On the left wall you can see a large painting in remembrance of the war. While you walk across the room you see different locations and scenes depicted. At the start there are these huge shadows behind the very forest you traversed. It then portrays the town. Smoke is filling the air, most of the buildings on fire. Right before the end of the room you see the painted mountain, where your kind is shoveling out a massive amount of crystals. “We have arrived.” says the attendant while opening the door. He takes a step into the audience room and announces your presence. “Mr. Angus Archibald Axton, on behalf of the Kingdom.” he pauses before quickly muttering “And also his squire.”\n\n[[You both enter the room|MeetingPriestess1]]\n
You kick with your feet and try to escape the grip of the attacker but he keeps you close to him. Meanwhile you see the other bandit sneaking up to Galea and without her noticing she unties her pouch and darts back into the woods. Galea turns around as she hears him run away. \nAt this moment the hand leaves your mouth and sets you free. All you can see turning around is the two figures vanishing behind the trees. You look down and see that your dagger is gone as well as your pouch.\n\n[[Run to Galea.|They took everything]]\n<<set $galeaHasDagger to false>>\n<<set $galeaMoney to 0>>
Galea steps back and pushes the hands from the priestess away.\n"Don't touch me! Who do you think you are? Am I supposed to know you?"\nThe priestess looks at Galea and her smile subsides, tears still running down her cheeks. She raises her eyebrow and takes a few steps back.\n"Oh my god, Galea. You were so young... I am a fool to think you would remember me. Please, sit down we have a lot to talk about.\n"I'm not in a mood to sit down right now, to be honest with you. Could you just let me leave, please?"\n\n[[Ask to leave as well.|Uhm no you can't leave?]]\n[[Ask how she knows Galea.|She is my sister]]\n
You decide to take a path you both know as you don't want to get lost. Galea looks at you and says:\n"We should look out for Guards patrolling the area. I don't know if they already search for us but I'm better safe than sorry."\n\n[[Ask her what she means by us.|In this together]]\n[[Nod and keep walking|Walk to the farmer]]
"I actually really don't know to be honest... It looks so sad around here. I didn't even know that this part exists but then again I wasn't allowed to go outside of the walls without a ‘partner’ which I now realize was just my babysitter. Guess they were afraid I'd run away or something."\nHer eye squints a little bit as she realizes this.\n"Well whatever, here I am. Those fields... maybe there was a fire around here once or they just used too much dung? I'm not much of a farming person as you might have noticed. We could always ask someone if you want, I don't know if it's the best way to stay unseen though."\n\n[[Ask a farmer|The truth about the fields]]\n[[This isn't important for our mission.|Camping in an abonded house]]
You double check, and everything seems fine.\n\n[[Tell Angus you are ready to depart.|ReadyToDepart]]\n
“My apology but my father he-” the Priestess cuts him off “Yes, yes, we know he’s been sick for almost 20 years. I can promise you this has nothing to do with us, leave our realm at once, we don’t want to trouble the King, do we?” You can see Angus’ gears turning before he answers “We will leave at once, but I do want to now ask you formally for a small dose of your crystal, exclusively for my father.” She looks through him and shakes her head. “Deep inside you are still just a child.” She rings a bell and yells “Guards! Escort them to the forest and let’s hope the animals take care of them.”\n\n[[Get kicked out|EpilogueMediumEmpathy]]\n
You slam your whole body into the second bandit knocking him to the ground. You pinch the arms to the ground and much to your surprise you get little fight back.\nBefore you lies a young girl about 15 years old hissing at you and showing you her teeth. You're a little confused by this sight and look at Galea, who looks just as confused but is already making her way to the other woman that you left behind with a wound. She brings her over by her arm and you see that she is only a little older than your captive.\n"What were you trying to do?", Galea asks the older woman.\n"Let my friend go and I'll tell you."\n\n[[Let the girl free.|They aint baddies]]\n[[Put the dagger on the girls neck.|Threatening the girls]]
While you keep walking, you ask Galea why she didn't have a squire assigned to her when you met her. She replies with a shrug. \n\n"At first, I was told I wasn't strong enough to be needing a squire. All the tasks I received were to be done explicitly by one Kingsguard, no help for a squire needed. With time my assignments got tougher but the requirement still only needed one person. \n\nOf course I was frustrated at first, but after a while, I started seeing my solitude as a challenge I simply had to overcome, like any other I've faced so far. I took on more and more tasks and finished them faster than anyone else could have." Galea scoffs. \n\n"After all the years of hard work the reason suddenly changed. Ironically, the higher-ups decided that assigning me a squire was a waste of resources, since I was so efficient in completing all the tasks by myself." she explains with a straight face, but you can feel her pain in her voice. \n\nIt seems that you've hit a weak spot of hers, although you didn't believe she could have had one.\n\n[["Change the subject"|Passage to Farm]]
Galea steps out of the shadows and closer to the priestess. The expression of the priestess' face suddenly changes and she says something in a language you do not understand. The guards around you tense for a second and then follow Galea. \n\n<<if $galeaHasDagger is true>>[[Pull out your dagger.|Death do not threaten the priestress]]\n<<endif>>[[Step between them.|She pushes you away]]\n[[Do nothing.|Is it you?]]\n
You tell them that you escaped the Kingdom and the Kingsguard only to get to this point but the guards won't hear you out. \n"We will bring you to the priestess - she will decide your fate."\nOne of the guards steps towards you and puts steel chains around your hands. You could not resist this even if you tried to.\n\n[[They lead you into the city|You are prisoners in the city]]
You stab the woman another time, piercing into your leg as well but you can barely feel the pain at this point. You run to Galea who looks at you:\n"I feel so...s...strange?"\nHer eye roll back and she falls to the ground. She twitches a few times before you get the feeling that poison has taken her life.\n"We didn't want to kill you but well...things don't always turn out the way you plan them."\nYou feel a piercing pain in your neck now and you immediately start to feel dizzy. You see the two figures stand before you as you sink to the ground.\n\n<<include [[Restart]]>>
"So our first task is to deliver this scroll to a certain Sir...ah, I can't remember the name. It's somewhere in the miller district. Anyways, you'll know when you've arrived by the symbol on his door. Look for a dark wooden door that smells like walnuts. Can't stand that odour, so that might be the reason why I'm sending you. Either way, just get the job done, alright?"\n\nYou pocket the scroll, wondering whether you should create a task list or not.\n\n[["Make a note on your task list"|Todo List]]\n[["Ask Galea about the specific smell"|dese Nuts]]\n[["Ask for another task"|Galea Leave]]\n<<set $galeaDeliverTask to false>>
<<if $galeaIsPrisoner is true>>"We wish to take these prisoners to the priestess. They are travellers from the Kingdom and are here to fulfill a mission in our city."\nThe man opening the door looks at Galea and you, eyeing you from head to toe. \n"Well, if that's so. Follow me, please."\n\n[[Follow inside.]]\n<<else>>"This girl claims to be Galea. We wish to take her to the priestess to confirm her heritage."\nThe man opening the door looks at Galea, eyeing her from head to toe. Galea looks at you confused.\n"Well, if that's so. Follow me, please."\n\n[[Follow inside.]]\n<<endif>>
The king looks at you displeased.\n"Very well then. Put this //squire// in the coldest prison cell we have and make them talk!"\nTwo guards grab you by the shoulders and escort you to the dungeon. You get thrown into a freezing stone cell. There is nothing inside it, not even a window.\n\n<<if $galeaHasBadBerries is true>>\n[[Eat poisionus berries.|Ending you kill yourself]]\n<<endif>>\n[[Sit in a corner.|The guards come and torture you]]
"Sounds a little lonely but at least I will be able to visit you from time to time."\nYou say your last goodbyes and you get on your way out the town.\nYou settle down in a little cottage not far away from it. After Galea finds out where you live she comes by from time to time. Other than her visits you live a desolated life and you start to feel more and more lonely. The visits from Galea turn more sparse until she doesn't visit anymore for months. She has reached a high position in the town and settled down as well. She is starting her own family life in the city and thus doesn't have as much time as she'd like to come over.\nYou grow older and lonelier until you eventually die in the same cottage you lived in for several years, peacefully.\n\nThe End.\n<<include [[Restart]]>>
Config.passages.nobr = false
You follow Angus into the dark and grab a torch and light it up just like he did. The tunnel isn’t very entertaining with it’s same looking rocky walls and the occasional branching of paths. Angus never even stops when the way splits in two - confident in his own navigation skills, he directly goes in the direction he deemed correct. There is not even a way for you to guess if you go into the right direction like you were able to do in the forest. The mining tunnel is just a huge labyrinth without any signs or points of interest.\n\n[[Following Angus|TunnelWalk2]]\n
You ask Angus what he means with black market - he turns around obviously annoyed that you are ruining his moment. “I forgot that you don’t know anything about crystals. You see, each crystal that was mined during the war was assigned a number to index and count them. If I were to start circulating additional illegal crystals in the normal economy I’d have a number of problems that your tiny mind couldn’t even start to comprehend.”\n\n[[Ask why the crystals had to be recorded|WhyCount]]\n[[Inquire about the value of crystals on the black market|ValueOfCrystals]]\n
You ask one of the guards but he doesn't seem to take notice of you. You poke his waist and he turns around. You start your question again but the guard just shoves you away. They seem to have lost interest in you.\n\n[[Sneak away.|Death you start a new life somewhere else]]\n[[Keep following them.|Follow inside.]]
const $dialogBody = jQuery(Dialog.setup(L10n.get('savesTitle'), 'saves'));\n$dialogBody.append(createSaveList());\n\n$("#settings").click(function() {\n\tUI.settings();\n});\n\n\nSetting.addHeader("<<link 'Saves'>><<script>>UI.saves();<</script>><</link>>");\nSetting.addHeader("<<link 'Start from the beginning'>><<script>>UI.restart();<</script>><</link>>");\nSetting.addHeader(" <a class='link-internal macro-link' href='http://twotruths.ch/about.html'>About</a>");\n\n\n\n// Setting up a toggle control for the settings property \nvar settingNavigation = function () {\n\tif (settings.navigation) { // is true\n\t\t$("#navigation").show();\n\t}\n\telse {\n\t\t$("#navigation").hide();\n\t}\n};\n\nSetting.addToggle("navigation", {\n\tlabel : "Display back button",\n\tdefault : false,\n\tonInit : settingNavigation,\n\tonChange : settingNavigation\n});\n\njQuery('#navigation')\n\t\t\t\t.ariaClick({\n\t\t\t\t\tlabel : L10n.get('uiBarBackward')\n\t\t\t\t}, () => Engine.backward());\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nfunction createSaveList() {\n\t\t\tfunction createButton(bId, bClass, bText, bSlot, bAction) {\n\t\t\t\tconst $btn = jQuery(document.createElement('button'))\n\t\t\t\t\t.attr('id', `saves-${bId}-${bSlot}`)\n\t\t\t\t\t.addClass(bId)\n\t\t\t\t\t.html(bText);\n\n\t\t\t\tif (bClass) {\n\t\t\t\t\t$btn.addClass(bClass);\n\t\t\t\t}\n\n\t\t\t\tif (bAction) {\n\t\t\t\t\tif (bSlot === 'auto') {\n\t\t\t\t\t\t$btn.ariaClick({\n\t\t\t\t\t\t\tlabel : `${bText} ${L10n.get('savesLabelAuto')}`\n\t\t\t\t\t\t}, () => bAction());\n\t\t\t\t\t}\n\t\t\t\t\telse {\n\t\t\t\t\t\t$btn.ariaClick({\n\t\t\t\t\t\t\tlabel : `${bText} ${L10n.get('savesLabelSlot')} ${bSlot + 1}`\n\t\t\t\t\t\t}, () => bAction(bSlot));\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\telse {\n\t\t\t\t\t$btn.ariaDisabled(true);\n\t\t\t\t}\n\n\t\t\t\treturn $btn;\n\t\t\t}\n\n\t\t\tconst saves = Save.get();\n\t\t\tconst $tbody = jQuery(document.createElement('tbody'));\n\n\t\t\tif (Save.autosave.ok()) {\n\t\t\t\tconst $tdSlot = jQuery(document.createElement('td'));\n\t\t\t\tconst $tdLoad = jQuery(document.createElement('td'));\n\t\t\t\tconst $tdDesc = jQuery(document.createElement('td'));\n\t\t\t\tconst $tdDele = jQuery(document.createElement('td'));\n\n\t\t\t\t// Add the slot ID.\n\t\t\t\tjQuery(document.createElement('b'))\n\t\t\t\t\t.attr({\n\t\t\t\t\t\ttitle : L10n.get('savesLabelAuto'),\n\t\t\t\t\t\t'aria-label' : L10n.get('savesLabelAuto')\n\t\t\t\t\t})\n\t\t\t\t\t.text('A') // '\su25C6' Black Diamond\n\t\t\t\t\t.appendTo($tdSlot);\n\n\t\t\t\tif (saves.autosave) {\n\t\t\t\t\t// Add the load button.\n\t\t\t\t\t$tdLoad.append(\n\t\t\t\t\t\tcreateButton('load', 'ui-close', L10n.get('savesLabelLoad'), 'auto', () => {\n\t\t\t\t\t\t\tjQuery(document).one(':dialogclose', () => Save.autosave.load());\n\t\t\t\t\t\t})\n\t\t\t\t\t);\n\n\t\t\t\t\t// Add the description (title and datestamp).\n\t\t\t\t\tjQuery(document.createElement('div'))\n\t\t\t\t\t\t.text(saves.autosave.title)\n\t\t\t\t\t\t.appendTo($tdDesc);\n\t\t\t\t\tjQuery(document.createElement('div'))\n\t\t\t\t\t\t.addClass('datestamp')\n\t\t\t\t\t\t.html(\n\t\t\t\t\t\t\tsaves.autosave.date\n\t\t\t\t\t\t\t\t? `${new Date(saves.autosave.date).toLocaleString()}`\n\t\t\t\t\t\t\t\t: `<em>${L10n.get('savesUnknownDate')}</em>`\n\t\t\t\t\t\t)\n\t\t\t\t\t\t.appendTo($tdDesc);\n\n\t\t\t\t\t// Add the delete button.\n\t\t\t\t\t$tdDele.append(\n\t\t\t\t\t\tcreateButton('delete', null, L10n.get('savesLabelDelete'), 'auto', () => {\n\t\t\t\t\t\t\tSave.autosave.delete();\n\t\t\t\t\t\t\tuiBuildSaves();\n\t\t\t\t\t\t})\n\t\t\t\t\t);\n\t\t\t\t}\n\t\t\t\telse {\n\t\t\t\t\t// Add the disabled load button.\n\t\t\t\t\t$tdLoad.append(\n\t\t\t\t\t\tcreateButton('load', null, L10n.get('savesLabelLoad'), 'auto')\n\t\t\t\t\t);\n\n\t\t\t\t\t// Add the description.\n\t\t\t\t\t$tdDesc.addClass('empty').text('\su2022\su00a0\su00a0\su2022\su00a0\su00a0\su2022');\n\n\t\t\t\t\t// Add the disabled delete button.\n\t\t\t\t\t$tdDele.append(\n\t\t\t\t\t\tcreateButton('delete', null, L10n.get('savesLabelDelete'), 'auto')\n\t\t\t\t\t);\n\t\t\t\t}\n\n\t\t\t\tjQuery(document.createElement('tr'))\n\t\t\t\t\t.append($tdSlot)\n\t\t\t\t\t.append($tdLoad)\n\t\t\t\t\t.append($tdDesc)\n\t\t\t\t\t.append($tdDele)\n\t\t\t\t\t.appendTo($tbody);\n\t\t\t}\n\n\t\t\tfor (let i = 0, iend = saves.slots.length; i < iend; ++i) {\n\t\t\t\tconst $tdSlot = jQuery(document.createElement('td'));\n\t\t\t\tconst $tdLoad = jQuery(document.createElement('td'));\n\t\t\t\tconst $tdDesc = jQuery(document.createElement('td'));\n\t\t\t\tconst $tdDele = jQuery(document.createElement('td'));\n\n\t\t\t\t// Add the slot ID.\n\t\t\t\t$tdSlot.append(document.createTextNode(i + 1));\n\n\t\t\t\tif (saves.slots[i]) {\n\t\t\t\t\t// Add the load button.\n\t\t\t\t\t$tdLoad.append(\n\t\t\t\t\t\tcreateButton('load', 'ui-close', L10n.get('savesLabelLoad'), i, slot => {\n\t\t\t\t\t\t\tjQuery(document).one(':dialogclose', () => Save.slots.load(slot));\n\t\t\t\t\t\t})\n\t\t\t\t\t);\n\n\t\t\t\t\t// Add the description (title and datestamp).\n\t\t\t\t\tjQuery(document.createElement('div'))\n\t\t\t\t\t\t.text(saves.slots[i].title)\n\t\t\t\t\t\t.appendTo($tdDesc);\n\t\t\t\t\tjQuery(document.createElement('div'))\n\t\t\t\t\t\t.addClass('datestamp')\n\t\t\t\t\t\t.html(\n\t\t\t\t\t\t\tsaves.slots[i].date\n\t\t\t\t\t\t\t\t? `${new Date(saves.slots[i].date).toLocaleString()}`\n\t\t\t\t\t\t\t\t: `<em>${L10n.get('savesUnknownDate')}</em>`\n\t\t\t\t\t\t)\n\t\t\t\t\t\t.appendTo($tdDesc);\n\n\t\t\t\t\t// Add the delete button.\n\t\t\t\t\t$tdDele.append(\n\t\t\t\t\t\tcreateButton('delete', null, L10n.get('savesLabelDelete'), i, slot => {\n\t\t\t\t\t\t\tSave.slots.delete(slot);\n\t\t\t\t\t\t\tuiBuildSaves();\n\t\t\t\t\t\t})\n\t\t\t\t\t);\n\t\t\t\t}\n\t\t\t\telse {\n\t\t\t\t\t// Add the save button.\n\t\t\t\t\t$tdLoad.append(\n\t\t\t\t\t\tcreateButton('save', 'ui-close', L10n.get('savesLabelSave'), i, Save.slots.save)\n\t\t\t\t\t);\n\n\t\t\t\t\t// Add the description.\n\t\t\t\t\t$tdDesc.addClass('empty').text('\su2022\su00a0\su00a0\su2022\su00a0\su00a0\su2022');\n\n\t\t\t\t\t// Add the disabled delete button.\n\t\t\t\t\t$tdDele.append(\n\t\t\t\t\t\tcreateButton('delete', null, L10n.get('savesLabelDelete'), i)\n\t\t\t\t\t);\n\t\t\t\t}\n\n\t\t\t\tjQuery(document.createElement('tr'))\n\t\t\t\t\t.append($tdSlot)\n\t\t\t\t\t.append($tdLoad)\n\t\t\t\t\t.append($tdDesc)\n\t\t\t\t\t.append($tdDele)\n\t\t\t\t\t.appendTo($tbody);\n\t\t\t}\n\n\t\t\treturn jQuery(document.createElement('table'))\n\t\t\t\t.attr('id', 'saves-list')\n\t\t\t\t.append($tbody);\n\t\t}\n
You sneak your way to the back of the little house to find two dark cloaks hanging from a rack. Both look a little bit too big for you but are in mint condition and smell like they've just been washed.\n\n[[Steal them.|Stealing the cloaks]]\n[[Leave the house without the cloaks.|After the farmers house]]\n\n<<set $galeaNoDisguise to true>>
You draw the card and put it back into the deck. It's even worse this time. A card gets loose and falls to the ground, Thim quickly picks it up and puts it back into the deck. He smiles at you nervously.\n"It's part of the trick haha..."\nHe keeps acting like he is shuffling the cards but you see that he holds your card at the bottom.\n"Is this your card?"\nHe flips the deck and... of course it's your card, exactly where you last seen it.\n\n[[Applaud.|Thim is pleased]]\n[[Tell him that this isn't magic.|Death you fucked up with Thim]]
You open your mouth to defend your position, but Angus immediately snaps his head towards you.\n\n“Not. A. Word. You have ruined everything the moment I laid eyes upon you.” He appears to be working himself into an extensive rant. The lady interrupts whatever might be coming.\n\n"That's very rude of you, my dear. Let this poor squire get a word in."\n\n[[Offer your services for something the lady might approve of|convince mother]]\n[[Say that you would be glad of the experience, no matter the outcome|don't convince mother]]
<<if $playerNauseous>>\nYou tumble around the back of the house and feel your stomach revolting. “Tell me when you’re done regurgitating, I am going to wait here so I don’t have to see the consequences of your stupidity.” Angus says while you run behind the house. After having the content of your last meal spewed up, you return to Angus. Your knees are still shaking and you struggle to keep your body moving. Angus doesn’t let your failure keep him from telling you about the next steps. “To get to the mountain where the crystal mines are located it seems as if we have to go through the town. We don’t want to attract any attention to our endeavour which means... We have to take a short detour through the fields.”\n\n[[Follow Angus through the fields|FieldsMountain]] \n<<elseif $partyDisguised>>\n“Now that we look the part of degenerates, there should be no issue walking through the town so we can reach the mountain in a timely manner.” says Angus and starts walking towards the town center.\n\nAs you get closer to the busier neighbourhood, a group of juvenile cyclopes run past you. They are way too busy playing to notice you. You’ve never seen a child cyclops in your life – you realize you never gave a thought about the fact that at some point they are children too. Their innocence lets a wave of sadness roll over you.\n\n[[Continue walking|BusyStreet]]\n<<else>>\nYou are outside the abandoned house.\n“To get to the mountain where the crystal mines are located it seems as if we have to go through the town. We don’t want to attract any attention to our endeavour which means... We have to take a short detour through the fields” \n\n[[Follow Angus through the fields|FieldsMountain]] \n<<endif>>\n
You step closer to one of the crystals Angus praised so much. Staring inside the deep blue awakens a feeling of security and comfort. The small glittering reflections that get created by your torch are like stars on the surface of an icy lake. Angus pulls you back before you push your whole face against its surface. “Don’t get too attached, we still have to get them out of here and find a buyer on the black market for them.” Angus returns to the crystals.\n\n[[Inquire about the Black Market|BlackMarketDiscussion]] \n[[Loosen up the earth with your hammock|LooseUpEarth]]\n
<<if $talkedAboutDiary>>\nYou were not able to sleep tonight. The thoughts of the lost history you read in the diary kept your mind running non stop. \n<<if $goodDiaryArgument>>\nOccasionally you looked over to Angus and you saw him toss and turning as well. The mystery of the crystals’ real powers must have had an effect on Angus’ normally so deep slumber. <<include "WakeUp">>\n\n[[Tap him on the shoulder|Morning_AA]]\n<<else>>\nThe loud snoring of Angus didn't help you fall asleep either. You looked over to Angus and saw that he had a slight smirk on his face. Maybe next time you should choose your words more carefully if you want to win against an educated mind as the one of Angus. <<include "WakeUp">>\n\n[[Wait until the water starts to boil|Morning_AB]]\n<<endif>>\n<<else>>\nYou sit down near the fire and stare into the darkness. You keep thinking you see something moving in the bushes, but you decide the dancing shadows cast by the fire must be at fault. Your eyes are starting to feel heavy. Suddenly, a loud roar disrupts the silence of the night. Angus shoots up and accuses you of waking him up again. Before you can argue with him, the roar repeats. Through the thicket you can make out faint lights coming closer until you see humanoid shadows growing taller with each step they take. “Cyclopes! Run!” Angus yells and sprints off in the opposite direction, and you run after him but after only a few seconds you lose your orientation. You keep running, adrenaline shooting through your veins. You trip on a branch and you fall flat to the ground. The branch caught your foot and you can’t seem to get it untangled. You notice how the lights have surrounded you and are drawing closer. The figures start to come into your view and you can make out that - they are children. 20, 30, no over a hundred cyclopes children slowly walking towards you, saying a rhyme in unison. You don’t understand. You plea. But they are coming. They are coming for you.\n\nThe chirping of the birds in the trees wakes you up. The forest around you is slightly brighter than when you went to bed, but the sun still not visible. You are dripping in sweat, Angus still asleep. You decide it’s best to go on a short walk to get some firewood and cook tea to shake off the night.\n\n<<include "WakeUp">>\n\n[[Wait until the water starts to boil|Morning_B]]\n<<endif>>
You ask Angus about the contents of the manuscript and what it means. How did the plague end, why did they do all of this to the cyclopes if the crystals did nothing?\n\nAngus looks like he wants to argue, but - uncharacteristically - he notices your genuine distress. "You don't understand, the plague was... scary. People needed something to hold on to. My father gave them that. That the cyclopes got the short end of the stick, so to speak, was a necessary evil."\n\nAngus looks into the fire, his expression downcast. You ruminate for a few seconds, then say how you're not sure there is any such thing as a "necessary evil". What if the situation were reversed?\n\nAngus looks up at you, eyes wide. "Do you think I have never thought of that? I- My family has suffered as well. It's not... it's not comparable." He takes a big breath and his face turns into a mask of cold haughtiness. "Anyway, not that it's any of your business. You're my squire, you are not to question me, you are to do what I say. And now I say, keep watch and let me sleep."\n<<set $talkedAboutDiary to true>><<set $goodDiaryArgument to true>><<set $angusEmpathy += 1>>\n[[You go back to the fire, lost in thought|morning after]]
You dump all of the berries you just gathered into your mouth. For a hot second your stomach seems to be satisfied by your decision. After that you feel a sudden pain and then nothing.\n\nThe End.\n<<include [[Restart]]>>
lu
Kila looks to the ground and says:\n"Life in the Kingdom hasn't been kind to us. We were living in a big family once but with the plague the crops died...the famine took many people's lives long after they healed the land. After that it was just us. We lived on the streets for most of our lives. Ara and me were begging on the streets for anything really. We went for days without eating anything... So we got into stealing... Ara got caught because I wasn't paying attention. We stole from the wrong people... evil people... they cut off her tongue...left her to die in the streets. They didn't know I was with her..."\nKila puts her hand on Aras head and ruffles through her brown hair.\n"I decided it's too dangerous in the city so we went to live out here. Less people and more food. If you know what is edible anyway."\n\n[[Ask which berries are edible.|Kila shows you poisonus and edible plants]]
<<if $galeaSpeaksToGuards is 2>>The guard looks at you, anger in his eye. \n"What have I told you about speaking?"\nHe hits your head with the blunt end of his spear. You immediately feel a piercing pain in your head. \n"Come with me! You will be thrown in the dungeon until you learn to behave around authorities."\nThe guard picks you up with ease and escorts you away from Galea, who seems unable to do anything at this point.\nYou get lead into a small cell with a small window. You spend the rest of your days there, never knowing what happened to Galea.\n\nThe End.\n<<include [[Restart]]>>\n<<else>>"This is none of your business, human. Keep walking or I will make you walk."\nYou decide it's better to not inquire further about the war and follow them further into the hall.\n\n[[Follow them.|Down the stairs]]\n<<endif>>
You can't make it over there alive, so you decide to turn around and get back to Galea. As you do, you get knocked out by driftwood coming at you with unnatural speed.\n\nYou wake up looking into Galea's face who is desperately trying to get the water out of your lungs. You cough up some of the remaining liquid and begin to breathe again. You see that Galea's clothes are soaked and you realize that she probably had to fish you out of there.\n\n"Let's just find the bridge ok? This is river is too powerful for us both. I nearly drowned in there as well, trying to save you."\n\n[[Try to find the bridge.|You find the bridge]]
You take out the bread you purchased before and hold it out to Galea.\n"Great! Because I'm starving."\nShe takes the bread out of your hand and breaks it in two equal pieces. She hands one to you and you thankfully take it. You take a big bite out of the bread and Galea follows your example. The bread isn't very tasty but it does its job of stilling your hunger.\n"Mhh... not the best but hey, whatever."\nGalea looks at the bread suspiciously first but takes another bite of it.\nYou make your way to the woods and instead of following the roads, you step into the forest.\n"Look out for animals too. It doesn't look like anything lives here but we better keep an eye out."\n\n[[Look out for any animals on the ground.|BANDITS!]]\n[[Look out for any bandits in the trees.|SNAKE!]]
You peek through the corn and see two guards walking and looking around for something - or someone. They don't seem to have noticed your quick escape though – they keep walking in the direction you came from.\n\n[[Ask Galea if they are searching for you.|Yes yes yes]]\n[[Get up and look around.|Nobody in sight]]
"It's strange, I almost feel that we are on the right way. Trust me, I know where I'm going."\nGalea keeps pushing forward and you get the sense that maybe she is too excited to arrive at her home town.\n\n[[Follow her.|Foresthouse]]\n<<set $galeaMood += 1>>
Galea follows you suit, although a little hesitant at first.\nOne guard whistles and holds up his hand. The wooden gate slowly starts to open as you hear rattling chains from inside. \nOnce the gap is big enough for you to peek through, you see the full glory of the cyclops town in the evening sun.\nLarge, beautiful wooden structures lie along the paved street. Although it's late in the evening, you see a lot of citizens going about their day. Some of them returning to their homes, some just about to leave, probably to run some late errands or meet with others. \nYou breathe in the air as you expect the same foul smell from the Kingdom but much to your surprise the air is as fresh as in the forest.\n\n[[You get pushed in by the guards]]\n<<set $galeaIsPrisoner to true>>
The notice-board is woefully sparse, but something does catch your eye. Next to some notes asking for apprenticeship or training partners, there’s a note written on heavy pergament in swirly handwriting. It says at the top in bold letters “Be part of making history!” - below is an address and a signature. Angus Archibald Axton. Your eyes widen in surprise. //The// Axtons? They’re the most noble family in the Kingdom, second only to the king. And Angus is supposed to be an impressive and talented man. You can’t imagine a more high-profile job as first employment.\n\n[[Take the note and leave|Angus Start]]\n<<if $startCounterFirst is false>>[[Go up to the counter]]<<else>>[[Take Galea’s offer|Galea Start]]<<endif>>\n
He starts to get defensive. “Well this wouldn’t be the first time our kind steals from them, so what’s the big deal? The cyclopes had enough stocked to keep them vaccinated while we were suffering through a great plague. Our only hope were the crystals and they wouldn’t help us back then. Why should I care about them now?”\n\n[[Tell him that you won’t be helping him anymore|PlayerNoSteal]]\n[[Tell him that you care about the cyclopes|PlayerNoSteal]]\n[[Agree and loose up earth with hammock|LooseUpEarth]]\n
Angus ushers you through a few rooms. None of the seem to lead to the front door and you're starting to get a little nervous. He stops in what looks like an office. A big mahogany desk stands in the middle, a mess of books on top of it. Angus leaves you at the door and starts rummaging through the books. He keeps muttering to himself. After a few minutes, just as you start to feel like he's forgotten about you, he pulls out a book with a sound of triumph and fixes you with a stare.\n\n<<if $vivianConvinced is false>><<set $angusEmpathy -= 1>>"I do hope you will show more discretion during our liaison from now on. I can't have you ruin every task I entrust you with." He starts to flip through the book. "Now that my mother is appeased for the moment, we can start planning. This does mean we have to tread carefully, lest she figures out what I am doing." He rips a page out of the book and hands it to you with a coin purse. "Get these things. We leave at dawn tomorrow. Else my mother might figure out what's happening and will try to stop me."\n<<else>><<set $angusEmpathy += 1>>"This worked out excellently." He starts to flip through the book. "Now that my mother is appeased for the moment, we can start planning." He rips a page out of the book and hands it to you with a coin purse. "Get these things. We leave after breakfast tomorrow."\n<<endif>><<set $angusMoney to true>>\n[[Remind him that you don't even know what his quest is about]]\n[[Look at the list]]
You hesitate. This is bigger than him. You have to stay hidden – they will probably kill him anyway. Your thoughts get interrupted by the guards loud voice: \n"See how much they care about you? Your heroes?"\nA clean cut along his throat. The farmer falls into the grass painting it red around him. Galea looks at you distraught.\n"Now find them!", the other guards start spreading out, looking for you.\n\n[[Sneak away from house|After the farmers house]]\n\n<<set $farmerDead to true>>\n<<set $galeaNoDisguise to true>>
Galea and you walk side by side down the road, children playing around you. Two of them run past you, chasing each other. "You can't catch me you ugly cyclops!" shouts one of them, before running around the corner. You quickly glance at Galea, but she seems distracted by something else. \n\nAlmost immediately you hear a familiar, scolding voice:\n"How dare you run around here?! This is my alley! Play around somewhere else you little monsters, lest I feed you to Sir Pounce! " Galea's face lights up with a smile. \n\nFollowing the commotion, you see Vista, the task manager that assigned you to Galea yesterday. Leaning out of a window she looks after the running children, making sure they left the alley to cause trouble somewhere else.\nShe turns her head and sees you immediately. "Galea! Squire! How did your first day together go so far? Were you of any use?" she asks with a big grin. "If you've got no use for our new friend here, there's a rookie Kingsguard I could assign him to." Vista says followed by a hearty laugh. <<if $galeaMood < -2>>"It got lost and didn't do anything until now." Galea answers with a sharp tone, glaring at you with her eye. You quickly avoid her and nervously look at Vista.\n<<endif>><<if $galeaMood is 0>>"You know, it could be worse. Like, way worse." Galea replies with a squint, probably thinking about a squire worse than you. It makes you a little proud, but in a weird way.<<endif>><<if $galeaMood >= 4>>"I'm starting to get fond of this one, actually." Galea says with a smile, looking at your with pride in her eye.\n<<endif>><<if $galeaRobbed is true>> "My squire's already been mugged by some disgusting red eyed scum." she adds, her brow furrowing. "By the King!" Vista reacts shocked. "At least you're still in one piece!"<<endif>>\n"Anyways! I got a task for the two of you! Do you think you're up for it, squire?" Vista asks as she winks at you.\n\n[["Ask about the task"|New FarmerTask]]\n[["Ask about other Kingsguard"|Other Kingsguard][$galeaMood -= 1]]\n<<set $galeaAskedVista to false>>
<<if $galeaFarmInside is false>>After a few minutes Galea steps outside again. She waves to signal that everything is alright. She seems a little absent-minded, so you ask her what they have been talking about. "Let's talk about it later, we have a new task now." she says determined, her hand on your shoulder. <<else>>\nAbsent-minded Galea stares out the window. The confrontation of her past must come sudden. You're also not quite sure whether you can fully believe the farmer's tale, but it seems too authentic to be a lie. Galea stands up and walks towards the door, opening it with shaky hands. You stand up following her outside.<<endif>> \n\n"Wait, young one!" the farmer stops you leaving."If you really must, you can take my goods. But know, that it's all that I've got left. It just proves that we cyclopes get mistreated everyday. And that for the past twenty years." The farmer looks over his fields with sadness, then to Galea. "You know what I'm talking about, don't you?" Galea looks looks at the farmer, brow furrowed.\n\n[["Suggest to take the goods"|Goods][$galeaFarmerPositive to false, $galeaMood -= 2]]\n[["Suggest mercy"|Goods][$galeaFarmerPositive to true, $galeaMood += 1]]
The book is open on a page with a picture pasted onto the left side. The resemblance is striking, this can only be Angus' father himself. The right page says something about the beginnings of the Axton Mining Company. You flip back and forth through the book. Angus breath hiccups in his sleep. You read about the culture of the cyclopes, as Sir Axton sees it. Multiple gods, heathens. An old priest who trusted the humans described with the word "gullible". Another page telling of a gracious peace offering - the war ends and the cyclopes will keep some crystals but must hand off a hundred children. Justified by the fact that the amount of crystal left couldn't sustain a larger civilisation anyway, the humans are doing them a favour. The next page you land on is describing the healing benefits of the crystals. You squint. There, in the margins, is a penciled note.\n\n"no health benefits for humans discovered to this day"\n\nYou gasp in shock. Angus wakes up.\n\n"What are you doing?"\n\n[[Ask him what all this means|question]]\n[[Accuse his father of fraud|accuse]]\n[[Say you were only putting his book away|innocent]]
"I'm sorry, what did you just say? Galea? Do you know her?"\nGalea looks at you confused and then back to the priestess.\n"I... I am Galea."\nThe priestess gets up from her white throne and walks a few steps towards you.\n"Step out of the shadows, my dear. Let me see your face."\nGalea doesn't seem to know how to react to this.\n\n[[Push Galea out of the shadows.|This is my sister?]]
<<set $angusEmpathy += 1>>Angus doesn't talk to you, so you keep your gaze towards the horizon. Far ahead you can see the greenery disappear and turn into an ochre colour. Those must be the dry fields. You don't actually know why the vegetation dies off so suddenly. You wonder if Angus might know. You turn your head to ask him and are surprised to see that he has managed to fall asleep while riding. You must have made a noise in your discovery, because the horse suddenly perks its ears and seems to realise its rider isn't paying attention - you think its going to do something stupid in a second.\n\n[[Try to take the reigns]]\n[[Wait and see]]
You lean towards the stable hand and ask him in a hushed voice if some money might change his mind. There's a twinkle in his eyes.\n\n"Well well, would you look at that. I do wonder where a green-horned squire like you got so much money from, but uh... I won't question it. Let me see what I can do."\n\nHe disappears for a few minutes. <<if $stableFirst is true>>He returns with a grin.\n\n"Lucky you, I managed to reserve one for you tomorrow morning. She's a bit young, but I assume you're a good rider?" It won't be you on the horse, but you assume Mr. Angus is. You nod. "Good good. She'll be ready at dawn for you."\n\nYou covertly hand him the promised money.<<set $angusMoney to false>><<set $angusHasHorse to true>> <<else>>He returns with a frown.\n\n"You came too late. The last free horse was just taken by someone. Sorry, there's nothing I can do." He looks mostly sorry for the fact that he won't get any money.\n\nYou have to hope that Angus won't fire you first thing tomorrow morning, but there is nothing you can do either. <<endif>><<if $stableFirst is true>>All that's left to do for you is to gather the provisions.\n\n[[Go to the shop|Get the provisions]]\n<<else>>\nYou did everything you could. Now you should rest up and make sure you're ready tomorrow.\n[[Go home and sleep]]\n<<endif>>
<<if $galeaMood <= -1>>\n"Wha... what are you doing? I'm a cyclops as well, I'm one of you!"\nGalea looks at the guards and then back to you, not understanding the situation. The guards move closer, putting their spears out more aggressively. "Who are you? Tell us your name and you may pass." says one of the guards in a demanding tone. "I... I grew up here? I... Who do you even think you fucking are? I'm a member of the Kingsguard and I demand to pass to fulfill my quest!"\n\nWhen the guards hear Galea say the word Kingsguard their stace suddenly tenses. They point their spears to Galea now and ignore you completely. "You better move, kiddo. The Kingdom has no influence here."\n\n[[Sneak around the guards.|What the fuck were u thinking]]\n[[Try to explain your situation.|You're not the best talker]]\n<<else>>\n"My name is Galea. I was taken in by the Kingdom in the great war and am here to visit my heritage and return to my true home."\nThe guards look at each other and point towards you now.\n"This is my squire who travelled with me and is my service. They will not be of any trouble for you. They have proven themselves very loyal. I have introduced myself - now may we enter your beautiful city?"\nOne of the guards lowers his spear and takes a few steps closer.\n"We will have to bring you to the priestess first. Only to confirm your identity in that matter. If you may follow us."\n\n[[You follow the cyclopses into the city]]\n<<endif>>
You gather all your courage and pick up the plank. It weighs way heavier in your hands than you expected. Ready to confront the coated individuals you let out a scream and run towards them with your improvised weapon. As you're close enough for an attack you close your eyes and swing the plank blindly. The hit seems to have connected with something and you open your eyes. You see that your attack didn't do anything at all. One of the culprits firmly grabbed your plank, now hissing at you with glowing red eyes. The next thing you know is the plank coming towards your face with a swift motion. The hit to your head forces you on your knees, slowly falling to the side.\n\n[["Darkness overcomes you"|Getting Robbed]]
You try to make Angus see reason, argue for the plight of this poor boy and his sister. The boy starts sobbing. Angus seems reproachful at first, but then something seems to change. He puts his sword away with a flourish.\n<<set $angusEmpathy += 1>><<set $angusBreadBoyGood to true>>\n"I stated my order, squire. Take this silly boy away from here. And throw the bread away after you're done, I shan't eat anything those grubby little hands have touched." And with that he dramatically flops down onto his blanket, back turned towards you and the fire.\n\nYou're surprised. Angus almost made it sound like... he wants the boy to have the bread? You shake your head. Surely not, Angus is just a huge snob.\n\nYou lead the boy out of the camp. He cannot stop saying thank you. After he has finally made his last bow and disappeared into the night, you go back to the camp and ungracefully sit at the fire. Angus is already snoring loudly. You soon fall asleep as well.\n\n[[Next morning|next morning]]
You yell but the walls are too thick to let any sound escape. You spend what feels like a week inside the solitary confinement cell, only getting fed bread and water. On one faithful day the door opens, and a cyclops pulls a black hood over your head. They force you out of the cell and you march a few miles. You hear the creaking floorboards of a staircase, the busy streets and cyclopes booing at you, then birds chirping before sitting inside a boat and only hearing a quiet ripple. You feel a sudden push and something on your foot pulling you down to the floor of the lake. You fight to escape, but eventually all that’s left is to let go.\n\nThe end.\n
You run as fast as your feet can carry you, escaping Galea's grip and leaving her behind. You can hear shouting from behind you but the wind in your ears swallows the words. You run through various fields. Further and further away from Galea. You run as long as you can, the adrenaline rushing through your veins. As you look back you can't see the guards giving chase and at this point you're not even sure if they ever followed you.\n\n[[Hide in another field.|Death-Getting arrested by Guards.]]\n[[Get on the next road and travel away from the city.|Death-Unsure what happend to Galea]]\n
<<if $galeaNextBox is true>>You want to reply to the farmer but Galea interrupts you, pushing you to the side. "I apologize for my squire’s intrusion. May we enter your house and fulfill our duties, please?" Galea asks firmly, still from a distance. \n<<endif>>\n"With this attitude I won't let any of you inside my home! I'll get you the goods my damn self, then I demand you leave me in peace!" the farmer counters furiously. He quickly vanishes inside. Galea seems angry, for some reason. After a brief moment, the farmer reappears on the porch with a big sack.\n\n"Just take it, and thanks for delivering this for me." he says sarcastically. "I would've brought them myself any minute anyways." He throws the sack before Galea's feet, looking up at her. \n\n"<<if $galeaNextBox is true, $galeaNextBox is false>>I remember you. <<endif>>So this is what they did to you, huh? You just follow orders now?!" says the Farmer. You're clueless what he's referring to. Galea also seems confused, but decides to ignore the farmer.\nShe picks up the sack, thanks him for his trouble and leaves the farm. "Don't even think about coming back!" he shouts after you.\n[["Offer to carry the sack"|The Promotion][$galeaNextBox to true]]\n[["Quietly follow Galea"|The Promotion][$galeaNextBox to false]]
<<if $galeaFarmerNotesFound is true>>You sneak back to Galea and tell her of your discoveries. She seems quite surprised and impressed by your actions.<<set $galeaMood += 1>> \n<<endif>>Galea knocks on the fence gate and walks into the farm. \n\n"By the name of the King, I enter your home." she announces. The farmer instantly wakes up from his slumber with a flinch. "We are here to retrieve the goods that are due for delivery!" she proclaims, as she strides towards the porch. The farmer seems very surprised and nervous by your sudden visit.\n\n"I d-did deliver t-them!" he stutters. "P-please don't take me in!" he begs as he looks up to Galea, now towering over him.\n\n<<if $galeaFarmerNotesFound is true >>[["You intervene"|Farmer Recognises Galea][$galeaGiveHints to true]]\n<<endif>>[["Observe Galea's actions"|Follow Galea]]
<<if $vivianeConvinced is false>>\n<<display "before dawn">>\n<<else>>\n<<display "after breakfast">>\n<<endif>>\n<<if $angusHasHorse is true>>You quickly go to the stables to pick up the horse. It really is a young one, as the stable hand said, and seems a bit flighty.<<endif>> You arrive in front of the mansion just as Angus steps out of the front door. He's dressed in travel clothes - not ones that look comfortable by any means, but very fashionable, as far as you can tell. He has a light bag slung around him and from his waist hangs an extravagant looking sword. He looks you up and down, then to<<if $angusHasHorse is true>> the horse by your side. He gives an approving nod.\n\n"I expected nothing less of my squire. Let us depart immediately."\n\nHe swings himself onto the horse and sets a pace you can just so keep up with.\n<<else>> your side, where there is very much no horse to be found. He clicks his tongue in disapproval. You open your mouth to explain, but he holds up a hand.\n\n"Honestly, I don't know why I expected differently from a novice like you. Let us not waste anymore time." He strides away at a punishing pace.<<endif>>\n\n[[You struggle to follow him]]
You flip through the book's pages and read the notes that are sticking out. Among the notes you find a letter, signed by the guild, demanding the farmer deliver an extra sack full of wheat. It is written very crudely and almost insulting you think to yourself. You wonder what other offenses this farmer must have already committed to be treated like this by the guild.\n\nYou try to flip the book over and leave it the way you found it. As you want to go back Galea you wonder if you should just pick up the sack of grain and have the task be over with.\n\n[["Take the bag"|Getting caught]]\n[["Sneak back to Galea"|Confront Farmer]]\n<<set $galeaFarmerNotesFound to true>>
<<if $GaleaNoDisguise is false>>"This is so kind, I was raised to look into people’s eyes when talking you know. Everything else just seems rude. <<else>>"What a nice name you have! And such a healthy young face too. <<endif>> So you want to know about the history of the land right? Ya weren't the best listener in school I guess hehe. Me neither don't worry and I turned out just fine."\nHe spreads his arm to show his empty crops and coughs another time into a dirty piece of cloth.\n"Well what I can tell you is that it has something to do with those rock things. They have a special power or magic. I really don't know what else I can tell you kiddo I'm sorry."\n\n[[Thank him for the information and leave.|Death Camping in an abandoned house]]\n\n((weird))
You decide to deliver the scroll to the 'Sir with the walnut scented door'. While you stroll down the street you see two figures, dressed in ominous black coats, pass you. You try to make out their faces, but the shadow from their hoods hide them too well. Suddenly two glowing eyes fixate you. You quickly look away and stare at the ground, going your way.\n \nAs soon as they pass you, you leave out a relieving sigh. You keep walking down the street when you suddenly hear a terrified scream coming from where the hooded figures disappeared to.\n\n[["Rush after the commotion"|Burglary]]\n[["Ignore the scream"|Ignore]]
You see the other assassin slowly creeping up to Galea and go for a sprint towards him. Hearing you run through the dry leaves and sticks she turns around but you're already too close for her to react.\n\n[[Kill him.|One Assassin dead]]\n[[Knock him prone.|Assassin on the ground]]
You hesitate for a few seconds and Angus immediately fixes you with a blazing stare.\n\n"Squire! Attend me!" He sounds a little hysterical. You hasten to his side and help him up. Once he's upright again, he shoves you away.\n\n"The. Sheer. Incompetence. I cannot believe what I have gotten myself into. And here I thought I did a gracious deed, allowing a novice squire to accompany me on the greatest quest in a long while of our history. But now I realise I have brought my own doom upon me. I might just die! This is just like the time I decided to donate money to the orphanage and what do I get for it? Poor, dirty children pestering me with their ugly drawings of me! Honestly, the world is coming-" He started stalking away in the middle of his tirad and you can't really hear him anymore.\n\nYou wonder what //you// have gotten yourself into. Angus does not seem like the impressive, heroic man everyone talks about.\n\n[[You run after your hero...]]
After you rested and completed decamping you set off to journey back home. You reach the river that divides the two realms and follow the road back to the kingdom. The tips of the castle’s towers start to appear on the horizon but another day of traveling passes until you arrive at the city gates and come to a halt in front Axton Manor. Angus hesitates for a moment before turning to you and asking you to follow him inside, and so you do. You enter the estate and the butler greets him, with a slightly surprised tone. Angus dismisses him and ushers you upstairs. You are not really sure where he leads you, you follow him through long corridors until he stops in front of a door. “I want to talk to my father. Obviously you can’t be in the same room but I need your emotional support. Can you do this for me?” He doesn’t wait for a response, thanks you, and goes into the room.\n\n[[Eavesdrop on the door|EpilogueHighEmpathy4]]\n
"You are not in a position to ask such questions, human. But since you already asked - Galea, I'm your sister. You were taken from our family many years ago."\n"//Sister?// I'm sorry but that's impossible. I think I'd be able to recognize my own sister."\n"You were so young, my dear. No one would recognize her sister after so many years. Come on, let us talk."\n"I don't //want// to talk right now." \nGalea takes a defensive stance and looks at the priestess aggressively.\n\n[[Try to calm Galea down.|Ending Galea is furious]]
You muster up your most commanding voice and tell the stable hand the horse is for Angus. He squints at you, disbelieving.\n\n"Really, for Angus? I'll have to check in with the Lady."\n\nBefore you can say anything that would stop him, he's off. He comes back a few minutes later, a smirk on his face.\n\n"The Lady says Angus is not allowed a horse now, tomorrow, nor at any point in the next few months. She also told me to remind you that should you go through with this, she will ruin any and all job opportunities for you in the foreseeable future."\n\nYou stare at him in shock. You cannot believe that she would do this. You bid the stable hand goodbye and decide to go back to the tavern, not involving yourself in the Axton's family drama. No reward would be worth it.\n\nTHE END
After walking for a few minutes next to Galea, you hear a twig crack a few meters behind you. Galea and you both turn around but all you see is two shadows running away from you. Just as you want to run after them, Galea stops you.\n"Leave them. They know we're not to fuck with. We should watch out anyways, I didn't hear them coming so close."\n\n[[Keep going.|You never met the girls]]
You move your ear closer to the door and can hear Angus telling his father about your adventure, your journey to the cyclopes’ realm, how you almost stole the crystals but instead met with the priestess. Angus apologizes that he failed his plan and you think you can hear sobbing through his voice. Alexander hasn’t said a word yet, you weren’t sure of how sick he is - you come to think that he isn’t able to comprehend anymore but then you hear a response: “You really made it all the way to the one eyes and you didn’t even bring back your old father a single souvenir? A head? A tongue? An eye? Even just a finger? But what did I expect from my pundit son. To slay one of the beasts and maybe make his father happy one last time? No. Rather he wastes time chasing ideas that only lead to failure, like he does so well.” Angus tells him that he could’ve taken a cyclops with no problems but he chose not to do it. Alexander continues “And now you’re telling me you not only have a weak frame but also a weak heart?” he starts to cough and footsteps approach. You move away from the door just in time before it opens up and Angus exits. You follow him to his office, where he tells you about his next endeavor. “I was thinking about turning your contract from a temporary position to a full time job as my sidekick. I want to see more of the world, and help where help is needed. My family is clearly delirious and I don’t see any reason to keep suffering under their tyranny. Onwards!” he winks and you start to get ready for the next chapter of your lives.\n\nThe end.
It's not a lot further to the other side and you put trust in yourself that you can still make it. You start putting more and more effort in and the adrenaline rushes through your veins.\nBut this doesn't help you as a large driftwood knocks you out and pulls you under the surface.\n\nThe End.\n<<include [[Restart]]>>
One of the guards looks at you puzzled.\n"You don't know? A great war was fought over those crystals and they don't teach you anything about them in school? Well... you see, these crystals were given to us by our gods. They keep us and our environment healthy and strong. These accessories keep the wearer in good health and provide them with energy. \nThen your kind was being decimated by the aftermath of the horrible plague that came over your land. They heard of the great powers of the crystals and decided to take them for themselves."\nOne of the guards signals his colleague to stop taking.\n"I think you know enough about our culture - now it is time to find out if who you claim to be is the truth."\n\n[[Keep following the guards.|Walk towards the tower]]\n
The king looks at you pleased.\n"That was quick. Your service will be remembered. Give this squire a bath and some fresh clothes. Send my best men to get our //precious// little bird back."\nTwo guards escort you to take a nice warm bath. You get a new house to live in, much bigger than your last one and you start to settle down again.\nOne day you roam the streets as you suddenly find yourself in a big crowd of people, all watching something on the main street. You push through the people to see what is happening.\nIt's the Kingsguards that were sent to return Galea and with them a beaten cyclops in chains. But it's not who you expect it to be. You see the priestess being lead down the street, crying but also with a broken smile on her face. \nRumors spread fast that the priestess has made a deal to come with the kingsguard in exchange for leaving Galea alone.\nYou live for many years in the house bestowed upon you by the king and since you forever stand in his favor he drowns you in wealth. You find yourself someone to settle with and make your own family - until you die peacefully in your sleep dreaming about the adventures you had with Galea.\n\nThe End.\n<<include [[Restart]]>>
"Ah, wonderful. Now look at it. Remember it. Put it back whenever you feel like it."\nFor a second he stares into your eyes and you almost think that he is able to read your mind. You put the card back into the deck. \nWhat follows is a very poor display of a magic trick. You begin to question if Thim has ever practiced this trick or even showed it to anyone else but you. After all not many people need to cross this bridge.\nHe takes the top card and shows it to you and Galea.\n"Was this your card?"\n<<if $galeaMood <= -2>>\n"Oh come on Thim. I could do that better!"\nThim looks at Galea angrily and his eyes sparkle for a second.\n<<endif>>\n\n[[Applaud.|Thim is pleased]]\n[[Tell him that it wasn't a very good trick|Thim hates you now]]
Everytime you get to another fork, you try to make out a pattern in which Angus chooses the way, but it seems either totally random or like he actually knows where he’s going. Another pair of torches get used - this time you manage to switch them out without leaving Angus and you blind. The ground suddenly begins to be steeper and steeper and you can see light at the end of the tunnel. “Ha-Ha! Come to papa my dear crystals!” Angus starts running so fast towards the opening that you are barely able to keep up. The opening leads to a tall, circular room carved out of the mountain, filled with translucent blue stalagmites emitting a beautiful shine. The crystals are in the center of room, and many smaller tunnels lead out from the ends of the cave to, you assume, somewhere else in the mines. You start to have trouble breathing. It seems as if not enough air is able reaches the depths of the mine. Angus is too busy looking at each crystal’s individual condition to notice. “Oooh this one is at least an XL in size! And this one, it is almost fully opaque! They are going to sell for a lot on the black market!”\n\n\n[[Get a better look at the crystals|CloseToCrystal]]\n[[Inquire about the Black Market|BlackMarketDiscussion]]
To your surprise, Angus plays into it.\n\n"By jove, Thim, what an amazing trick! Please ask me for a card this time!"\n\nAngus asks Thim to do the trick again another three times. You're not sure if Angus is trying to please Thim, or if he genuinely thinks it's a great trick. It is a very very simple trick. You best not question it.\n\nAfter a while, Thim lets you and Angus move on, without even having taken a glance at the document. You feel very confused.\n\n[[On to the forest...|pass bridge]]
"Look we really just want to stay alive. My name is Kila. This is Ara. She's my little sister... we ran away from home a few years back... We rob people that travel through here or get lost in the forest... It's not a very honorable way to get what we need but it's something." \nShe looks to the ground. Ara hides behind her back. Looking like a cold-blooded assassin two minutes ago, she now just looks like a scared little girl.<<set $galeaMood +=2>>\n\n[[Ask why they ran away.|The girls story 2]]\n[[Apologize and leave.|The girls are gone]]
<<if $galeaMood <= -2>>"I am here to see my family. This is ridiculous, I've travelled this far from the Kingdom just to get sent to some kind of 'priestess'? I'm a member of the Kingsguard and not just any cyclops!"\nThe priestess gets up from her chair and steps a little closer.\n"Listen, I really don't want this to end badly for you. This is nothing but a standard procedure. Humans aren't welcome here since the war, so we have to take them in and everyone that travels with them. No matter what kin they represent."\nGalea seems personally attacked by the last sentence and wants to start moving towards the priestess.\n\n[[Stop her.|Ending shell never know]]\n[[Let her.|This is my sister?]]\n<<else>>"I was a child when I left this city. Now I am here to reunite with my family. We are sorry for intruding your home, we won't be of any more trouble for you. My name is Galea-"\nThe priestess gets up and storms towards the two of you. You're unsure about her intentions.\n\n<<if $galeaHasDagger is true>>[[Pull out your dagger.|Death do not threaten the priestress]]\n<<endif>>[[Step between them.|She pushes you away]]\n[[Do nothing.|Is it you?]]\n<<endif>>
You take a step back and shake your head. This is not the time, nor the place. If Angus has any feelings about your aprupt change of mind, he's not showing them. You walk back to where you dropped your backpack and carefully cross the river. Nothing bad happens this time.\n\n[[Onwards...|pass bridge]]
Having seen its opening, the horse bucks, Angus gives a yelp and ungracefully flops off. The horse takes off gleefully into the fields.\n\nAngus lies in the dirt, moaning pitifully.\n\n[[You just stand there, shocked|lose horse aftermath]]
<<if $galeaGiveHints is true>>You step between Galea and the farmer. You explain her that he owes the guild some goods, but feel like he's being discriminated. The farmer is surprised at your interference and knowledge of his situation. Unsure where you gathered the information from, he nods your way in a thankful manner.<<endif>>\n\n"Yes. I definitely remember you" he says, "you're one of the youngest that they've kidnapped twenty years ago." Perplexed, Galea replies: "What are you talking about? Who's they? I have never been kidnapped, that's nonsense."\n\n"Don't you remember? We got torn away from our lands and family as a tribute to peace. The humans just enslaved us." He looks at you<<if $galeaGiveHints is false>> with disgust<<endif>>, then back at Galea. \n\n"I suppose you were too young to remember, it's been almost twenty years after all. Come in, I've got lot to tell you." The farmer gestures Galea in, but looks at you sharply, implying he wants you to stay outside.\n\n[["Step inside"|Farmhouse Inside]]\n[["Stay outside"|Goods Decision][$galeaFarmInside = false]]